TargetOutBound.cs 328 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class TargetOutBound : MonoBehaviour
  5. {
  6. void OnCollisionEnter(Collision collision)
  7. {
  8. Arrow arrow = collision.transform.GetComponent<Arrow>();
  9. if (arrow)
  10. {
  11. arrow.flyTime = 100;
  12. }
  13. }
  14. }