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- #if UNITY_IOS
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Callbacks;
- using System.Collections;
- using UnityEditor.iOS.Xcode;
- using System.IO;
- public class BluetoothAPIPostProcessBuild
- {
- //[PostProcessBuild]
- //public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
- //{
- // if (buildTarget == BuildTarget.iOS)
- // {
- // // Get plist
- // string plistPath = pathToBuiltProject + "/Info.plist";
- // PlistDocument plist = new PlistDocument();
- // plist.ReadFromString(File.ReadAllText(plistPath));
- // // Get root
- // PlistElementDict rootDict = plist.root;
- // rootDict.SetString("NSBluetoothAlwaysUsageDescription", "Uses Bluetooth");
- // // Write to file
- // File.WriteAllText(plistPath, plist.WriteToString());
- // }
- //}
- }
- #endif
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