LoginMgr.cs 9.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using System.Text.RegularExpressions;
  8. using DG.Tweening;
  9. using Newtonsoft.Json;
  10. public class LoginMgr : MonoBehaviour
  11. {
  12. [SerializeField] GameObject loginView;
  13. [SerializeField] GameObject registerView;
  14. [SerializeField] GameObject forgetPWD_View;
  15. [SerializeField] GameObject loginMode1;
  16. [SerializeField] GameObject loginMode2;
  17. [SerializeField] Sprite[] loginModeSprites;
  18. [SerializeField] GameObject loginInUser;
  19. [SerializeField] GameObject loginInPWD;
  20. [SerializeField] GameObject loginInPhone;
  21. [SerializeField] GameObject loginInCode;
  22. [SerializeField] GameObject loginValidTime;
  23. [SerializeField] GameObject registerInUser;
  24. [SerializeField] GameObject registerInPWD1;
  25. [SerializeField] GameObject registerInPWD2;
  26. [SerializeField] GameObject registerInNickname;
  27. [SerializeField] GameObject registerInGender;
  28. [SerializeField] Text loginTip;
  29. [SerializeField] Text registerTip;
  30. public static UserInfo myUserInfo = new UserInfo();
  31. static int userInfo_version = 0;
  32. static bool firstComeIn = true;
  33. int loginMode = 1;
  34. void Awake()
  35. {
  36. TextAutoLanguage.Init();
  37. }
  38. void Start()
  39. {
  40. SelectLoginMode(1);
  41. GameObject[] inputNodes = {loginInUser, loginInPWD, registerInUser, registerInPWD1, registerInPWD2};
  42. foreach (var inputNode in inputNodes)
  43. {
  44. InputField inputField = GetInputField(inputNode);
  45. inputField.onValueChanged.AddListener(delegate(string text) {
  46. Match match = new Regex("[^A-Za-z0-9]").Match(text);
  47. if (match.Success) {
  48. inputField.text = text.Replace(match.Value, "");
  49. }
  50. });
  51. }
  52. string username = PlayerPrefs.GetString("LoginRecord_User_" + userInfo_version, "");
  53. string password = PlayerPrefs.GetString("LoginRecord_PWD_" + userInfo_version, "");
  54. GetInputField(loginInUser).text = username;
  55. GetInputField(loginInPWD).text = password;
  56. if (firstComeIn && username.Length > 0 && password.Length > 0) {
  57. this.transform.Find("Mask").gameObject.SetActive(true);
  58. login();
  59. }
  60. }
  61. void OnDestroy()
  62. {
  63. firstComeIn = false;
  64. }
  65. InputField GetInputField(GameObject inputNode)
  66. {
  67. return inputNode.transform.Find("InputField").GetComponent<InputField>();
  68. }
  69. public void SelectLoginMode(int mode) {
  70. loginMode = mode;
  71. if (loginMode == 1)
  72. {
  73. loginMode1.GetComponent<Image>().sprite = loginModeSprites[1];
  74. loginMode2.GetComponent<Image>().sprite = loginModeSprites[0];
  75. loginInUser.SetActive(true);
  76. loginInPWD.SetActive(true);
  77. loginInPhone.SetActive(false);
  78. loginInCode.SetActive(false);
  79. loginValidTime.SetActive(false);
  80. }
  81. else if (loginMode == 2)
  82. {
  83. loginMode1.GetComponent<Image>().sprite = loginModeSprites[0];
  84. loginMode2.GetComponent<Image>().sprite = loginModeSprites[1];
  85. loginInUser.SetActive(false);
  86. loginInPWD.SetActive(false);
  87. loginInPhone.SetActive(true);
  88. loginInCode.SetActive(true);
  89. loginValidTime.SetActive(true);
  90. }
  91. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  92. }
  93. public void showRegisterView() {
  94. loginView.SetActive(false);
  95. registerView.SetActive(true);
  96. forgetPWD_View.SetActive(false);
  97. registerTip.GetComponent<TextAutoLanguage>().SetText(0);
  98. }
  99. public void showLoginView() {
  100. loginView.SetActive(true);
  101. registerView.SetActive(false);
  102. forgetPWD_View.SetActive(false);
  103. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  104. }
  105. public void showForgetPWD_View() {
  106. loginView.SetActive(false);
  107. registerView.SetActive(false);
  108. forgetPWD_View.SetActive(true);
  109. }
  110. public void login() {
  111. InputField user = GetInputField(loginInUser);
  112. if (user.text.Trim().Length == 0) {
  113. loginTip.color = Color.yellow;
  114. loginTip.GetComponent<TextAutoLanguage>().SetText(41);
  115. return;
  116. }
  117. InputField pwd = GetInputField(loginInPWD);
  118. if (pwd.text.Trim().Length == 0) {
  119. loginTip.color = Color.yellow;
  120. loginTip.GetComponent<TextAutoLanguage>().SetText(42);
  121. return;
  122. }
  123. UserInfos userInfos = GetUserInfos();
  124. foreach (var userInfo in userInfos.list)
  125. {
  126. if (userInfo.user == user.text) {
  127. if (userInfo.pwd == pwd.text) {
  128. loginTip.color = Color.green;
  129. loginTip.GetComponent<TextAutoLanguage>().SetText(43);
  130. myUserInfo = userInfo;
  131. PlayerPrefs.SetString("LoginRecord_User_" + userInfo_version, userInfo.user);
  132. PlayerPrefs.SetString("LoginRecord_PWD_" + userInfo_version, userInfo.pwd);
  133. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  134. } else {
  135. loginTip.color = Color.red;
  136. loginTip.GetComponent<TextAutoLanguage>().SetText(44);
  137. }
  138. return;
  139. }
  140. }
  141. loginTip.color = Color.yellow;
  142. loginTip.GetComponent<TextAutoLanguage>().SetText(45);
  143. }
  144. public void Register()
  145. {
  146. InputField user = GetInputField(registerInUser);
  147. if (user.text.Length < 6) {
  148. registerTip.color = Color.red;
  149. registerTip.GetComponent<TextAutoLanguage>().SetText(46);
  150. return;
  151. }
  152. InputField pwd1 = GetInputField(registerInPWD1);
  153. if (pwd1.text.Length < 6) {
  154. registerTip.color = Color.red;
  155. registerTip.GetComponent<TextAutoLanguage>().SetText(47);
  156. return;
  157. }
  158. InputField pwd2 = GetInputField(registerInPWD2);
  159. if (pwd1.text != pwd2.text) {
  160. registerTip.color = Color.red;
  161. registerTip.GetComponent<TextAutoLanguage>().SetText(48);
  162. return;
  163. }
  164. InputField nickname = GetInputField(registerInNickname);
  165. if (nickname.text.Trim().Length == 0) {
  166. registerTip.color = Color.yellow;
  167. registerTip.GetComponent<TextAutoLanguage>().SetText(49);
  168. return;
  169. }
  170. UserInfos userInfos = GetUserInfos();
  171. foreach (var userInfo in userInfos.list)
  172. {
  173. if (userInfo.user == user.text) {
  174. registerTip.color = Color.yellow;
  175. registerTip.GetComponent<TextAutoLanguage>().SetText(50);
  176. return;
  177. }
  178. }
  179. UserInfo userInfo1 = new UserInfo();
  180. userInfo1.user = user.text;
  181. userInfo1.pwd = pwd1.text;
  182. userInfo1.nickname = nickname.text;
  183. Transform toggleGroup = registerInGender.transform.Find("ToggleGroup");
  184. for (int i = 0; i < toggleGroup.childCount; i++) {
  185. if (toggleGroup.GetChild(i).GetComponent<Toggle>().isOn) {
  186. userInfo1.gender = i == 0 ? 1 : 2;
  187. break;
  188. }
  189. }
  190. userInfos.list.Add(userInfo1);
  191. SetUserInfos(userInfos);
  192. registerTip.color = Color.green;
  193. registerTip.GetComponent<TextAutoLanguage>().SetText(51);
  194. //自动跳转到登录并填写登录信息
  195. GetInputField(loginInUser).text = userInfo1.user;
  196. GetInputField(loginInPWD).text = userInfo1.pwd;
  197. SelectLoginMode(1);
  198. Invoke("showLoginView", 0.5f);
  199. }
  200. public static UserInfos GetUserInfos() {
  201. string userInfosStr = PlayerPrefs.GetString("UserInfos_" + userInfo_version, "");
  202. return userInfosStr.Length == 0 ? new UserInfos(): JsonConvert.DeserializeObject<UserInfos>(userInfosStr);
  203. }
  204. public static void SetUserInfos(UserInfos userInfos) {
  205. PlayerPrefs.SetString("UserInfos_" + userInfo_version, JsonConvert.SerializeObject(userInfos));
  206. }
  207. public static void SaveUserInfo(UserInfo userInfo) {
  208. UserInfos userInfos = GetUserInfos();
  209. for(int i = 0; i < userInfos.list.Count; i++) {
  210. UserInfo u = userInfos.list[i];
  211. if (u.user == userInfo.user) {
  212. userInfos.list[i] = userInfo;
  213. }
  214. }
  215. SetUserInfos(userInfos);
  216. myUserInfo = userInfo;
  217. }
  218. public static void LoadUserInfo(string username, string password)
  219. {
  220. UserInfos userInfos = GetUserInfos();
  221. foreach (var userInfo in userInfos.list)
  222. {
  223. if (userInfo.user == username) {
  224. if (userInfo.pwd == password) {
  225. myUserInfo = userInfo;
  226. }
  227. return;
  228. }
  229. }
  230. }
  231. }
  232. public class UserInfos {
  233. public List<UserInfo> list = new List<UserInfo>();
  234. }
  235. [Serializable]
  236. public class UserInfo {
  237. public string user = "";
  238. public string pwd = "";
  239. public string nickname = "";
  240. public string phone = "";
  241. public int gender = 0;
  242. public string birthday = "";
  243. public string national = "";
  244. public string region = "";
  245. public int integral = 0;
  246. public int coin = 0;
  247. public int diamond = 1000;
  248. public List<PropInfo> bagList = new List<PropInfo>();
  249. public List<DeviceInfo> deviceList = new List<DeviceInfo>();
  250. public float arrowAccValue = 16;
  251. public int timeLimitGameHighestScore = 0;
  252. public bool deviceCalibrateGuideFinish = false;
  253. public bool gameRule1GuideFinish = false;
  254. public bool gameRule2GuideFinish = false;
  255. public bool openCrossHair = true;
  256. public int shootLevel = 0;
  257. public void Save()
  258. {
  259. LoginMgr.SaveUserInfo(this);
  260. }
  261. }