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- using System.Collections.Generic;
- using UnityEngine;
- /* 游戏管理者(游戏模式:单人模式、PK模式) */
- public class GameMgr : MonoBehaviour
- {
- public static bool debugInEditor = false;
- public static int gameType = 0;
- public GameMode gameMode;
- [System.NonSerialized] public bool gameOver = false;
- public static GameMgr ins;
- void Awake()
- {
- ins = this;
- if (Application.platform == RuntimePlatform.WindowsEditor)
- {
- debugInEditor = true;
- }
- AudioMgr.Init();
- InitGameMode();
- DoGameModeStart();
- }
- void OnDestroy() {
- if (ins == this) ins = null;
- clearLockerForGamePause();
- }
- void FixedUpdate()
- {
- gameMode.Update();
- }
- void Update()
- {
- gameMode.FrameUpdate();
- }
- void InitGameMode() {
- if (gameType == 0) gameMode = new GameModeTest(this);
- }
- public void StopGame() {
- gameOver = true;
- if (BowCamera.ins) BowCamera.ins.enabled = false;
- Arrow[] arrows = GameObject.FindObjectsOfType<Arrow>();
- foreach(var arrow in arrows)
- {
- Destroy(arrow);
- }
- }
- void DoGameModeStart() {
- gameMode.Start();
- }
- HashSet<Object> gamePauseLockers = new HashSet<Object>();
- public bool gamePause {
- get {
- return gamePauseLockers.Count > 0;
- }
- }
- public void addLockerForGamePause(Object o)
- {
- gamePauseLockers.Add(o);
- if (gamePauseLockers.Count > 0) {
- Time.timeScale = 0;
- }
- }
- public void removeLockerForGamePause(Object o)
- {
- gamePauseLockers.Remove(o);
- if (gamePauseLockers.Count == 0) {
- Time.timeScale = 1;
- }
- }
- public void clearLockerForGamePause()
- {
- gamePauseLockers.Clear();
- Time.timeScale = 1;
- }
- //现实的计量值转游戏场景的计量值(米)
- public static float RealSizeToGameSize(float realSize)
- {
- // return realSize * 0.413966f;
- return realSize;
- }
- //游戏场景的计量值转现实的计量值(米)
- public static float GameSizeToRealSize(float gameSize)
- {
- // return gameSize / 0.413966f;
- return gameSize;
- }
- }
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