DeviceReconnectView.cs 3.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. public class DeviceReconnectView : MonoBehaviour
  8. {
  9. [SerializeField] GameObject btnConnectBow;
  10. [SerializeField] GameObject btnConnectArrow;
  11. [SerializeField] Button btnClose;
  12. static DeviceReconnectView ins;
  13. public Action onComplete = null;
  14. public static GameObject Show() {
  15. // if (SceneManager.GetActiveScene().name != "Game") return null;
  16. // try {
  17. // GameObject view = Resources.Load<GameObject>("Prefabs/Views/DeviceReconnectView");
  18. // return GameObject.Instantiate(view);
  19. // } catch (Exception) {}
  20. return null;
  21. }
  22. void Awake()
  23. {
  24. if (ins)
  25. {
  26. Destroy(this.gameObject);
  27. } else {
  28. ins = this;
  29. }
  30. }
  31. void Start()
  32. {
  33. InitBtnForConnect();
  34. RenderDeviceNames();
  35. GameMgr.ins.addLockerForGamePause(this);
  36. }
  37. void OnDestroy()
  38. {
  39. GameMgr.ins.removeLockerForGamePause(this);
  40. }
  41. void Update()
  42. {
  43. UpdateBtnForConnect();
  44. btnClose.interactable = BluetoothStatus.IsAllConnected();
  45. }
  46. void RenderDeviceNames()
  47. {
  48. try {
  49. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  50. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  51. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  52. } catch (System.Exception) {}
  53. }
  54. void InitBtnForConnect()
  55. {
  56. btnConnectBow.GetComponent<Button>().onClick.AddListener(delegate() {
  57. BluetoothAim.ins.DoConnect();
  58. });
  59. btnConnectArrow.GetComponent<Button>().onClick.AddListener(delegate() {
  60. BluetoothShoot.ins.DoConnect();
  61. });
  62. }
  63. BluetoothStatusEnum bowStatus;
  64. BluetoothStatusEnum arrowStatus;
  65. void UpdateBtnForConnect() {
  66. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  67. bowStatus = BluetoothAim.ins.status;
  68. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  69. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  70. btnConnectBow.GetComponentInChildren<Text>().color = color;
  71. if (BluetoothAim.ins.status == BluetoothStatusEnum.Connect) {
  72. btnConnectBow.GetComponent<Button>().enabled = true;
  73. } else {
  74. btnConnectBow.GetComponent<Button>().enabled = false;
  75. }
  76. }
  77. if (BluetoothShoot.ins && arrowStatus != BluetoothShoot.ins.status) {
  78. arrowStatus = BluetoothShoot.ins.status;
  79. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothShoot.ins.status);
  80. btnConnectArrow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  81. btnConnectArrow.GetComponentInChildren<Text>().color = color;
  82. if (BluetoothShoot.ins.status == BluetoothStatusEnum.Connect) {
  83. btnConnectArrow.GetComponent<Button>().enabled = true;
  84. } else {
  85. btnConnectArrow.GetComponent<Button>().enabled = false;
  86. }
  87. }
  88. }
  89. public void BackHome() {
  90. AudioMgr.ins.PlayBtn();
  91. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  92. }
  93. public void Close() {
  94. AudioMgr.ins.PlayBtn();
  95. Destroy(this.gameObject);
  96. if (onComplete != null) {
  97. onComplete();
  98. }
  99. }
  100. }