TimeLimitGameView.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* 限时模式的游戏界面 */
  7. public class TimeLimitGameView : MonoBehaviour
  8. {
  9. public Text nickNameTxt;
  10. public Text highestScoreTxt;
  11. public Text currentScoreTxt;
  12. public Text timeTxt;
  13. TimeLimitGameMode gameMode;
  14. public static TimeLimitGameView ins;
  15. void Start()
  16. {
  17. ins = this;
  18. gameMode = (TimeLimitGameMode) GameMgr.ins.gameMode;
  19. nickNameTxt.text = LoginMgr.myUserInfo.nickname;
  20. this.transform.Find("Avatar/Image/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  21. if (GlobalData.pkMatchType == PKMatchType.None && UserSettings.ins.trainMode) {
  22. timeTxt.transform.parent.gameObject.SetActive(false);
  23. }
  24. }
  25. void OnDestroy()
  26. {
  27. if (ins == this) ins = null;
  28. }
  29. void Update()
  30. {
  31. timeTxt.text = gameMode.GetTimeStr();
  32. currentScoreTxt.text = gameMode.score.ToString($"f{CommonConfig.ringsPrecision}");
  33. }
  34. public void RenderHighestScoreByDistance(int distance)
  35. {
  36. float highestScore = 0;
  37. string distanceStr = distance.ToString();
  38. if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey(distanceStr)) {
  39. highestScore = LoginMgr.myUserInfo.timeLimitGameScores[distanceStr];
  40. }
  41. highestScoreTxt.text = highestScore.ToString($"f{CommonConfig.ringsPrecision}");
  42. }
  43. }