const GameProgress = cc.Enum ({ default:0, Race:1, LongJump:2, Hurdle:3, RideBike:4, Javelin:5, }); cc.Class({ extends: cc.Component, properties: { CurrentTime:0, CurrentProgress: { default : GameProgress.Race, type : cc.Enum(GameProgress) }, HostName:'', BWaitingToConnect:false, bConnect:false, bReadyToRun:false, BStartGame:false, myRandomc : [], EnterStartLinePlayersArray:[], EnterFinishLinePlayersArray:[], EndLinePositionX:0, StartLinePositionX:0, ReadyToRunDuration:2, bPreTransport:false, bStopAllAnimationAndSchedule:false, bSyncPositionXRange:10, //是不是机器人 isRobot:false }, start () { this.bConnect=false; this.bReadyToRun=false; this.myRandomc = []; this.StartLinePositionX = 0; this.bStopAllAnimationAndSchedule = false; this.isRobot = false; }, // update : function (dt) { // // cc.log('CurrentProgress='+this.CurrentProgress); // }, getMyRandomc : function () { return this.myRandomc; } }); var myRandomcs = { myRandomc : [] } module.exports = { GameProgress : cc.Enum(GameProgress), myRandomc :myRandomcs.myRandomc };