LoginController.cs 8.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using Newtonsoft.Json;
  7. /* Http控制器-登录 */
  8. public class LoginController : JCUnityLib.Singleton<LoginController>
  9. {
  10. public IEnumerator LoginNormal(string username, string password, Action<RequestResult> callback) {
  11. string url = CommonConfig.gateServerURL + "/gameLogin/loginNormal";
  12. WWWForm form = new WWWForm();
  13. form.AddField("username", username);
  14. form.AddField("password", password);
  15. form.AddField("serverIndex", CommonConfig.serverIndex);
  16. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  17. yield return request.SendWebRequest();
  18. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  19. if (callback != null) callback(requestResult);
  20. }
  21. }
  22. public IEnumerator LoginByWX(string loginCode, Action<RequestResult> callback) {
  23. string url = CommonConfig.gateServerURL + "/gameLogin/loginByWX";
  24. WWWForm form = new WWWForm();
  25. form.AddField("loginCode", loginCode);
  26. form.AddField("serverIndex", CommonConfig.serverIndex);
  27. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  28. request.timeout = 10;
  29. yield return request.SendWebRequest();
  30. RequestResult requestResult = new RequestResult();
  31. if (request.result == UnityWebRequest.Result.Success) {
  32. requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  33. }
  34. if (callback != null) callback(requestResult);
  35. }
  36. }
  37. public IEnumerator Register(string username, string password, Action<RequestResult> callback) {
  38. string url = CommonConfig.gateServerURL + "/gameLogin/register";
  39. WWWForm form = new WWWForm();
  40. form.AddField("username", username);
  41. form.AddField("password", password);
  42. form.AddField("serverIndex", CommonConfig.serverIndex);
  43. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  44. yield return request.SendWebRequest();
  45. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  46. if (callback != null) callback(requestResult);
  47. }
  48. }
  49. public IEnumerator Register2(string username, string password, string email, string phone, Action<RequestResult> callback) {
  50. string url = CommonConfig.gateServerURL + "/gameLogin/register2";
  51. WWWForm form = new WWWForm();
  52. form.AddField("username", username);
  53. form.AddField("password", password);
  54. form.AddField("email", email);
  55. form.AddField("phone", phone);
  56. form.AddField("serverIndex", CommonConfig.serverIndex);
  57. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  58. yield return request.SendWebRequest();
  59. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  60. if (callback != null) callback(requestResult);
  61. }
  62. }
  63. public IEnumerator CompleteUserInfo(
  64. string username, string password,
  65. string nickname, int gender, string birthday,
  66. string countryCode, string stateCode, string cityCode,
  67. Action<RequestResult> callback
  68. ) {
  69. string url = CommonConfig.gateServerURL + "/gameLogin/completeUserInfo";
  70. WWWForm form = new WWWForm();
  71. form.AddField("username", username);
  72. form.AddField("password", password);
  73. form.AddField("nickname", nickname);
  74. form.AddField("gender", gender);
  75. form.AddField("birthday", birthday);
  76. form.AddField("countryCode", countryCode);
  77. form.AddField("stateCode", stateCode);
  78. form.AddField("cityCode", cityCode);
  79. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  80. yield return request.SendWebRequest();
  81. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  82. if (callback != null) callback(requestResult);
  83. }
  84. }
  85. public IEnumerator LoginByPhone(string phone, Action<RequestResult> callback) {
  86. string url = CommonConfig.gateServerURL + "/gameLogin/loginByPhone";
  87. WWWForm form = new WWWForm();
  88. form.AddField("phone", phone);
  89. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  90. yield return request.SendWebRequest();
  91. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  92. if (callback != null) callback(requestResult);
  93. }
  94. }
  95. public IEnumerator LoginByToken(Action<RequestResult> callback) {
  96. string url = CommonConfig.gateServerURL + "/gameLogin/loginByToken";
  97. WWWForm form = new WWWForm();
  98. form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
  99. form.AddField("sceneName", UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
  100. form.AddField("serverIndex", CommonConfig.serverIndex);
  101. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  102. request.timeout = 10;
  103. yield return request.SendWebRequest();
  104. RequestResult requestResult;
  105. if (request.result == UnityWebRequest.Result.Success)
  106. requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  107. else
  108. {
  109. requestResult = new RequestResult();
  110. Debug.LogError("LoginByToken Request Fail: " + request.result);
  111. }
  112. if (callback != null) callback(requestResult);
  113. }
  114. }
  115. public IEnumerator GetUserInfo(Action<RequestResult> callback)
  116. {
  117. string url = CommonConfig.gateServerURL + "/gameLogin/getUserInfo";
  118. WWWForm form = new WWWForm();
  119. form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
  120. using (UnityWebRequest request = UnityWebRequest.Post(url, form))
  121. {
  122. request.timeout = 10;
  123. yield return request.SendWebRequest();
  124. RequestResult requestResult;
  125. if (request.result == UnityWebRequest.Result.Success)
  126. requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  127. else
  128. {
  129. requestResult = new RequestResult();
  130. }
  131. if (callback != null) callback(requestResult);
  132. }
  133. }
  134. public IEnumerator ListUsernamesByEmail(string email, long timestamp, string sign, Action<RequestResult> callback) {
  135. string url = CommonConfig.gateServerURL + "/gameLogin/listUsernamesByEmail";
  136. WWWForm form = new WWWForm();
  137. form.AddField("email", email);
  138. form.AddField("timestamp", timestamp.ToString());
  139. form.AddField("sign", sign);
  140. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  141. yield return request.SendWebRequest();
  142. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  143. if (callback != null) callback(requestResult);
  144. }
  145. }
  146. public IEnumerator ListUsernamesByPhone(string phone, long timestamp, string sign, Action<RequestResult> callback) {
  147. string url = CommonConfig.gateServerURL + "/gameLogin/listUsernamesByPhone";
  148. WWWForm form = new WWWForm();
  149. form.AddField("phone", phone);
  150. form.AddField("timestamp", timestamp.ToString());
  151. form.AddField("sign", sign);
  152. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  153. yield return request.SendWebRequest();
  154. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  155. if (callback != null) callback(requestResult);
  156. }
  157. }
  158. public IEnumerator ResetPassword(string sign, long timestamp, string username, string password, Action<RequestResult> callback) {
  159. string url = CommonConfig.gateServerURL + "/gameLogin/resetPassword";
  160. WWWForm form = new WWWForm();
  161. form.AddField("sign", sign);
  162. form.AddField("timestamp", timestamp.ToString());
  163. form.AddField("username", username);
  164. form.AddField("password", password);
  165. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  166. yield return request.SendWebRequest();
  167. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  168. if (callback != null) callback(requestResult);
  169. }
  170. }
  171. }
  172. public class RequestResult {
  173. public int code = -9999;
  174. public object data;
  175. public string msg;
  176. }