SetUpView.cs 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. this.transform.Find("Items/TrainMode/Check").gameObject.SetActive(UserSettings.ins.trainMode);
  20. RenderSelectCrossHairOption();
  21. RenderShootLevel();
  22. RenderActualArrowWeight();
  23. InitForRotateConvert();
  24. }
  25. void InitForRotateConvert() {
  26. inputSize = transform.Find("RotateConvert/InputSize").GetComponent<InputField>();
  27. inputDistance = transform.Find("RotateConvert/InputDistance").GetComponent<InputField>();
  28. UnityAction<string> onEndEdit_inputSize = (string str) => {
  29. inputSize.SetTextWithoutNotify("");
  30. float v = (float) System.Math.Round(double.Parse(str), 2);
  31. if (v < 1 || v > 120) {
  32. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  33. return;
  34. }
  35. ShowScreenSize(v);
  36. //save
  37. UserSettings.ins.bowRotateConvert.screenSize = v;
  38. UserSettings.ins.Save();
  39. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  40. };
  41. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  42. inputDistance.SetTextWithoutNotify("");
  43. float v = (float) System.Math.Round(double.Parse(str), 2);
  44. if (v < 0.1 || v > 100) {
  45. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  46. return;
  47. }
  48. ShowScreenDistance(v);
  49. //save
  50. UserSettings.ins.bowRotateConvert.screenDistance = v;
  51. UserSettings.ins.Save();
  52. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  53. };
  54. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  55. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  56. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  57. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  58. if (CommonConfig.isReleaseVersion) {
  59. inputSize.transform.parent.gameObject.SetActive(false);
  60. transform.Find("Items/BowCameraFixed").gameObject.SetActive(false);
  61. }
  62. }
  63. void ShowScreenSize(float v) {
  64. string vStr = v.ToString("#0.00");
  65. TextAutoLanguage2 textAutoLanguage2 = inputSize.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  66. textAutoLanguage2.textFormatArgs = new object[]{vStr};
  67. textAutoLanguage2.ApplyToText();
  68. }
  69. void ShowScreenDistance(float v) {
  70. string vStr = v.ToString("#0.00");
  71. TextAutoLanguage2 textAutoLanguage2 = inputDistance.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  72. textAutoLanguage2.textFormatArgs = new object[]{vStr};
  73. textAutoLanguage2.ApplyToText();
  74. }
  75. public void CheckBox(GameObject checkBox) {
  76. AudioMgr.ins.PlayBtn();
  77. checkBox.SetActive(!checkBox.activeSelf);
  78. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  79. UserSettings.ins.openBGM = checkBox.activeSelf;
  80. UserSettings.ins.Save();
  81. }
  82. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  83. UserSettings.ins.openEffect = checkBox.activeSelf;
  84. UserSettings.ins.Save();
  85. }
  86. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  87. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  88. UserSettings.ins.Save();
  89. }
  90. else if (checkBox.transform.parent.gameObject.name.StartsWith("TrainMode")) {
  91. UserSettings.ins.trainMode = checkBox.activeSelf;
  92. UserSettings.ins.Save();
  93. }
  94. }
  95. public void SelectCrossHairOption(bool on)
  96. {
  97. AudioMgr.ins.PlayBtn();
  98. UserSettings.ins.openCrossHair = on;
  99. UserSettings.ins.Save();
  100. RenderSelectCrossHairOption();
  101. }
  102. void RenderSelectCrossHairOption()
  103. {
  104. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  105. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  106. }
  107. public void ChangeLanguage()
  108. {
  109. AudioMgr.ins.PlayBtn();
  110. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  111. {
  112. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  113. TextAutoLanguage2.ChangeLanguage(LanguageEnum.Chinese);
  114. ImageAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  115. }
  116. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  117. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  118. TextAutoLanguage2.ChangeLanguage(LanguageEnum.English);
  119. ImageAutoLanguage.ChangeLanguage(LanguageEnum.English);
  120. }
  121. }
  122. public void ChangeShootLevel()
  123. {
  124. AudioMgr.ins.PlayBtn();
  125. int currentShootLevel = UserSettings.ins.shootLevel;
  126. if (currentShootLevel < 2) {
  127. currentShootLevel++;
  128. } else {
  129. currentShootLevel = 0;
  130. }
  131. UserSettings.ins.shootLevel = currentShootLevel;
  132. UserSettings.ins.Save();
  133. RenderShootLevel();
  134. }
  135. void RenderShootLevel()
  136. {
  137. int currentShootLevel = UserSettings.ins.shootLevel;
  138. int[] textID = {310, 311, 312};
  139. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  140. }
  141. public void ChangeActualArrowWeight() {
  142. AudioMgr.ins.PlayBtn();
  143. float[] itemValues = {20f, 27f, 30.5f};
  144. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  145. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  146. actualArrowWeight = itemValues[0];
  147. } else {
  148. for (int i = 0; i < itemValues.Length; i++) {
  149. if (itemValues[i] == actualArrowWeight) {
  150. actualArrowWeight = itemValues[i + 1];
  151. break;
  152. }
  153. }
  154. }
  155. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  156. UserSettings.ins.Save();
  157. RenderActualArrowWeight();
  158. }
  159. void RenderActualArrowWeight()
  160. {
  161. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  162. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  163. textAutoLanguage.SetText(314);
  164. }
  165. public void Back() {
  166. AudioMgr.ins.PlayBtn();
  167. Destroy(this.gameObject);
  168. }
  169. }