GameSceneManager.cs 642 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /* (打靶Game场景)的场景控制器,目前用于调整画质 */
  5. public class GameSceneManager : MonoBehaviour
  6. {
  7. int antiAliasing; //抗锯齿值
  8. void Start()
  9. {
  10. //开启最高抗锯齿值
  11. antiAliasing = QualitySettings.antiAliasing;
  12. QualitySettings.antiAliasing = 8;
  13. // GameObject.Instantiate(Resources.Load<GameObject>("StatesBackDebug"));
  14. }
  15. void OnDestroy()
  16. {
  17. //恢复原抗锯齿值
  18. antiAliasing = QualitySettings.antiAliasing;
  19. QualitySettings.antiAliasing = 8;
  20. }
  21. }