using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.SceneManagement; /* 游戏帮助界面(右侧方的辅助功能) */ public class GameAssistUI : MonoBehaviour { [SerializeField] Material outlight; [SerializeField] Text text1; [SerializeField] Text text2; Button btnScaleAim; Button btnScaleShoot; public static GameAssistUI ins; void Awake() { ins = this; } public void copyButtonBack(Transform parent) { GameObject o = GameObject.Instantiate(this.transform.Find("Button0").gameObject, parent); o.GetComponent