cc.Class({ extends: cc.Component, properties: { StartHUD: { default: null, type: cc.Prefab }, Hero: { default: null, type: cc.Node, }, player: { default: null, type: cc.Node, }, }, start : function () { }, onLoad : function () { var StartHUDPrefab = cc.instantiate(this.StartHUD); var scene = cc.director.getScene(); StartHUDPrefab.parent = scene; StartHUDPrefab.setPosition(0,0); // cc.log("父类", scene); // cc.log("hud",StartHUDPrefab); } });