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延迟视角归位

lvjincheng 2 ani în urmă
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Assets/BowArrow/Scripts/Views/AutoResetView.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+
+/*
+按下自动校准键出现倒计时3秒,同时伴有文字提示用户“三秒后即将开始校准,
+请扶稳弓箭。”倒计时3秒后出现一个进度条也是三秒,用户在3秒内自己尽量扶稳弓即可,
+进度条完成后,取一个平均值作为校准值。
+*/
+public class AutoResetView : MonoBehaviour
+{
+    public static AutoResetView ins;
+    public static Action onInstantiate;
+
+    public static void DoIdentity() {
+        if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("Game")) {
+            GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/AutoResetView"));
+        } else if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("DuckHunter")) {
+            GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/AutoResetView"));
+        } else {
+            SmartBowSDK.SmartBowHelper.GetInstance().ResetAim();
+        }
+    }
+    
+    void Awake() {
+        if (ins) {
+            Destroy(gameObject);
+            return;
+        }
+        ins = this;
+    }
+
+    void Start() {
+        if (SceneManager.GetActiveScene().name == "Game") {
+            (transform.Find("IconHumanShoot") as RectTransform).anchoredPosition = new Vector2(-193, -85);
+        }
+        SetText();
+        // ChallengeTargetForResetView.Show();
+        onInstantiate?.Invoke();
+    }
+
+    public Action action_OnDestroy;
+    void OnDestroy() {
+        if (ins == this) ins = null;
+        action_OnDestroy?.Invoke();
+    }
+
+    float prepareTime = 3;
+    int showedPrepareTime;
+
+    void Update() {
+        prepareTime -= Time.deltaTime;
+        if (prepareTime <= 0) {
+            try {
+                SmartBowSDK.SmartBowHelper.GetInstance().ResetAim();
+                Destroy(gameObject);
+            }
+            catch (System.Exception) {}
+            Destroy(gameObject);
+        } else {
+            int curTime = Mathf.CeilToInt(prepareTime);
+            if (showedPrepareTime != curTime) {
+                showedPrepareTime = curTime;
+                SetText();
+            }
+        }
+    }
+
+    void SetText() 
+    {
+        transform.Find("FrameTip").GetComponentInChildren<Text>().text = 
+                    string.Format(
+                        "请参考图中姿势,立即瞄准靶心,\n<size=40><color=#FFA500>{0}</color></size>秒后完成视角归位。", 
+                        Mathf.CeilToInt(prepareTime));
+    }
+}

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Assets/DuckHunter/Scripts/SmartBowController.cs

@@ -237,7 +237,12 @@ namespace DuckHunter
         void OnFunctionKeyPress()
         void OnFunctionKeyPress()
         {
         {
             Debug.Log("功能键短按");
             Debug.Log("功能键短按");
-            SmartBowHelper.GetInstance().ResetAim();
+            AutoResetView.DoIdentity();
+        }
+
+        [ContextMenu("TestIdentity")]
+        void TestIdentity() {
+            AutoResetView.DoIdentity();
         }
         }
 
 
         void OnFunctionKeyLongPress()
         void OnFunctionKeyLongPress()