var FinishLine = require("FinishLine"); cc.Class({ extends: cc.Component, properties: { }, onCollisionEnter: function (other) { if(other.node.name === 'PlayerCollisionLine') { var CurrentPlayerNode = other.node.parent.parent; cc.log("处理啊",other.node.parent.parent.name); CurrentPlayerNode.stopAllActions(); CurrentPlayerNode.getComponent('HeroControl').SetSpeedToZeroAndIdle(); } }, });