using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ChallengeReadyView : MonoBehaviour { void Start() { string key = "Challenge_Star_"; // for (int level = 1; level <= 5; level++) // { // PlayerPrefs.SetInt(key + level, 0); // } // // for (int level = 1; level <= 3; level++) // // { // // PlayerPrefs.SetInt(key + level, 3); // // } for (int level = 1; level <= 5; level++) { Transform levelTF = this.transform.Find("Level" + level); Button button = levelTF.gameObject.AddComponent