using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoleMgr : MonoBehaviour { static string[] roleNames = {"海绵宝宝", "方狗狗", "五六七", "CHANEL", "Mimi", "喵了个咪"}; public static int roleCount { get { return roleNames.Length; } } public static (Sprite, string) GetRoleInfo(int id) { Sprite sprite = Resources.Load("Textures/Avatar/Player" + id); return (sprite, roleNames[id - 1]); } }