using System; using UnityEngine; /* 弓的摄像机总会LookAt该节点的Point子节点 九轴数据是直接应用到该节点的(特意分离而不直接应用到弓的摄像机) 是为了避免z轴旋转 */ public class CameraToLook : MonoBehaviour { [NonSerialized] public Transform point; public static CameraToLook ins; void Awake() { ins = this; point = transform.Find("Point"); } void OnDestroy() { if (ins == this) ins = null; } }