using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* 主界面右上方信息栏 */ public class TopBarView : MonoBehaviour { [SerializeField] Text[] itemValueTexts; [SerializeField] Button[] itemPlusButtons; int[] itemValues = {-1, -1, -1}; void Start() { if (CommonConfig.needToExamine) { Transform tf = transform.Find("TopBar"); for (int i = 0; i < tf.childCount; i++) { if (tf.GetChild(i).name.StartsWith("Item")) { tf.GetChild(i).gameObject.SetActive(false); } } } } void Update() { if (itemValues[0] != LoginMgr.myUserInfo.diamond) { itemValues[0] = LoginMgr.myUserInfo.diamond; itemValueTexts[0].text = itemValues[0].ToString(); } if (itemValues[1] != LoginMgr.myUserInfo.coin) { itemValues[1] = LoginMgr.myUserInfo.coin; itemValueTexts[1].text = itemValues[1].ToString(); } if (itemValues[2] != LoginMgr.myUserInfo.integral) { itemValues[2] = LoginMgr.myUserInfo.integral; itemValueTexts[2].text = itemValues[2].ToString(); } } public void GoToSetup() { AudioMgr.ins.PlayBtn(); GameObject.Instantiate(Resources.Load("Prefabs/Views/SetUpView1"), Vector3.zero, new Quaternion()); } }