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- cc.Class({
- extends: cc.Component,
- properties: {
- target: {
- default: null,
- type: cc.Node
- }
- },
- // use this for initialization
- onLoad: function () {
- this.camera = this.getComponent(cc.Camera);
- },
- onEnable: function () {
- cc.director.getPhysicsManager().attachDebugDrawToCamera(this.camera);
- },
- onDisable: function () {
- cc.director.getPhysicsManager().detachDebugDrawFromCamera(this.camera);
- },
- // called every frame, uncomment this function to activate update callback
- lateUpdate: function (dt) {
- let targetPos = this.target.convertToWorldSpaceAR(cc.Vec2.ZERO);
- this.node.position = this.node.parent.convertToNodeSpaceAR(targetPos);
-
- let ratio = targetPos.y / cc.winSize.height;
- this.camera.zoomRatio = 1 + (0.5 - ratio) * 0.5;
- },
- });
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