using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TopBarView : MonoBehaviour { [SerializeField] Text[] itemValueTexts; [SerializeField] Button[] itemPlusButtons; int[] itemValues = {-1, -1, -1}; void Start() { } void Update() { if (itemValues[0] != LoginMgr.myUserInfo.diamond) { itemValues[0] = LoginMgr.myUserInfo.diamond; itemValueTexts[0].text = itemValues[0].ToString(); } if (itemValues[1] != LoginMgr.myUserInfo.coin) { itemValues[1] = LoginMgr.myUserInfo.coin; itemValueTexts[1].text = itemValues[1].ToString(); } if (itemValues[2] != LoginMgr.myUserInfo.integral) { itemValues[2] = LoginMgr.myUserInfo.integral; itemValueTexts[2].text = itemValues[2].ToString(); } } }