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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class BowCamera : MonoBehaviour
- {
- private Vector3 eualrAngles = new Vector3();
- private float mouseSensitivity = 2f;
- public Camera cameraComp;
- // 用于禁止相机旋转外部接口
- public bool banRotate = false;
- public bool banCameraFieldOfView = false;
- public static BowCamera ins;
- void Awake() {
- ins = this;
- }
- void Update()
- {
- if (cameraComp && !banCameraFieldOfView) {
- cameraComp.fieldOfView = cameraFieldOfView;
- }
- if (GameMgr.ins.gameOver || banRotate) {
- return;
- }
- if (GameMgr.debugInEditor) {
- // this.eualrAngles.x = Mathf.Clamp(this.eualrAngles.x - this.mouseSensitivity * Input.GetAxis("Mouse Y"), -36, 36);
- // this.eualrAngles.y = Mathf.Clamp(this.eualrAngles.y + this.mouseSensitivity * Input.GetAxis("Mouse X"), -20, 20);
- this.eualrAngles.x = this.eualrAngles.x - this.mouseSensitivity * Input.GetAxis("Mouse Y");
- this.eualrAngles.y = this.eualrAngles.y + this.mouseSensitivity * Input.GetAxis("Mouse X");
- this.transform.eulerAngles = this.eualrAngles;
- // if (EventSystem.current.IsPointerOverGameObject())
- // {
- // return;
- // }
- // if (Input.GetMouseButtonDown(0)) {
- // ArmBow.ins.mouseDown();
- // }
- // else if (Input.GetMouseButtonUp(0)) {
- // ArmBow.ins.mouseUp();
- // }
- } else {
- this.transform.LookAt(GameObject.Find("CameraToLook/Point").transform);
- // if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Moved)
- // {
- // if (!EventSystem.current.IsPointerOverGameObject(Input.touches[0].fingerId))
- // {
- // this.eualrAngles.x = Mathf.Clamp(this.eualrAngles.x - Input.touches[0].deltaPosition.y * Time.deltaTime * 5, -36, 36);
- // this.eualrAngles.y = Mathf.Clamp(this.eualrAngles.y + Input.touches[0].deltaPosition.x * Time.deltaTime * 5, -25, 25);
- // this.transform.eulerAngles = this.eualrAngles;
- // }
- // }
- // if (Input.touches.Length > 0)
- // {
- // foreach (Touch touch in Input.touches)
- // {
- // if (EventSystem.current.IsPointerOverGameObject(touch.fingerId)) return;
- // }
- // ArmBow.ins.mouseDown();
- // }
- // if (Input.touches.Length == 0)
- // {
- // ArmBow.ins.mouseUp();
- // }
- }
- }
- float cameraFieldOfView = 60;
- public void SetCameraFieldOfView(float value)
- {
- cameraComp.fieldOfView = value;
- }
- public void setFieldOfView(float value, bool isPlus) {
- cameraFieldOfView = isPlus ? cameraFieldOfView + value : value;
- }
- public void updateFollowPullBow() {
- if (cameraFieldOfView > 40) {
- cameraFieldOfView -= 20 * Time.deltaTime;
- } else {
- cameraFieldOfView = 40;
- }
- }
- public void updateGiveUpPullBow() {
- if (cameraFieldOfView < 60) {
- cameraFieldOfView += 20 * Time.deltaTime;
- } else {
- cameraFieldOfView = 60;
- }
- }
- }
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