ReduceSpeedFinishLine.js 934 B

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. },
  5. start() {
  6. // cc.log('x===='+this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  7. var Hero = cc.find('Hero');
  8. // var Rivel = cc.find('Rivel');
  9. var HeroPlayerState = Hero.getComponent("PlayerState");
  10. // var RivelPlayerState = Rivel.getComponent("PlayerState");
  11. HeroPlayerState.FinishLineReduceSpeedPositionArray.push(this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  12. // RivelPlayerState.FinishLineReduceSpeedPositionArray.push(this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  13. // var NetworkSocket = Hero.getComponent('NetworkSocket');
  14. // var data = {};
  15. // data = { FunctionName: 'FinishLineReduceSpeedPositionArray', NodeX: this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x };
  16. // console.log("data",data);
  17. // NetworkSocket.sendSyncData(JSON.stringify(data));
  18. },
  19. });