SetUpView.cs 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. public class SetUpView : MonoBehaviour
  7. {
  8. [SerializeField] Image[] crossHairOptionChecks;
  9. void Start()
  10. {
  11. this.transform.Find("Items/BGM/Check").gameObject.SetActive(AudioMgr.openBGM);
  12. this.transform.Find("Items/Effect/Check").gameObject.SetActive(AudioMgr.openEffect);
  13. RenderSelectCrossHairOption();
  14. RenderShootLevel();
  15. }
  16. public void CheckBox(GameObject checkBox) {
  17. checkBox.SetActive(!checkBox.activeSelf);
  18. if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  19. AudioMgr.openEffect = checkBox.activeSelf;
  20. }
  21. else if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  22. AudioMgr.openBGM = checkBox.activeSelf;
  23. }
  24. AudioMgr.ins.PlayBtn();
  25. }
  26. public void SelectCrossHairOption(bool on)
  27. {
  28. AudioMgr.ins.PlayBtn();
  29. LoginMgr.myUserInfo.openCrossHair = on;
  30. LoginMgr.myUserInfo.Save();
  31. RenderSelectCrossHairOption();
  32. }
  33. void RenderSelectCrossHairOption()
  34. {
  35. crossHairOptionChecks[0].enabled = LoginMgr.myUserInfo.openCrossHair;
  36. crossHairOptionChecks[1].enabled = !LoginMgr.myUserInfo.openCrossHair;
  37. }
  38. public void ChangeLanguage()
  39. {
  40. AudioMgr.ins.PlayBtn();
  41. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  42. {
  43. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  44. }
  45. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  46. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  47. }
  48. }
  49. public void ChangeShootLevel()
  50. {
  51. AudioMgr.ins.PlayBtn();
  52. int currentShootLevel = LoginMgr.myUserInfo.shootLevel;
  53. if (currentShootLevel < 2) {
  54. currentShootLevel++;
  55. } else {
  56. currentShootLevel = 0;
  57. }
  58. LoginMgr.myUserInfo.shootLevel = currentShootLevel;
  59. LoginMgr.myUserInfo.Save();
  60. RenderShootLevel();
  61. }
  62. void RenderShootLevel()
  63. {
  64. int currentShootLevel = LoginMgr.myUserInfo.shootLevel;
  65. int[] textID = {310, 311, 312};
  66. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  67. }
  68. public void Quit()
  69. {
  70. AudioMgr.ins.PlayBtn();
  71. SceneManager.LoadScene("Login", LoadSceneMode.Single);
  72. }
  73. public void Back() {
  74. AudioMgr.ins.PlayBtn();
  75. Destroy(this.gameObject);
  76. }
  77. }