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- const PlayerStateStatic = require('PlayerState');
- var BarrierSuperClass = require("BarrierSuper");
- cc.Class({
- extends:BarrierSuperClass,
- properties: {
- Barrier: {
- default: null,
- type: cc.Node
- },
- Railing: {
- default: null,
- type: cc.Node
- },
- },
- start () {
- },
- onCollisionEnter: function (other) {
- if(other.node.name === 'PlayerCollisionLine')
- {
- // var PlayerState = other.node.parent.parent.getComponent("PlayerState");
- // PlayerState.TouchControlEnableTouch = true;
- var PlayerCollisionLine = other.getComponent("PlayerCollisionLine");
- var PlayerStateScript = PlayerCollisionLine.Hero.getComponent("PlayerState");
- PlayerStateScript.CurrentInZoneType = PlayerStateStatic.ZoneType.PreHurdleBand;
- // if (other.node.parent.parent.name == "Hero") {
- PlayerStateScript.Barrier = this.Barrier;
- // }
- // if (other.node.parent.parent.name == "Rivel") {
- PlayerStateScript.Railing = this.Railing;
- // }
- // cc.log(PlayerStateScript.CurrentInZoneType );
- }
- },
- onCollisionStay: function (other) {
- // console.log('on collision stay');
- },
- onCollisionExit: function (other) {
- }
- });
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