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- //调试:打印树、左边树和右边树的三者间距离
- void DebugLogDistance() {
- Vector3 v3a = GameObject.Find("TreeCollider").transform.position;
- Vector2 v2a = new Vector2(v3a.x, v3a.z);
- Vector3 v3b = GameObject.Find("TreeCollider (1)").transform.position;
- Vector2 v2b = new Vector2(v3b.x, v3b.z);
- Vector3 v3c = GameObject.Find("Main Camera").transform.position;
- Vector2 v2c = new Vector2(v3c.x, v3c.z);
- Debug.Log("弓到右边树的距离:" + (v2c - v2a).magnitude + "M");
- Debug.Log("弓到左边树的距离:" + (v2c - v2b).magnitude + "M");
- Debug.Log("左边树到右边树的距离:" + (v2b - v2a).magnitude + "M");
- }
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