| 123456789101112131415161718192021222324252627282930313233343536373839 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace JC.Unity {
- // 协程启动器
- public class CoroutineStarter : MonoBehaviour
- {
- private static CoroutineStarter _instance;
- private static CoroutineStarter Instance {
- get {
- if ( _instance == null ) {
- GameObject obj = new GameObject("CoroutineStarter");
- obj.AddComponent<CoroutineStarter>();
- }
- return _instance;
- }
- }
- void Awake() {
- _instance = this;
- DontDestroyOnLoad(gameObject);
- }
- /// <summary>
- /// 开启协程
- /// </summary>
- /// <param name="enumerator"></param>
- public static Coroutine Start(IEnumerator enumerator) {
- return Instance.StartCoroutine(enumerator);
- }
- public static void Stop(Coroutine coroutine) {
- Instance.StopCoroutine(coroutine);
- }
- }
- }
|