GameUI.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] RectTransform duckForGameStart;
  17. [SerializeField] GameObject textGameOver;
  18. [SerializeField] GameObject textGameCompleted;
  19. [SerializeField] GameObject bottomBox;
  20. [SerializeField] Slider levelSlider;
  21. public static GameUI Instance;
  22. void Awake()
  23. {
  24. Instance = this;
  25. btnReset.onClick.AddListener(() =>
  26. {
  27. AudioManager.Instance.PlayBtn();
  28. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  29. });
  30. btnAim.onClick.AddListener(() =>
  31. {
  32. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  33. AudioManager.Instance.PlayBtn();
  34. SmartBowController.Instance.ResetAim();
  35. });
  36. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  37. {
  38. AudioManager.Instance.PlayBtn();
  39. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  40. };
  41. btnBack.onClick.AddListener(() => {
  42. AudioManager.Instance.PlayBtn();
  43. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  44. //野鸭退出时候操作一次分数
  45. Debug.Log("野鸭btnBack上传的积分:" );
  46. GameManager.Instance.onUploadScore();
  47. //结束游戏页面
  48. GameManager.Instance.userGameAnalyse1.showResultView(() => {
  49. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  50. });
  51. });
  52. InitLevelSlider();
  53. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  54. }
  55. void OnDestroy()
  56. {
  57. if (Instance == this) Instance = null;
  58. DOTween.KillAll(false);
  59. }
  60. // Update is called once per frame
  61. void Update()
  62. {
  63. GameManager gm = GameManager.Instance;
  64. if (!gm) return;
  65. // int t = (int)(Time.time - startTime);
  66. // int m = t / 60;
  67. // int s = t % 60;
  68. // string mStr = m < 10 ? "0" + m : m.ToString();
  69. // string sStr = s < 10 ? "0" + s : s.ToString();
  70. // textTime.text = $"{mStr}:{sStr}";
  71. }
  72. void InitLevelSlider()
  73. {
  74. RenderLevelSliderText();
  75. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  76. }
  77. void OnLevelSliderUpdate(float v)
  78. {
  79. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  80. RenderLevelSliderText();
  81. }
  82. void RenderLevelSliderText()
  83. {
  84. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  85. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  86. tal2.ApplyToText();
  87. }
  88. int _renderHitScore = 0;
  89. Tween _sequenceRenderHitScore;
  90. public void RenderHitScore(int score, int bestScore)
  91. {
  92. if (!GameManager.Instance) return;
  93. if (_sequenceRenderHitScore != null)
  94. {
  95. _sequenceRenderHitScore.Kill();
  96. _sequenceRenderHitScore = null;
  97. }
  98. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  99. {
  100. _renderHitScore = v;
  101. textScore.text = _renderHitScore.ToString();
  102. }, score, 0.5f);
  103. if (bestScore > 0)
  104. {
  105. textScoreBest.gameObject.SetActive(true);
  106. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  107. tal2.textFormatArgs = new object[] { bestScore };
  108. tal2.ApplyToText();
  109. }
  110. }
  111. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  112. {
  113. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  114. }
  115. public void HandleGameStart(System.Action callback, bool startImmediate)
  116. {
  117. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  118. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  119. TweenCallback cb = () =>
  120. {
  121. bottomBox.SetActive(true);
  122. duckForGameStart.gameObject.SetActive(false);
  123. levelSlider.gameObject.SetActive(false);
  124. callback?.Invoke();
  125. };
  126. if (startImmediate) cb.Invoke();
  127. else
  128. {
  129. Sequence sequence = DOTween.Sequence();
  130. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  131. sequence.AppendCallback(cb);
  132. }
  133. }
  134. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  135. [SerializeField] RectTransform arrowsRTF;
  136. public void RenderArrowCount(int count)
  137. {
  138. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  139. if (arrowsFadeSeqList.Count > 0)
  140. {
  141. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  142. {
  143. var seq = arrowsFadeSeqList[i];
  144. arrowsFadeSeqList.RemoveAt(i);
  145. seq.Kill();
  146. }
  147. }
  148. for (int i = 1; i < arrowsRTF.childCount; i++)
  149. {
  150. RectTransform iconRTF = arrowsRTF.GetChild(i) as RectTransform;
  151. Image iconIMG = iconRTF.GetComponent<Image>();
  152. iconIMG.color = Color.white;
  153. iconRTF.gameObject.SetActive(i <= count);
  154. if (count == 0)
  155. {
  156. if (i <= 3) iconRTF.gameObject.SetActive(true);
  157. var seq = DOTween.Sequence();
  158. arrowsFadeSeqList.Add(seq);
  159. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  160. seq.Append(iconIMG.DOFade(1f, 0f));
  161. seq.SetLoops(-1);
  162. }
  163. }
  164. }
  165. [SerializeField] RectTransform duckCountRTF;
  166. int _renderHitDuckCount = 0;
  167. List<Sequence> _duckIconListSequences = new List<Sequence>();
  168. /// <summary>
  169. /// 渲染鸭子的状态图标列表
  170. /// </summary>
  171. public void RenderHitDuckCount(int duckType)
  172. {
  173. if (duckType > 0)
  174. {
  175. _renderHitDuckCount++;
  176. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  177. Image iconIMG = iconRTF.GetComponent<Image>();
  178. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  179. }
  180. else if (duckType == 0)
  181. {
  182. _renderHitDuckCount++;
  183. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  184. Image iconIMG = iconRTF.GetComponent<Image>();
  185. var seq = DOTween.Sequence();
  186. _duckIconListSequences.ForEach(e => e.Restart());
  187. _duckIconListSequences.Add(seq);
  188. seq.AppendCallback(() =>
  189. {
  190. Color c = iconIMG.color;
  191. c.a = 1;
  192. iconIMG.color = c;
  193. });
  194. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  195. seq.Append(iconIMG.DOFade(1f, 0f));
  196. seq.SetLoops(-1);
  197. }
  198. else
  199. {
  200. _duckIconListSequences.ForEach(e => e.Kill());
  201. for (int i = 1; i < duckCountRTF.childCount; i++)
  202. {
  203. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  204. Image iconIMG = iconRTF.GetComponent<Image>();
  205. var seq = DOTween.Sequence();
  206. Color c = iconIMG.color;
  207. c.a = 1;
  208. iconIMG.color = c;
  209. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  210. seq.Append(iconIMG.DOFade(1f, 0f));
  211. seq.SetLoops(-1);
  212. }
  213. }
  214. }
  215. Sequence _sequenceShowTextHitScore;
  216. public void ShowTextHitScore(int score, Vector2 screenPosition)
  217. {
  218. if (_sequenceShowTextHitScore != null)
  219. {
  220. _sequenceShowTextHitScore.Kill();
  221. _sequenceShowTextHitScore = null;
  222. }
  223. textHitScore.gameObject.SetActive(true);
  224. textHitScore.text = score.ToString();
  225. textHitScore.transform.position = screenPosition;
  226. _sequenceShowTextHitScore = DOTween.Sequence();
  227. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  228. float lpy = textHitScore.transform.localPosition.y;
  229. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  230. _sequenceShowTextHitScore.AppendInterval(1.5f);
  231. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  232. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  233. }
  234. [SerializeField] Text textLevel;
  235. public void RenderLevel(int level)
  236. {
  237. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  238. tal2.textFormatArgs = new object[] { level };
  239. tal2.ApplyToText();
  240. }
  241. [SerializeField] RectTransform arrowBox;
  242. public void AddArrowOnScreen(Vector2 screenPosition)
  243. {
  244. var o = Instantiate(arrowBox.GetChild(0).gameObject, arrowBox);
  245. var tf = o.transform;
  246. tf.position = screenPosition;
  247. tf.gameObject.SetActive(true);
  248. Image img = tf.GetComponent<Image>();
  249. Sequence seq = DOTween.Sequence();
  250. seq.AppendInterval(2.5f);
  251. seq.Append(img.DOFade(0, 0.5f));
  252. seq.AppendCallback(() => Destroy(o));
  253. }
  254. }
  255. }