TimeLimitGameView.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* 限时模式的游戏界面 */
  7. public class TimeLimitGameView : MonoBehaviour
  8. {
  9. public Text nickNameTxt;
  10. public Text highestScoreTxt;
  11. public Text currentScoreTxt;
  12. public Text timeTxt;
  13. TimeLimitGameMode gameMode;
  14. public static TimeLimitGameView ins;
  15. void Start()
  16. {
  17. ins = this;
  18. gameMode = (TimeLimitGameMode) GameMgr.ins.gameMode;
  19. nickNameTxt.text = LoginMgr.myUserInfo.nickname;
  20. RoleMgr.SetAvatarToImage(
  21. transform.Find("Avatar/Image/Sprite").GetComponent<Image>(),
  22. LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl
  23. );
  24. if (GlobalData.pkMatchType == PKMatchType.None && UserSettings.ins.trainMode) {
  25. timeTxt.transform.parent.gameObject.SetActive(false);
  26. }
  27. }
  28. void OnDestroy()
  29. {
  30. if (ins == this) ins = null;
  31. }
  32. void Update()
  33. {
  34. timeTxt.text = gameMode.GetTimeStr();
  35. currentScoreTxt.text = gameMode.score.ToString($"f{CommonConfig.ringsPrecision}");
  36. }
  37. public void RenderHighestScoreByDistance(int distance)
  38. {
  39. float highestScore = 0;
  40. string distanceStr = distance.ToString();
  41. if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey(distanceStr)) {
  42. highestScore = LoginMgr.myUserInfo.timeLimitGameScores[distanceStr];
  43. }
  44. highestScoreTxt.text = highestScore.ToString($"f{CommonConfig.ringsPrecision}");
  45. }
  46. }