using System.Collections; using System.Collections.Generic; using UnityEngine; public class BluetoothStatus { // return textID, Color public static (int, Color) GetStatusInfo(BluetoothStatusEnum status) { if (status == BluetoothStatusEnum.Connecting) { //return (15, Color.blue); return (15, new Color(255f / 255f, 165f / 255f, 0)); } else if (status == BluetoothStatusEnum.ConnectSuccess) { //return (16, Color.new Color32(255,215,0,0)); return (16, new Color(255f / 255f, 215f / 255f, 0)); } else if (status == BluetoothStatusEnum.ConnectFail) { return (17, Color.red); } return (14, Color.white); } public static bool IsAllConnected() { if (!BluetoothAim.ins || !BluetoothShoot.ins) return false; return BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess && BluetoothShoot.ins.status == BluetoothStatusEnum.ConnectSuccess; } } public enum BluetoothStatusEnum { None, Connect, Connecting, ConnectSuccess, ConnectFail }