using System.Collections; using System.Collections.Generic; using UnityEngine; /* Socket组件-排行 */ public class RankComp : Singleton { public void uploadPKGameRes(int gameRes) { UserPlayer.ins.call( "rankComp.uploadPKGameRes", GlobalData.roomKey, GlobalData.matchGameType, GlobalData.matchPlayerInfos[0].playerID, GlobalData.matchPlayerInfos[1].playerID, gameRes ); } }