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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- /* 我的信息界面(点击主界面头像进入) */
- public class MeView : MonoBehaviour
- {
- [SerializeField] Image avatarImage;
- [SerializeField] Text nameText;
- [SerializeField] GameObject inputs;
- void Start()
- {
- this.transform.Find("AvatarFrame").GetComponent<Button>().onClick.AddListener(ShowAvatarSelectView);
- RenderAfterSave();
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- JC.CS.Throttler throttlerSave = new JC.CS.Throttler(2000);
- public void Save()
- {
- AudioMgr.ins.PlayBtn();
- string[] texts = new string[7];
- for (int i = 0; i < inputs.transform.childCount; i++)
- {
- if (i == 3) {
- Transform toggleGroup = inputs.transform.GetChild(i).Find("ToggleGroup");
- texts[i] = toggleGroup.GetChild(0).GetComponent<Toggle>().isOn ? "1" : "2";
- continue;
- }
- InputField inputField = GetInputField(inputs.transform.GetChild(i));
- if (i == 1 && inputField.text.Trim().Length == 0) {
- PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("昵称不能为空"));
- return;
- }
- texts[i] = inputField.text.Trim();
- }
- if (throttlerSave.CanPass() == false) {
- PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("操作过于频繁"));
- return;
- }
- LoginMgr.myUserInfo.nickname = texts[1];
- LoginMgr.myUserInfo.phone = texts[2];
- LoginMgr.myUserInfo.gender = int.Parse(texts[3]);
- LoginMgr.myUserInfo.birthday = texts[4];
- LoginMgr.myUserInfo.country = countryCode;
- LoginMgr.myUserInfo.state = stateCode;
- LoginMgr.myUserInfo.city = cityCode;
- LoginMgr.myUserInfo.Save();
- PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("保存成功"));
- RenderAfterSave();
- }
- InputField GetInputField(Transform transform)
- {
- return transform.Find("InputField").GetComponent<InputField>();
- }
- public void RenderAfterSave() {
- for (int i = 0; i < inputs.transform.childCount; i++)
- {
- if (i == 3) {
- inputs.transform.GetChild(i).Find("ToggleGroup")
- .GetChild(LoginMgr.myUserInfo.gender == 2 ? 1 : 0)
- .GetComponent<Toggle>().isOn = true;
- continue;
- }
- InputField inputField = GetInputField(inputs.transform.GetChild(i));
- if (i == 0) {
- inputField.text = LoginMgr.myUserInfo.id.ToString();
- }
- if (i == 1) {
- inputField.text = LoginMgr.myUserInfo.nickname;
- }
- else if (i == 2) {
- inputField.text = LoginMgr.myUserInfo.phone;
- }
- else if (i == 4) {
- inputField.text = LoginMgr.myUserInfo.birthday;
- }
- else if (i == 6) {
- countryCode = LoginMgr.myUserInfo.country;
- stateCode = LoginMgr.myUserInfo.state;
- cityCode = LoginMgr.myUserInfo.city;
- System.Tuple<string, string, string> xxx = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(countryCode, stateCode, cityCode);
- inputField.text = (xxx.Item1 + " " + xxx.Item2 + " " + xxx.Item3).Trim();
- }
- }
- nameText.text = LoginMgr.myUserInfo.nickname;
- avatarImage.sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
- HomeView.ins.RenderNameOrGender();
- }
- #region Picker
- [SerializeField] GameObject datePickerPrefab;
- public void OpenDatePicker() {
- GameObject o = GameObject.Instantiate(datePickerPrefab);
- o.GetComponentInChildren<JC.Unity.Picker.DatePickerGroup>().onEnter += (JC.Unity.Picker.DatePickerGroup picker) => {
- GetInputField(inputs.transform.GetChild(4)).text = picker.GetSelectDateStr();
- };
- }
- [SerializeField] GameObject locationPickerPrefab;
- private string countryCode = "", stateCode = "", cityCode = "";
- public void OpenLocationPicker() {
- GameObject o = GameObject.Instantiate(locationPickerPrefab);
- o.GetComponentInChildren<JC.Unity.Picker.LocationPickerGroup>().onEnter += (JC.Unity.Picker.LocationInfo info) => {
- countryCode = info.GetCountryRegion().Item2;
- stateCode = info.GetState().Item2;
- cityCode = info.GetCity().Item2;
- GetInputField(inputs.transform.GetChild(6)).text =
- info.GetCountryRegion().Item1 + " " +
- info.GetState().Item1 + " " +
- info.GetCity().Item1;
- };
- }
- #endregion
- #region 头像选择
- bool avatarSelectViewInited = false;
- int curAvatarSelectID = 0;
- public void ShowAvatarSelectView() {
- AudioMgr.ins.PlayBtn();
- Transform avatarSelectView = this.transform.Find("AvatarSelectView");
- avatarSelectView.gameObject.SetActive(true);
- if (avatarSelectViewInited) {
- } else {
- avatarSelectViewInited = true;
- curAvatarSelectID = LoginMgr.myUserInfo.avatarID;
- avatarSelectView.Find("FrameBox/BtnClose").GetComponent<Button>().onClick.AddListener(CloseAvatarSelectView);
- GridLayoutGroup gridLayoutGroup = this.transform.GetComponentInChildren<GridLayoutGroup>();
- GameObject avatarPrefab = gridLayoutGroup.transform.Find("Avatar").gameObject;
- for (int id = 0; id < RoleMgr.GetAvatarListLen(); id++) {
- if (RoleMgr.IsRoleAvatar(id)) continue;
- GameObject avatar = GameObject.Instantiate(avatarPrefab, gridLayoutGroup.transform);
- avatar.transform.Find("Mask/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(id);
- avatar.transform.Find("Check").gameObject.SetActive(id == curAvatarSelectID);
- avatar.gameObject.name = id.ToString();
- int aid = id; //记录该值
- avatar.GetComponent<Button>().onClick.AddListener(() => {
- AudioMgr.ins.PlayBtn();
- curAvatarSelectID = aid;
- for (int i = 0; i < gridLayoutGroup.transform.childCount; i++) {
- Transform item = gridLayoutGroup.transform.GetChild(i);
- int theAvatarID = int.Parse(item.gameObject.name);
- item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
- }
- });
- }
- Destroy(avatarPrefab);
- LayoutRebuilder.ForceRebuildLayoutImmediate(gridLayoutGroup.transform.parent.GetComponent<RectTransform>());
- }
- }
- public void CloseAvatarSelectView() {
- AudioMgr.ins.PlayBtn();
- this.transform.Find("AvatarSelectView").gameObject.SetActive(false);
- if (curAvatarSelectID != LoginMgr.myUserInfo.avatarID) {
- LoginMgr.myUserInfo.avatarID = curAvatarSelectID;
- //render
- avatarImage.sprite = RoleMgr.GetAvatar(curAvatarSelectID);
- HomeView.ins.RenderMyAvatarSprite();
- //save data
- LoginMgr.myUserInfo.Save();
- }
- }
- #endregion
- }
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