const GameStatesStatic = require('GameStates'); var BarrierSuperClass = require("BarrierSuper"); cc.Class({ extends: BarrierSuperClass, properties: { tag : null }, onLoad : function () { // this.tag = true; }, onCollisionEnter: function (other) { if(other.node.name === 'PlayerCollisionLine') { // var TouchLayout = cc.find("TouchLayout"); // var NodeTouch = TouchLayout.getComponent("NodeTouch"); var PlayerState = other.node.parent.parent.getComponent("PlayerState"); PlayerState.TouchControlEnableTouch = this.tag; PlayerState.enableTouch = this.tag; // cc.log("撞我了 ?",other.node.parent.parent.name,PlayerState.TouchControlEnableTouch); } }, onCollisionStay: function (other) { // console.log('on collision stay'); }, onCollisionExit: function (other) { }, CollisionEnter: function (other) { // cc.log("撞我了 ?") if(other.node.name === 'PlayerCollisionLine') { // var TouchLayout = cc.find("TouchLayout"); // var NodeTouch = TouchLayout.getComponent("NodeTouch"); var PlayerState = other.node.parent.parent.getComponent("PlayerState"); PlayerState.TouchControlEnableTouch = this.tag; PlayerState.enableTouch = this.tag; // cc.log("撞我了 ?",other.node.parent.parent.name,PlayerState.TouchControlEnableTouch); } } });