BluetoothHolder.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class BluetoothHolder : MonoBehaviour
  6. {
  7. bool debug = false;
  8. GameObject magEllipse;
  9. HashSet<Object> magEllipseViewers = new HashSet<Object>();
  10. public static BluetoothHolder ins;
  11. public static void Init()
  12. {
  13. if (!BluetoothHolder.ins) {
  14. GameObject bluetoothHolder = Resources.Load<GameObject>("Prefabs/BluetoothHolder");
  15. GameObject.Instantiate(bluetoothHolder);
  16. }
  17. }
  18. void Awake()
  19. {
  20. if (ins)
  21. {
  22. Destroy(this.gameObject);
  23. } else {
  24. ins = this;
  25. DontDestroyOnLoad(this.gameObject);
  26. }
  27. }
  28. void Start() {
  29. magEllipse = this.transform.Find("test-ellipse").gameObject;
  30. this.transform.Find("CanvasForOpenDebug").gameObject.SetActive(debug);
  31. CloseDebug();
  32. }
  33. public void ShowMagEllipse(Object viewer)
  34. {
  35. magEllipseViewers.Add(viewer);
  36. if (magEllipseViewers.Count == 1) magEllipse.SetActive(true);
  37. }
  38. public void HideMagEllipse(Object viewer)
  39. {
  40. magEllipseViewers.Remove(viewer);
  41. if (magEllipseViewers.Count == 0) magEllipse.SetActive(false);
  42. }
  43. public void openDebug() {
  44. ShowMagEllipse(this);
  45. this.transform.Find("Canvas").gameObject.SetActive(true);
  46. this.transform.Find("Objects").gameObject.SetActive(true);
  47. }
  48. public void CloseDebug() {
  49. HideMagEllipse(this);
  50. this.transform.Find("Canvas").gameObject.SetActive(false);
  51. this.transform.Find("Objects").gameObject.SetActive(false);
  52. }
  53. }