DeviceCalibrateView.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] Text progressMagCalibrate;
  12. [SerializeField] GameObject prefab_MagInterferenceTipView;
  13. [SerializeField] GameObject magReset; //地磁校准按钮
  14. [SerializeField] GameObject magTipOk;
  15. [SerializeField] GameObject magTipOk2;
  16. [SerializeField] Button btnBack;
  17. [SerializeField] Button btnNext;
  18. [SerializeField] Button btnFinish;
  19. public Action action_OnDestroy;
  20. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  21. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  22. DeviceCalibrateItem.Gyr,
  23. DeviceCalibrateItem.Mag
  24. };
  25. int guideIndex = 0;
  26. public bool guide = true;
  27. public static DeviceCalibrateView ins;
  28. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  29. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  30. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  31. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  32. }
  33. void Awake() {
  34. ins = this;
  35. try {
  36. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  37. } catch (System.Exception e) { Debug.LogError(e.Message); }
  38. RenderModuleCamera.Load();
  39. }
  40. void Start()
  41. {
  42. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  43. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  44. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  45. guideIndex--;
  46. RefreshPage();
  47. });
  48. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  49. guideIndex++;
  50. RefreshPage();
  51. });
  52. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  53. Destroy(this.gameObject);
  54. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  55. GameMgr.ins.FinishDeviceCalibrateGuide();
  56. }
  57. });
  58. if (guide) { //看看哪项没校准,就引导校准
  59. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  60. if (!AimHandler.ins.IsGyrCompleted()) {
  61. guideList.Add(DeviceCalibrateItem.Gyr);
  62. }
  63. if (!AimHandler.ins.IsMagCompleted()) {
  64. guideList.Add(DeviceCalibrateItem.Mag);
  65. }
  66. deviceCalibrateItemForGuide = guideList.ToArray();
  67. if (deviceCalibrateItemForGuide.Length == 0) {
  68. guideIndex = -1;
  69. btnFinish.GetComponent<Button>().onClick.Invoke();
  70. return;
  71. }
  72. }
  73. RefreshPage();
  74. if (!guide) {
  75. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  76. }
  77. }
  78. void OnDestroy()
  79. {
  80. if (ins == this) ins = null;
  81. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  82. try {
  83. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  84. } catch (System.Exception e) { Debug.LogError(e.Message); }
  85. RenderModuleCamera.Unload();
  86. action_OnDestroy?.Invoke();
  87. }
  88. public bool OnMenuBack() {
  89. var is_interactable = btnFinish.interactable;
  90. if (is_interactable) Destroy(gameObject);
  91. return is_interactable;
  92. }
  93. void Update()
  94. {
  95. UpdateForGyr();
  96. UpdateForMag();
  97. }
  98. // HashSet<object> magerDebugSet = new HashSet<object>();
  99. // void OnGUI()
  100. // {
  101. // if (!AimHandler.ins) return;
  102. // GUIStyle labelFont = new GUIStyle();
  103. // labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  104. // labelFont.fontSize = 40;
  105. // var m = ((Axis9Handler)AimHandler.ins.m_axisHandler)._9Axis.Attitude.MagCalibrater;
  106. // if (!magerDebugSet.Contains(m)) magerDebugSet.Add(m);
  107. // int mid = magerDebugSet.Count;
  108. // string str = $"地磁计ID:{mid}\nComplete:{m.Complete}\nVariance:{m.Variance}\nEllipsoidFitting==null?:{m.EllipsoidFitting==null}";
  109. // GUI.Label(new Rect(Screen.width/20,Screen.height/20,0,0), str, labelFont);
  110. // }
  111. void RefreshPage() {
  112. if (guide) {
  113. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  114. if (deviceCalibrateItemForGuide.Length == 1) {
  115. btnBack.gameObject.SetActive(false);
  116. btnNext.gameObject.SetActive(false);
  117. btnFinish.gameObject.SetActive(true);
  118. } else {
  119. if (guideIndex == 0) {
  120. btnBack.gameObject.SetActive(false);
  121. btnNext.gameObject.SetActive(true);
  122. btnFinish.gameObject.SetActive(false);
  123. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  124. btnBack.gameObject.SetActive(true);
  125. btnNext.gameObject.SetActive(false);
  126. btnFinish.gameObject.SetActive(true);
  127. } else {
  128. btnBack.gameObject.SetActive(true);
  129. btnNext.gameObject.SetActive(true);
  130. btnFinish.gameObject.SetActive(false);
  131. }
  132. }
  133. } else {
  134. btnBack.gameObject.SetActive(false);
  135. btnNext.gameObject.SetActive(false);
  136. btnFinish.gameObject.SetActive(true);
  137. }
  138. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  139. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  140. RefreshResetMagBtn();
  141. RefreshGyrBtn();
  142. if (deviceCalibrateItem == DeviceCalibrateItem.Gyr)
  143. RenderModuleCamera.ins?.SetMode(0);
  144. else
  145. RenderModuleCamera.ins?.SetMode(1);
  146. }
  147. /* ------ 新地磁计校准(2022-10-3) ------ */
  148. [NonSerialized] public bool calibrateMagDoing = false;
  149. float calibrateMagStartTime = 0; //地磁校准开始时刻
  150. void RefreshResetMagBtn()
  151. {
  152. if (calibrateMagDoing) {
  153. magReset.GetComponentInChildren<Text>().color = Color.red;
  154. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  155. return;
  156. }
  157. Color outColor;
  158. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  159. magReset.GetComponentInChildren<Text>().color = outColor;
  160. if (AimHandler.ins.IsMagCompleted()) {
  161. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  162. } else {
  163. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  164. }
  165. }
  166. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  167. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  168. public Action action_MagCalibarateOperateAndFinish;
  169. public Func<bool> action_OnClickMagCalibrateInterceptor;
  170. void ClickResetMag()
  171. {
  172. if (action_OnClickMagCalibrateInterceptor != null) {
  173. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  174. }
  175. if (!calibrateMagDoing && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  176. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  177. return;
  178. }
  179. calibrateMagDoing = !calibrateMagDoing;
  180. if (calibrateMagDoing) {
  181. calibrateMagStartTime = Time.realtimeSinceStartup;
  182. AimHandler.ins.ResetMag();
  183. flag_MagCalibarateOperateAndFinish = 0;
  184. } else {
  185. Axis9CalibrateRecord.ResumeCalibrateRecord(LoginMgr.myUserInfo.mac);
  186. Axis9CalibrateRecord.SetCalibrateOkRecord(LoginMgr.myUserInfo.mac, false);
  187. }
  188. interactableAllSkipBtns(!calibrateMagDoing);
  189. RefreshResetMagBtn();
  190. }
  191. //取消地磁计校准(仅用在UpdateForMag中)
  192. void CancelResetMag() {
  193. calibrateMagDoing = false;
  194. interactableAllSkipBtns(!calibrateMagDoing);
  195. RefreshResetMagBtn();
  196. }
  197. void UpdateForMag() {
  198. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  199. if (!AimHandler.ins.IsMagCompleted()) {
  200. progressMagCalibrate.gameObject.SetActive(true);
  201. magTipOk.SetActive(false);
  202. magTipOk2.SetActive(false);
  203. //地磁校准超时提示
  204. if (calibrateMagDoing) {
  205. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  206. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  207. if (progress >= 100) {
  208. CancelResetMag();
  209. //地磁干扰提示页面-start
  210. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  211. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  212. if (nug && nug.gameObject && nug.gameObject.activeSelf) {
  213. JCUnityLib.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  214. } else {
  215. JCUnityLib.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  216. }
  217. //地磁干扰提示页面-end
  218. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  219. } else {
  220. progressMagCalibrate.text = progress + "%";
  221. }
  222. } else {
  223. progressMagCalibrate.text = "0%";
  224. }
  225. } else {
  226. progressMagCalibrate.gameObject.SetActive(false);
  227. magTipOk.SetActive(true);
  228. //bool hasOkRecord = Axis9CalibrateRecord.HasCalibrateOkRecord(LoginMgr.myUserInfo.mac);
  229. //magTipOk.SetActive(hasOkRecord);
  230. //magTipOk2.SetActive(!hasOkRecord);
  231. if (calibrateMagDoing) {
  232. CancelResetMag();
  233. }
  234. if (flag_MagCalibarateOperateAndFinish == 0) {
  235. flag_MagCalibarateOperateAndFinish = 1;
  236. action_MagCalibarateOperateAndFinish?.Invoke();
  237. }
  238. }
  239. }
  240. }
  241. // ------ 陀螺仪校准 ------
  242. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  243. [NonSerialized] public int flag_GyrCalibarateOperateAndFinish = -1;
  244. public Action action_GyrCalibarateOperateAndFinish;
  245. public Func<bool> action_OnClickGyrCalibrateInterceptor;
  246. [NonSerialized] public bool gyrCalibrating = false;
  247. void ClickGyrCalibrate()
  248. {
  249. if (action_OnClickGyrCalibrateInterceptor != null) {
  250. if (action_OnClickGyrCalibrateInterceptor.Invoke()) return;
  251. }
  252. if (!gyrCalibrating && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  253. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  254. return;
  255. }
  256. gyrCalibrating = !gyrCalibrating;
  257. interactableAllSkipBtns(!gyrCalibrating);
  258. if (gyrCalibrating) {
  259. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  260. canUpdateGyrCalibrateProgress = true;
  261. flag_GyrCalibarateOperateAndFinish = 0;
  262. } else {
  263. canUpdateGyrCalibrateProgress = false;
  264. }
  265. AimHandler.ins.ResetGyr();
  266. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  267. RefreshGyrBtn();
  268. }
  269. void FinishGyrCalibrate()
  270. {
  271. gyrCalibrating = false;
  272. interactableAllSkipBtns(true);
  273. canUpdateGyrCalibrateProgress = false;
  274. AimHandler.ins.CalibrateGyr(false);
  275. StartCoroutine(AimHandler.ins.SaveGyr());
  276. RefreshGyrBtn();
  277. }
  278. bool canUpdateGyrCalibrateProgress = false;
  279. void UpdateForGyr()
  280. {
  281. if (deviceCalibrateItem != DeviceCalibrateItem.Gyr) return;
  282. if (canUpdateGyrCalibrateProgress) {
  283. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  284. progressGyrCalibrate.text = progress + "%";
  285. if (progress >= 100) {
  286. FinishGyrCalibrate();
  287. if (flag_GyrCalibarateOperateAndFinish == 0) {
  288. flag_GyrCalibarateOperateAndFinish = 1;
  289. action_GyrCalibarateOperateAndFinish?.Invoke();
  290. }
  291. }
  292. } else {
  293. if (AimHandler.ins.IsGyrCompleted()) progressGyrCalibrate.text = "100%";
  294. else progressGyrCalibrate.text = "0%";
  295. }
  296. }
  297. void RefreshGyrBtn() {
  298. Button btn = btnGyrCalibrate.GetComponent<Button>();
  299. if (guide) {
  300. if (AimHandler.ins.IsGyrCompleted()) {
  301. btn.enabled = false;
  302. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  303. btn.GetComponentInChildren<Text>().color = Color.gray;
  304. }
  305. } else {
  306. if (gyrCalibrating) {
  307. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  308. btn.GetComponentInChildren<Text>().color = Color.red;
  309. } else {
  310. btn.GetComponentInChildren<TextAutoLanguage>().SetText(AimHandler.ins.IsGyrCompleted() ? 116 : 85);
  311. Color outColor;
  312. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  313. btn.GetComponentInChildren<Text>().color = outColor;
  314. }
  315. }
  316. }
  317. //设置所有跳转按钮是否可交互
  318. private void interactableAllSkipBtns(bool value) {
  319. this.btnBack.interactable = value;
  320. this.btnNext.interactable = value;
  321. this.btnFinish.interactable = value;
  322. }
  323. }
  324. public enum DeviceCalibrateItem
  325. {
  326. Guide, Gyr, Mag
  327. }