DeviceCalibrateView.cs 6.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class DeviceCalibrateView : MonoBehaviour
  6. {
  7. [SerializeField] Button btnGyrCalibrate;
  8. [SerializeField] Text progressGyrCalibrate;
  9. [SerializeField] Button btnMagCalibrate;
  10. [SerializeField] Button btnIdentityCalibrate;
  11. [SerializeField] Button btnBack;
  12. [SerializeField] Button btnNext;
  13. [SerializeField] Button btnFinish;
  14. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  15. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  16. DeviceCalibrateItem.Gyr,
  17. DeviceCalibrateItem.Mag
  18. };
  19. int guideIndex = 0;
  20. public bool guide = true;
  21. public static GameObject Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  22. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  23. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  24. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  25. return o;
  26. }
  27. void Start()
  28. {
  29. BluetoothHolder.ins.ShowMagEllipse(this);
  30. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  31. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  32. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  33. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  34. guideIndex--;
  35. RefreshPage();
  36. });
  37. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  38. guideIndex++;
  39. RefreshPage();
  40. });
  41. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  42. Destroy(this.gameObject);
  43. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  44. GameMgr.ins.FinishDeviceCalibrateGuide();
  45. }
  46. });
  47. RefreshPage();
  48. }
  49. void OnDestroy()
  50. {
  51. BluetoothHolder.ins.HideMagEllipse(this);
  52. if (gyrCalibrating) {
  53. AimHandler.ins.CalibrateGyr(false);
  54. }
  55. if (magCalibrating) {
  56. AimHandler.ins.CalibrateMag(false);
  57. }
  58. }
  59. bool canUpdateGyrCalibrateProgress = false;
  60. void Update()
  61. {
  62. if (canUpdateGyrCalibrateProgress) {
  63. int progress = (int) ((float) AimHandler.ins.gyrCalibrateCompleteCount * 100 / (float) AimHandler.ins.gyrCalibrateTotalCount);
  64. progressGyrCalibrate.text = progress + "%";
  65. if (progress >= 100) {
  66. FinishGyrCalibrate();
  67. }
  68. }
  69. }
  70. void RefreshPage() {
  71. if (guide) {
  72. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  73. if (guideIndex == 0) {
  74. btnBack.gameObject.SetActive(false);
  75. btnNext.gameObject.SetActive(true);
  76. btnFinish.gameObject.SetActive(false);
  77. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  78. btnBack.gameObject.SetActive(true);
  79. btnNext.gameObject.SetActive(false);
  80. btnFinish.gameObject.SetActive(true);
  81. } else {
  82. btnBack.gameObject.SetActive(true);
  83. btnNext.gameObject.SetActive(true);
  84. btnFinish.gameObject.SetActive(false);
  85. }
  86. } else {
  87. btnBack.gameObject.SetActive(false);
  88. btnNext.gameObject.SetActive(false);
  89. btnFinish.gameObject.SetActive(true);
  90. }
  91. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  92. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  93. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  94. }
  95. // ------ 陀螺仪校准 ------
  96. bool gyrCalibrating = false;
  97. void ClickGyrCalibrate()
  98. {
  99. Button btn = btnGyrCalibrate.GetComponent<Button>();
  100. gyrCalibrating = !gyrCalibrating;
  101. if (btn.enabled) {
  102. btn.enabled = false;
  103. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  104. btn.GetComponentInChildren<Text>().color = Color.gray;
  105. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  106. canUpdateGyrCalibrateProgress = true;
  107. AimHandler.ins.CalibrateGyr(true);
  108. }
  109. }
  110. void FinishGyrCalibrate()
  111. {
  112. canUpdateGyrCalibrateProgress = false;
  113. if (!guide) {
  114. Button btn = btnGyrCalibrate.GetComponent<Button>();
  115. btn.enabled = true;
  116. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  117. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonBlue");
  118. Color outColor;
  119. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  120. btn.GetComponentInChildren<Text>().color = outColor;
  121. }
  122. AimHandler.ins.CalibrateGyr(false);
  123. }
  124. // ------ 地磁计校准 ------
  125. bool magCalibrating = false;
  126. void ClickMagCalibrate()
  127. {
  128. Button btn = btnMagCalibrate.GetComponent<Button>();
  129. magCalibrating = !magCalibrating;
  130. if (magCalibrating) {
  131. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  132. btn.GetComponentInChildren<Text>().color = Color.red;
  133. AimHandler.ins.CalibrateMag(true);
  134. } else {
  135. if (guide) {
  136. btn.enabled = false;
  137. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  138. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  139. btn.GetComponentInChildren<Text>().color = Color.gray;
  140. } else {
  141. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  142. Color outColor;
  143. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  144. btn.GetComponentInChildren<Text>().color = outColor;
  145. }
  146. AimHandler.ins.CalibrateMag(false);
  147. }
  148. }
  149. // ------ 视角归位 ------
  150. void ClickIdentityCalibrate() {
  151. AimHandler.ins.DoIdentity();
  152. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  153. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  154. btn.GetComponentInChildren<Text>().color = Color.gray;
  155. btn.enabled = false;
  156. }
  157. // 对外开发按钮接口
  158. public (Button, Button) GetInterfaceBtns()
  159. {
  160. Button btn1 = btnGyrCalibrate;
  161. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) btn1 = btnMagCalibrate;
  162. return (btn1, btnFinish);
  163. }
  164. }
  165. public enum DeviceCalibrateItem
  166. {
  167. Guide, Gyr, Mag, Identity
  168. }