NewUserGuiderManager.cs 39 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using JCUnityLib;
  8. public class NewUserGuiderManager : MonoBehaviour
  9. {
  10. [SerializeField] GameObject prefab_NewUserGuider;
  11. public static NewUserGuiderManager ins;
  12. void Awake()
  13. {
  14. if (ins) {
  15. Destroy(gameObject);
  16. return;
  17. }
  18. ins = this;
  19. DontDestroyOnLoad(gameObject);
  20. }
  21. void OnDestroy()
  22. {
  23. if (ins == this) ins = null;
  24. if (onSceneLoaded_added) SceneManager.sceneLoaded -= onSceneLoaded;
  25. }
  26. void Start()
  27. {
  28. SceneManager.sceneLoaded += onSceneLoaded;
  29. onSceneLoaded_added = true;
  30. if (CommonConfig.StandaloneMode)
  31. {
  32. configKeyList.Remove("切换好友/排行榜");
  33. configKeyList.Remove("展开好友/排行榜");
  34. configKeyList.Remove("联机游戏");
  35. }
  36. }
  37. bool onSceneLoaded_added = false;
  38. void onSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { //初始话的场景不会触发
  39. if (scene.name == "Game" && GameMgr.gameType == 1) {
  40. switch (curConfigKey) {
  41. case "开始-限时游戏":
  42. OnClickedDestroyed(curConfigKey);
  43. break;
  44. case "限时游戏-选择距离":
  45. ExecuteCurConfig();
  46. break;
  47. case "视角归位-触发":
  48. configKeyList.Remove("教程结束");
  49. ExecuteCurConfig();
  50. break;
  51. }
  52. }
  53. }
  54. public void OnSkip()
  55. {
  56. curConfigKey = null;
  57. isNewModule = false;
  58. LoginMgr.myUserInfo.SaveGuideFinish(0);
  59. }
  60. public void OnEnd()
  61. {
  62. curConfigKey = null;
  63. isNewModule = false;
  64. LoginMgr.myUserInfo.SaveGuideFinish(0);
  65. }
  66. public void ReviewNewUserGuide()
  67. {
  68. int viewCount = PersistenHandler.ins.menuBackCtr.views.Count;
  69. for (int i = 0; i < viewCount; i++) {
  70. PersistenHandler.ins.menuBackCtr.OnOnceBack();
  71. }
  72. foreach (var item in FindObjectsOfType<NewUserGuider>()) Destroy(item);
  73. curConfigKey = "投屏建议";
  74. ExecuteCurConfig();
  75. LoginMgr.myUserInfo.SaveGuideFinish(0);
  76. }
  77. void InitConfigs()
  78. {
  79. if (configsInited) return;
  80. configsInited = true;
  81. NewUserGuiderConfig config = new NewUserGuiderConfig();
  82. config.key = "投屏建议";
  83. config.hitActive = false;
  84. config.pointerActive = false;
  85. config.frameTipPivot = "ct";
  86. config.frameTipPosType = 1;
  87. config.frameTipPos = Vector2.zero;
  88. config.onStart = (g) => {
  89. g.GetMaskClickedEvent().RemoveAllListeners();
  90. g.ActiveBtnSkip(false);
  91. RectTransform btnOK = g.transform.Find("BtnOK") as RectTransform;
  92. btnOK.anchoredPosition = new Vector2(0, -250);
  93. if (TextAutoLanguage2.GetLanguage() == LanguageEnum.English) {
  94. btnOK.anchoredPosition = new Vector2(0, -300);
  95. g.FixFrameTipWidth(1200);
  96. g.frameTip.anchoredPosition += Vector2.up * 20;
  97. }
  98. btnOK.GetComponent<Button>().onClick.AddListener(() => g.OnClick_ToNext());
  99. btnOK.gameObject.SetActive(true);
  100. };
  101. configs.Add(config.key, config);
  102. config = new NewUserGuiderConfig();
  103. config.key = "模块开机";
  104. config.hitPosType = 1;
  105. config.hitPos = new Vector2(-138.9f, -56.1f);
  106. config.pointerRotZ = 120;
  107. config.pointerPosType = 1;
  108. config.pointerPos = new Vector2(-205, 4);
  109. config.frameTipPivot = "lc";
  110. config.frameTipPosType = 1;
  111. config.frameTipPos = new Vector2(0, 0);
  112. config.onStart = (g) => {
  113. RectTransform iconModule = g.transform.Find("IconModule") as RectTransform;
  114. iconModule.anchoredPosition = new Vector2(-146, -39);
  115. iconModule.gameObject.SetActive(true);
  116. g.SetIconPointerHitOpacity(0.2f);
  117. };
  118. configs.Add(config.key, config);
  119. config = new NewUserGuiderConfig();
  120. config.key = "连接设备";
  121. config.frameTipPivot = "lb";
  122. config.onPrepare = (g) => {
  123. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnConnectBLE").GetComponent<RectTransform>();
  124. g.hollowOutMask.SetTarget(btn);
  125. // g.hollowOutMask.isTargetRectCanThrough = false;
  126. g.SetIconPointerHitOpacity(0.5f);
  127. g.config.hitPos = btn.position;
  128. g.config.pointerPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 80f, btn);
  129. g.config.frameTipPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 150f, btn);
  130. g.hollowOutMask.autoUpdate = true;
  131. };
  132. config.onStart = (g) => {
  133. g.GetMaskClickedEvent().RemoveAllListeners();
  134. g.GetMaskClickedEvent().AddListener(() => {
  135. if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) {
  136. g.OnClick_ToNext();
  137. }
  138. });
  139. Func<bool> action_DoConnectInterceptor = () => {
  140. bool isConnected = BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
  141. if (isConnected) {
  142. g.OnClick_ToNext();
  143. }
  144. return isConnected;
  145. };
  146. BluetoothAim.ins.action_DoConnectInterceptor += action_DoConnectInterceptor;
  147. g.action_OnDestroy += () => BluetoothAim.ins.action_DoConnectInterceptor -= action_DoConnectInterceptor;
  148. };
  149. configs.Add(config.key, config);
  150. config = new NewUserGuiderConfig();
  151. config.key = "弓箭详情";
  152. config.frameTipPivot = "lt";
  153. config.onPrepare = (g) => {
  154. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnShowDetail").GetComponent<RectTransform>();
  155. g.hollowOutMask.SetTarget(btn);
  156. g.hollowOutMask.isTargetRectCanThrough = false;
  157. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  158. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.7f));
  159. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.5f));
  160. };
  161. config.onStart = (g) => {
  162. g.GetMaskClickedEvent().RemoveAllListeners();
  163. g.GetNewUserGuiderButton().onClick += () => {
  164. HomeView.ins.OnClick_ShowDeviceView();
  165. g.clickedWillPlayAudioBtn = false;
  166. g.OnClick_ToNext();
  167. };
  168. };
  169. configs.Add(config.key, config);
  170. config = new NewUserGuiderConfig();
  171. config.key = "设备-陀螺仪校准";
  172. config.frameTipPivot = "rt";
  173. config.onPrepare = (g) => {
  174. if (!DeviceView.ins) {
  175. g.customPreparePass = false;
  176. return;
  177. }
  178. g.customPreparePass = true;
  179. RectTransform btn = DeviceView.ins.transform.Find("ItemInfo/BowOptions/GyrCalibrate") as RectTransform;
  180. g.hollowOutMask.SetTarget(btn);
  181. // g.hollowOutMask.isTargetRectCanThrough = false;
  182. g.SetIconPointerHitOpacity(0.8f);
  183. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  184. g.config.pointerRotZ = 180;
  185. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  186. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, 0))
  187. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  188. };
  189. config.onStart = (g) => {
  190. g.GetMaskClickedEvent().RemoveAllListeners();
  191. Action onclickTarget = () => {
  192. g.clickedWillPlayAudioBtn = false;
  193. g.OnClick_ToNext();
  194. };
  195. DeviceView.ins.action_OnClickGyr += onclickTarget;
  196. g.action_OnDestroy += () => DeviceView.ins.action_OnClickGyr -= onclickTarget;
  197. //渲染模型
  198. RectTransform md = g.transform.Find("ImageRenderModule") as RectTransform;
  199. md.Find("Plane").gameObject.SetActive(true);
  200. md.Find("Module2").gameObject.SetActive(true);
  201. md.gameObject.SetActive(true);
  202. md.anchoredPosition += Vector2.up * 30;
  203. };
  204. configs.Add(config.key, config);
  205. config = new NewUserGuiderConfig();
  206. config.key = "陀螺仪校准-开始";
  207. config.frameTipPivot = "rt";
  208. config.frameTipText = "";
  209. config.delayExecute = false;
  210. config.onPrepare = (g) => {
  211. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  212. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Gyr/Button") as RectTransform;
  213. g.hollowOutMask.SetTarget(btn);
  214. g.SetIconPointerHitOpacity(0.8f);
  215. g.SetMaskOpacity(0.33f);
  216. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  217. g.config.pointerRotZ = 180;
  218. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  219. g.frameTip.gameObject.SetActive(false);
  220. };
  221. config.onStart = (g) => {
  222. g.GetMaskClickedEvent().RemoveAllListeners();
  223. g.action_Update += () => {
  224. bool doing = DeviceCalibrateView.ins.gyrCalibrating;
  225. g.iconPointer.gameObject.SetActive(!doing);
  226. g.iconPointerHit.gameObject.SetActive(!doing);
  227. };
  228. Func<bool> interceptor = () => {
  229. return DeviceCalibrateView.ins.gyrCalibrating;
  230. };
  231. Action operateFinished = () => {
  232. g.hollowOutMask.isTargetRectCanThrough = false;
  233. g.OnClick_ToNext();
  234. };
  235. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor += interceptor;
  236. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish += operateFinished;
  237. g.action_OnDestroy += () => {
  238. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor -= interceptor;
  239. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish -= operateFinished;
  240. };
  241. };
  242. configs.Add(config.key, config);
  243. config = new NewUserGuiderConfig();
  244. config.key = "陀螺仪校准-完成";
  245. config.frameTipPivot = "rt";
  246. config.frameTipText = "";
  247. config.onPrepare = (g) => {
  248. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  249. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  250. g.hollowOutMask.SetTarget(btn);
  251. g.SetIconPointerHitOpacity(0.8f);
  252. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  253. g.config.pointerRotZ = 120;
  254. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  255. g.frameTip.gameObject.SetActive(false);
  256. };
  257. config.onStart = (g) => {
  258. g.GetMaskClickedEvent().RemoveAllListeners();
  259. Action operateFinished = () => {
  260. g.clickedWillPlayAudioBtn = false;
  261. g.OnClick_ToNext();
  262. };
  263. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  264. };
  265. configs.Add(config.key, config);
  266. config = new NewUserGuiderConfig();
  267. config.key = "设备-地磁计校准";
  268. config.frameTipPivot = "rb";
  269. config.onPrepare = (g) => {
  270. if (!DeviceView.ins) {
  271. g.customPreparePass = false;
  272. return;
  273. }
  274. g.customPreparePass = true;
  275. RectTransform btn = DeviceView.ins.transform.Find("ItemInfo/BowOptions/MagCalibrate") as RectTransform;
  276. g.hollowOutMask.SetTarget(btn);
  277. // g.hollowOutMask.isTargetRectCanThrough = false;
  278. g.SetIconPointerHitOpacity(0.8f);
  279. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  280. g.config.pointerRotZ = 210;
  281. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, -1));
  282. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0))
  283. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 220f, g.iconPointer);
  284. g.FixFrameTipWidth(930);
  285. };
  286. config.onStart = (g) => {
  287. g.GetMaskClickedEvent().RemoveAllListeners();
  288. Action onclickTarget = () => {
  289. g.clickedWillPlayAudioBtn = false;
  290. g.OnClick_ToNext();
  291. };
  292. DeviceView.ins.action_OnClickMag += onclickTarget;
  293. g.action_OnDestroy += () => DeviceView.ins.action_OnClickMag -= onclickTarget;
  294. //渲染模型
  295. RectTransform md = g.transform.Find("ImageRenderModule") as RectTransform;
  296. md.Find("Module").gameObject.SetActive(true);
  297. md.gameObject.SetActive(true);
  298. if (TextAutoLanguage2.GetLanguage() == LanguageEnum.English) md.anchoredPosition += Vector2.up * 220;
  299. else md.anchoredPosition += Vector2.up * 50;
  300. RenderModuleCamera.Load();
  301. RenderModuleCamera.ins.SetMode(1);
  302. g.action_OnDestroy += () => RenderModuleCamera.Unload();
  303. };
  304. configs.Add(config.key, config);
  305. config = new NewUserGuiderConfig();
  306. config.key = "地磁计校准-开始";
  307. config.frameTipPivot = "rt";
  308. config.frameTipText = "";
  309. config.delayExecute = false;
  310. config.onPrepare = (g) => {
  311. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  312. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Mag/MagReset") as RectTransform;
  313. g.hollowOutMask.SetTarget(btn);
  314. g.SetIconPointerHitOpacity(0.8f);
  315. g.SetMaskOpacity(0.33f);
  316. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  317. g.config.pointerRotZ = 180;
  318. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  319. g.frameTip.gameObject.SetActive(false);
  320. };
  321. config.onStart = (g) => {
  322. g.GetMaskClickedEvent().RemoveAllListeners();
  323. g.action_Update += () => {
  324. bool doing = DeviceCalibrateView.ins.calibrateMagDoing;
  325. g.iconPointer.gameObject.SetActive(!doing);
  326. g.iconPointerHit.gameObject.SetActive(!doing);
  327. };
  328. Func<bool> interceptor = () => {
  329. return DeviceCalibrateView.ins.calibrateMagDoing;
  330. };
  331. Action operateFinished = () => {
  332. g.hollowOutMask.isTargetRectCanThrough = false;
  333. g.OnClick_ToNext();
  334. };
  335. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor += interceptor;
  336. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish += operateFinished;
  337. g.action_OnDestroy += () => {
  338. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor -= interceptor;
  339. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish -= operateFinished;
  340. };
  341. };
  342. configs.Add(config.key, config);
  343. config = new NewUserGuiderConfig();
  344. config.key = "地磁计校准-完成";
  345. config.frameTipPivot = "rb";
  346. // config.frameTipText = "";
  347. config.onPrepare = (g) => {
  348. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  349. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  350. g.hollowOutMask.SetTarget(btn);
  351. g.SetIconPointerHitOpacity(0.8f);
  352. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  353. g.config.pointerRotZ = 120;
  354. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  355. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0, 1))
  356. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 100 + Vector3.up * 50f, g.iconPointer);
  357. g.FixFrameTipWidth(700);
  358. g.SetMaskOpacity(0.7f);
  359. };
  360. config.onStart = (g) => {
  361. g.GetMaskClickedEvent().RemoveAllListeners();
  362. Action operateFinished = () => {
  363. FindObjectOfType<DeviceView>()?.OnClick_Back();
  364. g.clickedWillPlayAudioBtn = false;
  365. g.OnClick_ToNext();
  366. };
  367. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  368. };
  369. configs.Add(config.key, config);
  370. config = new NewUserGuiderConfig();
  371. config.key = "查看设置";
  372. config.frameTipPivot = "rt";
  373. config.onPrepare = (g) => {
  374. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconSetUp").GetComponent<RectTransform>();
  375. g.hollowOutMask.SetTarget(btn);
  376. g.hollowOutMask.isTargetRectCanThrough = false;
  377. g.SetIconPointerHitOpacity(0.6f);
  378. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  379. g.config.pointerRotZ = 180;
  380. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  381. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  382. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  383. };
  384. configs.Add(config.key, config);
  385. config = new NewUserGuiderConfig();
  386. config.key = "查看商城";
  387. config.frameTipPivot = "rt";
  388. config.onPrepare = (g) => {
  389. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconShop").GetComponent<RectTransform>();
  390. g.hollowOutMask.SetTarget(btn);
  391. g.hollowOutMask.isTargetRectCanThrough = false;
  392. g.SetIconPointerHitOpacity(0.6f);
  393. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  394. g.config.pointerRotZ = 180;
  395. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  396. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  397. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  398. };
  399. configs.Add(config.key, config);
  400. config = new NewUserGuiderConfig();
  401. config.key = "查看新手指导";
  402. config.frameTipPivot = "rt";
  403. config.onPrepare = (g) => {
  404. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconGuider").GetComponent<RectTransform>();
  405. g.hollowOutMask.SetTarget(btn);
  406. g.hollowOutMask.isTargetRectCanThrough = false;
  407. g.SetIconPointerHitOpacity(0.6f);
  408. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  409. g.config.pointerRotZ = 180;
  410. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  411. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  412. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  413. };
  414. configs.Add(config.key, config);
  415. config = new NewUserGuiderConfig();
  416. config.key = "切换好友/排行榜";
  417. config.frameTipPivot = "lt";
  418. config.onPrepare = (g) => {
  419. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnTop").GetComponent<RectTransform>();
  420. g.hollowOutMask.SetTarget(btn);
  421. g.hollowOutMask.isTargetRectCanThrough = false;
  422. g.SetIconPointerHitOpacity(0.6f);
  423. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  424. g.config.pointerRotZ = -30;
  425. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0.9f));
  426. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0));
  427. };
  428. configs.Add(config.key, config);
  429. config = new NewUserGuiderConfig();
  430. config.key = "展开好友/排行榜";
  431. config.frameTipPivot = "lc";
  432. config.onPrepare = (g) => {
  433. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnBottom").GetComponent<RectTransform>();
  434. g.hollowOutMask.SetTarget(btn);
  435. g.hollowOutMask.isTargetRectCanThrough = false;
  436. g.SetIconPointerHitOpacity(0.8f);
  437. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  438. g.config.pointerRotZ = -30;
  439. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1, 0.9f));
  440. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.5f, 0.5f));
  441. };
  442. configs.Add(config.key, config);
  443. config = new NewUserGuiderConfig();
  444. config.key = "联机游戏";
  445. config.frameTipPivot = "lt";
  446. config.onPrepare = (g) => {
  447. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item (1)").GetComponent<RectTransform>();
  448. g.hollowOutMask.SetTarget(btn);
  449. g.hollowOutMask.isTargetRectCanThrough = false;
  450. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  451. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  452. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  453. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  454. };
  455. configs.Add(config.key, config);
  456. config = new NewUserGuiderConfig();
  457. config.key = "开始游戏";
  458. config.frameTipPivot = "lt";
  459. config.onPrepare = (g) => {
  460. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item").GetComponent<RectTransform>();
  461. g.hollowOutMask.SetTarget(btn);
  462. // g.hollowOutMask.isTargetRectCanThrough = false;
  463. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  464. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  465. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  466. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  467. };
  468. config.onStart = (g) => {
  469. g.GetMaskClickedEvent().RemoveAllListeners();
  470. Action onClickTarget = () => {
  471. g.clickedWillPlayAudioBtn = false;
  472. g.OnClick_ToNext();
  473. };
  474. HomeView.ins.action_OnClickStartGame += onClickTarget;
  475. g.action_OnDestroy += () => HomeView.ins.action_OnClickStartGame -= onClickTarget;
  476. };
  477. configs.Add(config.key, config);
  478. config = new NewUserGuiderConfig();
  479. config.key = "开始-限时游戏";
  480. config.frameTipPivot = "lt";
  481. config.onPrepare = (g) => {
  482. if (!GameStartView.ins) {
  483. g.customPreparePass = false;
  484. return;
  485. }
  486. g.customPreparePass = true;
  487. RectTransform btn = GameStartView.ins.transform.Find("EntryList/Item (1)") as RectTransform;
  488. g.hollowOutMask.SetTarget(btn);
  489. // g.hollowOutMask.isTargetRectCanThrough = false;
  490. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  491. g.config.pointerRotZ = 180;
  492. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.2f, 0.3f));
  493. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.4f, 0.15f))
  494. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  495. };
  496. config.onStart = (g) => {
  497. g.GetMaskClickedEvent().RemoveAllListeners();
  498. };
  499. configs.Add(config.key, config);
  500. config = new NewUserGuiderConfig();
  501. config.key = "限时游戏-选择距离";
  502. config.frameTipPivot = "lc";
  503. config.onPrepare = (g) => {
  504. if (g.hollowOutMask.enabled) g.hollowOutMask.enabled = false;
  505. g.ActiveBtnSkip(false);
  506. if (!TimeLimitGameDistanceSelectView.ins) {
  507. g.customPreparePass = false;
  508. return;
  509. }
  510. //马上重构布局,否则引导初始化获取到的目标坐标不对
  511. LayoutRebuilder.ForceRebuildLayoutImmediate(TimeLimitGameDistanceSelectView.ins.transform.Find("Layout") as RectTransform);
  512. g.customPreparePass = true;
  513. g.hollowOutMask.enabled = true;
  514. g.ActiveBtnSkip(true);
  515. RectTransform btn = TimeLimitGameDistanceSelectView.ins.transform.Find("Layout/Item") as RectTransform;
  516. g.hollowOutMask.SetTarget(btn);
  517. // g.hollowOutMask.isTargetRectCanThrough = false;
  518. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  519. g.config.pointerRotZ = -30;
  520. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.85f, 0.5f));
  521. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.15f, 0.4f));
  522. };
  523. config.onStart = (g) => {
  524. g.GetMaskClickedEvent().RemoveAllListeners();
  525. Action onClickTarget = () => {
  526. g.clickedWillPlayAudioBtn = false;
  527. g.OnClick_ToNext();
  528. };
  529. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance += onClickTarget;
  530. g.action_OnDestroy += () => {
  531. if (!TimeLimitGameDistanceSelectView.ins) return;
  532. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance -= onClickTarget;
  533. };
  534. };
  535. configs.Add(config.key, config);
  536. // config = new NewUserGuiderConfig();
  537. // config.key = "视角归位-触发";
  538. // config.frameTipPivot = "rb";
  539. // config.frameTipPos = Vector2.zero;
  540. // config.onPrepare = (g) => {
  541. // RectTransform btn4 = GameAssistUI.ins.transform.Find("Button4") as RectTransform;
  542. // g.hollowOutMask.SetTarget(btn4);
  543. // RectTransform btn4_img = btn4.Find("Image") as RectTransform;
  544. // g.config.hitPos = btn4_img.position;
  545. // g.config.pointerRotZ = 120;
  546. // g.config.pointerPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-60, 60), btn4);
  547. // g.config.frameTipPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-120, 120), btn4);
  548. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  549. // iconHumanShoot.pivot = Vector2.one * 0.5f;
  550. // iconHumanShoot.anchoredPosition = new Vector2(-350, -85);
  551. // iconHumanShoot.gameObject.SetActive(true);
  552. // GameMode gameMode = GameMgr.ins.gameMode;
  553. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  554. // gameMode.PauseTimeCounting(g);
  555. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  556. // }
  557. // };
  558. // config.onStart = (g) => {
  559. // g.GetMaskClickedEvent().RemoveAllListeners();
  560. // Action onClickTarget = () => {
  561. // g.gameObject.SetActive(false);
  562. // AutoResetView.ins.action_OnDestroy += () => {
  563. // if (!g) return;
  564. // g.clickedWillPlayAudioBtn = false;
  565. // g.OnClick_ToNext();
  566. // };
  567. // };
  568. // GameAssistUI.ins.action_OnClickBtnIdentity += onClickTarget;
  569. // g.action_OnDestroy += () => GameAssistUI.ins.action_OnClickBtnIdentity -= onClickTarget;
  570. // };
  571. // configs.Add(config.key, config);
  572. //2023-3-29-new
  573. config = new NewUserGuiderConfig();
  574. config.key = "视角归位-触发";
  575. config.hitPosType = 1;
  576. //new Vector2(-150,-21)
  577. config.hitPos = isNewModule ? new Vector2(-150, -21) : new Vector2(-138.9f, -212);
  578. config.pointerRotZ = 120;
  579. config.pointerPosType = 1;
  580. config.pointerPos = isNewModule? new Vector2(-205, 0) : new Vector2(-205, -154);
  581. config.frameTipPivot = "lc";
  582. config.frameTipPosType = 1;
  583. config.frameTipPos = new Vector2(0, 0);
  584. config.onPrepare = (g) => {
  585. RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  586. iconHumanShoot.pivot = Vector2.one * 0.5f;
  587. iconHumanShoot.anchoredPosition = new Vector2(-434, -85);
  588. iconHumanShoot.gameObject.SetActive(true);
  589. string moduleName = isNewModule ? "IconModule_artemis" : "IconModule";
  590. RectTransform iconModule = g.transform.Find(moduleName) as RectTransform;
  591. iconModule.anchoredPosition = new Vector2(-146, -39);
  592. iconModule.gameObject.SetActive(true);
  593. g.SetIconPointerHitOpacity(0.1f);
  594. GameMode gameMode = GameMgr.ins.gameMode;
  595. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  596. gameMode.PauseTimeCounting(g);
  597. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  598. }
  599. Action onClickTarget = () => {
  600. if (!g.gameObject.activeSelf) return;
  601. g.gameObject.SetActive(false);
  602. AutoResetView.ins.action_OnDestroy += () => {
  603. if (!g) return;
  604. g.clickedWillPlayAudioBtn = false;
  605. g.OnClick_ToNext();
  606. };
  607. };
  608. AutoResetView.onInstantiate += onClickTarget;
  609. g.action_OnDestroy += () => AutoResetView.onInstantiate -= onClickTarget;
  610. };
  611. config.onStart = (g) => {
  612. g.GetMaskClickedEvent().RemoveAllListeners();
  613. };
  614. configs.Add(config.key, config);
  615. // config = new NewUserGuiderConfig();
  616. // config.key = "视角归位-瞄准";
  617. // config.frameTipPivot = "lc";
  618. // config.onPrepare = (g) => {
  619. // float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
  620. // Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
  621. // RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  622. // iconRect.sizeDelta = rectSize;
  623. // iconRect.gameObject.SetActive(true);
  624. // g.hollowOutMask.isTargetRectCanThrough = false;
  625. // g.hollowOutMask.SetTarget(iconRect);
  626. // g.config.hitPosType = 1;
  627. // g.config.hitPos = Vector2.zero;
  628. // g.config.pointerPosType = 1;
  629. // g.config.pointerRotZ = 120;
  630. // g.config.pointerPos = new Vector2(-rectSideLen / 2 * 1.2f, rectSideLen / 2 * 1.1f);
  631. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  632. // iconHumanShoot.anchoredPosition = g.config.pointerPos;
  633. // iconHumanShoot.gameObject.SetActive(true);
  634. // g.config.frameTipPosType = 1;
  635. // g.config.frameTipPos = new Vector2(rectSideLen / 2 * 1.3f, 0);
  636. // GameMode gameMode = GameMgr.ins.gameMode;
  637. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  638. // gameMode.PauseTimeCounting(g);
  639. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  640. // }
  641. // };
  642. // configs.Add(config.key, config);
  643. config = new NewUserGuiderConfig();
  644. config.key = "准心高亮";
  645. config.hitActive = false;
  646. config.pointerActive = false;
  647. //config.frameTipText = "";
  648. config.frameTipPivot = "ct";
  649. config.frameTipPosType = 1;
  650. config.frameTipPos = new Vector2(-400, 0);
  651. config.onStart = (g) => {
  652. g.GetMaskClickedEvent().RemoveAllListeners();
  653. GameMode gameMode = GameMgr.ins.gameMode;
  654. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  655. gameMode.PauseTimeCounting(g);
  656. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  657. }
  658. RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  659. iconRect.gameObject.SetActive(true);
  660. g.hollowOutMask.isTargetRectCanThrough = false;
  661. g.hollowOutMask.SetTarget(iconRect);
  662. Transform centerPoint = TargetBody.ins.transform.Find("CenterPoint");
  663. Transform sidePoint = TargetBody.ins.transform.Find("SidePoint");
  664. RectTransform crossHairLight = g.transform.Find("CrossHair-Light") as RectTransform;
  665. crossHairLight.gameObject.SetActive(true);
  666. Action a_hitTarget = () => {
  667. g.clickedWillPlayAudioBtn = false;
  668. g.OnClick_ToNext();
  669. };
  670. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode)) && !GameMgr.bShowDistance)
  671. {
  672. //如果是地磁计进入后的射箭
  673. TimeLimitGameMode timeLimitGameMode = (TimeLimitGameMode)gameMode;
  674. timeLimitGameMode.onHitTargetEvent += a_hitTarget;
  675. g.action_OnDestroy += () => timeLimitGameMode.onHitTargetEvent -= a_hitTarget;
  676. }
  677. float countDown = 5;
  678. g.action_Update += () => {
  679. Vector3 centerPos = RectTransformUtility.WorldToScreenPoint(Camera.main, centerPoint.position);
  680. Vector3 sidePos = RectTransformUtility.WorldToScreenPoint(Camera.main, sidePoint.position);
  681. float sizeLen = Mathf.Abs(centerPos.x - sidePos.x) * 2;
  682. iconRect.position = centerPos;
  683. iconRect.sizeDelta = JCUnityLib.RectTransformUtils.ScreenV3ToCanvasV3(Vector3.one * sizeLen, iconRect);
  684. g.hollowOutMask.RefreshViewImmediate();
  685. if (!(gameMode.GetType().Equals(typeof(TimeLimitGameMode)) && !GameMgr.bShowDistance))
  686. {
  687. countDown -= Time.deltaTime;
  688. if (countDown <= 0)
  689. {
  690. g.clickedWillPlayAudioBtn = false;
  691. g.OnClick_ToNext();
  692. }
  693. }
  694. };
  695. Action a_updateCrossHair = () => {
  696. crossHairLight.position = CrossHair.ins.transform.position;
  697. };
  698. CrossHair.ins.action_UpdatePostionWhenFixedCamera += a_updateCrossHair;
  699. g.action_OnDestroy += () => {
  700. if (CrossHair.ins) CrossHair.ins.action_UpdatePostionWhenFixedCamera -= a_updateCrossHair;
  701. };
  702. };
  703. configs.Add(config.key, config);
  704. config = new NewUserGuiderConfig();
  705. config.key = "教程结束";
  706. config.hitActive = false;
  707. config.pointerActive = false;
  708. config.frameTipPivot = "ct";
  709. config.frameTipPosType = 1;
  710. config.frameTipPos = Vector2.zero;
  711. config.onStart = (g) => {
  712. g.GetMaskClickedEvent().AddListener(() => {
  713. OnEnd();
  714. });
  715. GameMode gameMode = GameMgr.ins.gameMode;
  716. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  717. gameMode.PauseTimeCounting(g);
  718. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  719. }
  720. };
  721. configs.Add(config.key, config);
  722. }
  723. #if UNITY_EDITOR
  724. bool warn_test = false;
  725. void Update() {
  726. if (!warn_test) {
  727. warn_test = true;
  728. Debug.LogWarning("F3-重置设备校准引导,规则引导");
  729. Debug.LogWarning("F4-重置新手引导记录");
  730. Debug.LogWarning("F5-新手引导强行下一步");
  731. }
  732. if (Input.GetKeyDown(KeyCode.F3)) {
  733. Debug.Log("重置设备校准引导,规则引导");
  734. AimHandler.ins.ResetMag();
  735. UserSettings.ins.deviceCalibrateGuideFinish = false;
  736. UserSettings.ins.gameRuleGuideFinish = new HashSet<int>();
  737. }
  738. if (Input.GetKeyDown(KeyCode.F4)) {
  739. Debug.Log("重置新手引导记录");
  740. LoginMgr.myUserInfo.SaveGuideFinish(0);
  741. }
  742. if (Input.GetKeyDown(KeyCode.F5)) {
  743. Debug.Log("新手引导强行下一步");
  744. FindObjectOfType<NewUserGuider>()?.OnClick_ToNext();
  745. }
  746. }
  747. #endif
  748. private Dictionary<string, NewUserGuiderConfig> configs = new Dictionary<string, NewUserGuiderConfig>();
  749. private bool configsInited = false;
  750. [SerializeField] public string curConfigKey = "投屏建议";
  751. public bool isNewModule = false;
  752. private List<string> configKeyList = new List<string>(new string[]{
  753. "投屏建议",
  754. "模块开机",
  755. "连接设备",
  756. "弓箭详情",
  757. "设备-陀螺仪校准",
  758. "陀螺仪校准-开始",
  759. "陀螺仪校准-完成",
  760. "设备-地磁计校准",
  761. "地磁计校准-开始",
  762. "地磁计校准-完成",
  763. "查看设置",
  764. "查看商城",
  765. "查看新手指导",
  766. "切换好友/排行榜",
  767. "展开好友/排行榜",
  768. "联机游戏",
  769. "开始游戏",
  770. "开始-限时游戏",
  771. "限时游戏-选择距离",
  772. "视角归位-触发",
  773. // "视角归位-瞄准",
  774. "准心高亮",
  775. "教程结束"
  776. });
  777. [ContextMenu("执行当前配置")]
  778. void ExecuteCurConfig() {
  779. InitConfigs();
  780. NewUserGuiderConfig config = configs[curConfigKey];
  781. NewUserGuider guider = Instantiate(prefab_NewUserGuider).GetComponent<NewUserGuider>();
  782. guider.config = config;
  783. }
  784. public void OnClickedDestroyed(string configKey) {
  785. int nextIndex = configKeyList.IndexOf(configKey) + 1;
  786. if (nextIndex >= configKeyList.Count) return;
  787. curConfigKey = configKeyList[nextIndex];
  788. ExecuteCurConfig();
  789. }
  790. }
  791. public class NewUserGuiderConfig
  792. {
  793. public string key;
  794. //0:position,1:anchoredPosition
  795. public int hitPosType = 0;
  796. public Vector2 hitPos;
  797. public bool hitActive = true;
  798. //icon pointer rotation z
  799. public float pointerRotZ;
  800. public int pointerPosType = 0;
  801. public Vector2 pointerPos;
  802. public bool pointerActive = true;
  803. //frameTip-Pivot l:left,r:right,t:top,b:bottom,ct:center
  804. public string frameTipPivot = "lt";
  805. public int frameTipPosType = 0;
  806. public Vector2 frameTipPos;
  807. //frameTip text
  808. public string frameTipText = null;
  809. public string frameTipTextKey = null;
  810. public Action<NewUserGuider> onPrepare;
  811. public Action<NewUserGuider> onStart;
  812. public bool delayExecute = true;
  813. }