| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- /* 设备校准界面,公用(设备界面的校准、校准教程) */
- public class DeviceCalibrateView : MonoBehaviour
- {
- [SerializeField] Button btnGyrCalibrate;
- [SerializeField] Text progressGyrCalibrate;
- [SerializeField] Button btnMagCalibrate;
- [SerializeField] Button btnIdentityCalibrate;
- [SerializeField] Button btnBack;
- [SerializeField] Button btnNext;
- [SerializeField] Button btnFinish;
- public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
- DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
- DeviceCalibrateItem.Gyr,
- DeviceCalibrateItem.Mag
- };
- int guideIndex = 0;
- public bool guide = true;
-
- public static GameObject Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
- GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
- o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
- o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
- return o;
- }
- void Awake() {
- try {
- GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
- } catch (System.Exception e) { Debug.LogError(e.Message); }
- }
- void Start()
- {
- BluetoothHolder.ins.ShowMagEllipse(this);
- btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
- btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
- btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
- magReset.GetComponent<Button>().onClick.AddListener(() => {
- AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
- PlayerPrefs.DeleteKey("new_mag_record");
- });
- btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
- guideIndex--;
- RefreshPage();
- });
- btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
- guideIndex++;
- RefreshPage();
- });
- btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
- Destroy(this.gameObject);
- if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
- GameMgr.ins.FinishDeviceCalibrateGuide();
- }
- });
- if (guide) { //看看哪项没校准,就引导校准
- List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
- if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
- guideList.Add(DeviceCalibrateItem.Gyr);
- }
- if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
- guideList.Add(DeviceCalibrateItem.Mag);
- }
- deviceCalibrateItemForGuide = guideList.ToArray();
- if (deviceCalibrateItemForGuide.Length == 0) {
- guideIndex = -1;
- btnFinish.GetComponent<Button>().onClick.Invoke();
- return;
- }
- }
- RefreshPage();
- }
- void OnDestroy()
- {
- try {
- GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
- } catch (System.Exception e) { Debug.LogError(e.Message); }
- BluetoothHolder.ins.HideMagEllipse(this);
- // if (gyrCalibrating) {
- // AimHandler.ins.CalibrateGyr(false);
- // }
- // if (magCalibrating) {
- // AimHandler.ins.CalibrateMag(false);
- // }
- }
- bool canUpdateGyrCalibrateProgress = false;
- void Update()
- {
- if (canUpdateGyrCalibrateProgress) {
- int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
- progressGyrCalibrate.text = progress + "%";
- if (progress >= 100) {
- FinishGyrCalibrate();
- }
- }
- if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
- if (!AimHandler.ins.MagCalibrater.Complete) {
- tipMag1.SetActive(true);
- tipMag2.SetActive(false);
- magReset.SetActive(true);
- } else {
- tipMag1.SetActive(false);
- tipMag2.SetActive(true);
- magReset.SetActive(true);
- }
- }
- }
- [SerializeField] GameObject tipMag1;
- [SerializeField] GameObject tipMag2;
- [SerializeField] GameObject magReset;
- void RefreshPage() {
- if (guide) {
- deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
- if (deviceCalibrateItemForGuide.Length == 1) {
- btnBack.gameObject.SetActive(false);
- btnNext.gameObject.SetActive(false);
- btnFinish.gameObject.SetActive(true);
- } else {
- if (guideIndex == 0) {
- btnBack.gameObject.SetActive(false);
- btnNext.gameObject.SetActive(true);
- btnFinish.gameObject.SetActive(false);
- } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
- btnBack.gameObject.SetActive(true);
- btnNext.gameObject.SetActive(false);
- btnFinish.gameObject.SetActive(true);
- } else {
- btnBack.gameObject.SetActive(true);
- btnNext.gameObject.SetActive(true);
- btnFinish.gameObject.SetActive(false);
- }
- }
- } else {
- btnBack.gameObject.SetActive(false);
- btnNext.gameObject.SetActive(false);
- btnFinish.gameObject.SetActive(true);
- }
- this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
- this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
- this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
- }
- // ------ 陀螺仪校准 ------
- bool gyrCalibrating = false;
- void ClickGyrCalibrate()
- {
- //Logic
- gyrCalibrating = !gyrCalibrating;
- interactableAllSkipBtns(!gyrCalibrating);
- if (gyrCalibrating) {
- AimHandler.ins.gyrCalibrateCompleteCount = 0;
- canUpdateGyrCalibrateProgress = true;
- } else {
- canUpdateGyrCalibrateProgress = false;
- }
- AimHandler.ins.CalibrateGyr(gyrCalibrating);
- //UI
- Button btn = btnGyrCalibrate.GetComponent<Button>();
- if (gyrCalibrating) {
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
- btn.GetComponentInChildren<Text>().color = Color.red;
- } else {
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
- Color outColor;
- ColorUtility.TryParseHtmlString("#005AB6", out outColor);
- btn.GetComponentInChildren<Text>().color = outColor;
- }
- }
- void FinishGyrCalibrate()
- {
- //Logic
- gyrCalibrating = false;
- interactableAllSkipBtns(true);
- canUpdateGyrCalibrateProgress = false;
- AimHandler.ins.CalibrateGyr(false);
- //UI
- Button btn = btnGyrCalibrate.GetComponent<Button>();
- if (guide) {
- btn.enabled = false;
- btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
- btn.GetComponentInChildren<Text>().color = Color.gray;
- } else {
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
- Color outColor;
- ColorUtility.TryParseHtmlString("#005AB6", out outColor);
- btn.GetComponentInChildren<Text>().color = outColor;
- }
- }
- // ------ 地磁计校准 ------
- bool magCalibrating = false;
- void ClickMagCalibrate()
- {
- Button btn = btnMagCalibrate.GetComponent<Button>();
- magCalibrating = !magCalibrating;
- interactableAllSkipBtns(!magCalibrating);
- if (magCalibrating) {
- activeMagTipFail(false);
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
- btn.GetComponentInChildren<Text>().color = Color.red;
- AimHandler.ins.CalibrateMag(true);
- } else {
- AimHandler.ins.CalibrateMag(false);
- //检测校准完成时的圆是否理想
- bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
- //bool circleIsOk = true;
- // if (AimHandler.ins) {
- // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
- // if (radius.Equals(Vector3.zero)) {
- // circleIsOk = false;
- // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
- // circleIsOk = false;
- // } else if (
- // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
- // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
- // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
- // ) {
- // circleIsOk = false;
- // }
- // }
- //提示校准效果不理想
- if (!circleIsOk) activeMagTipFail(true);
- //调整校准按钮
- if (guide && circleIsOk) {
- //关闭按钮
- btn.enabled = false;
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
- btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
- btn.GetComponentInChildren<Text>().color = Color.gray;
- } else {
- btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
- Color outColor;
- ColorUtility.TryParseHtmlString("#005AB6", out outColor);
- btn.GetComponentInChildren<Text>().color = outColor;
- }
- }
- }
- private void activeMagTipFail(bool value) {
- Transform tipFail_T = this.transform.Find("Mag/TipFail");
- if (tipFail_T.gameObject) {
- tipFail_T.gameObject.SetActive(value);
- }
- }
- // ------ 视角归位 ------
- void ClickIdentityCalibrate() {
- AimHandler.ins.DoIdentity();
- Button btn = btnIdentityCalibrate.GetComponent<Button>();
- btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
- btn.GetComponentInChildren<Text>().color = Color.gray;
- btn.enabled = false;
- }
- //设置所有跳转按钮是否可交互
- private void interactableAllSkipBtns(bool value) {
- this.btnBack.interactable = value;
- this.btnNext.interactable = value;
- this.btnFinish.interactable = value;
- }
- // 对外开发按钮接口
- public (Button, Button) GetInterfaceBtns()
- {
- Button btn1 = btnGyrCalibrate;
- if (deviceCalibrateItem == DeviceCalibrateItem.Mag) btn1 = magReset.GetComponent<Button>();
- return (btn1, btnFinish);
- }
- }
- public enum DeviceCalibrateItem
- {
- Guide, Gyr, Mag, Identity
- }
|