using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* 限时模式的靶子距离选择界面 */ public class TimeLimitGameDistanceSelectView : MonoBehaviour { void Start() { GameMgr.ins.addLockerForGamePause(this); Transform layout = this.transform.Find("Layout"); GameObject itemPrefab = layout.Find("Item").gameObject; for (int i = 1; i < TimeLimitGameMode.distanceCanSelected.Length; i++) { GameObject.Instantiate( itemPrefab, Vector3.zero, Quaternion.identity, this.transform.Find("Layout") ); } for (int i = 0; i < TimeLimitGameMode.distanceCanSelected.Length; i++) { int distance = TimeLimitGameMode.distanceCanSelected[i]; Transform item = layout.GetChild(i); item.transform.Find("Text").GetComponent().text = distance + "米"; Button btn = item.gameObject.GetComponent