Arrow-2_prefab.prefab 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1121715669262862
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4634948567521622}
  12. - component: {fileID: 33245746988868204}
  13. - component: {fileID: 23916965186007424}
  14. - component: {fileID: 82947358285653398}
  15. - component: {fileID: 114003641057250310}
  16. m_Layer: 0
  17. m_Name: Arrow-2_prefab
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &4634948567521622
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 1121715669262862}
  30. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  31. m_LocalPosition: {x: -0, y: 0, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_Children: []
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33245746988868204
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1121715669262862}
  44. m_Mesh: {fileID: 4300000, guid: 2d12c96df37414797abf6b0ed86c72c4, type: 3}
  45. --- !u!23 &23916965186007424
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1121715669262862}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: b9c870fbee984455cafd42fb571353ea, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!82 &82947358285653398
  87. AudioSource:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. m_GameObject: {fileID: 1121715669262862}
  93. m_Enabled: 1
  94. serializedVersion: 4
  95. OutputAudioMixerGroup: {fileID: 0}
  96. m_audioClip: {fileID: 0}
  97. m_PlayOnAwake: 1
  98. m_Volume: 1
  99. m_Pitch: 1
  100. Loop: 0
  101. Mute: 0
  102. Spatialize: 0
  103. SpatializePostEffects: 0
  104. Priority: 128
  105. DopplerLevel: 1
  106. MinDistance: 1
  107. MaxDistance: 500
  108. Pan2D: 0
  109. rolloffMode: 0
  110. BypassEffects: 0
  111. BypassListenerEffects: 0
  112. BypassReverbZones: 0
  113. rolloffCustomCurve:
  114. serializedVersion: 2
  115. m_Curve:
  116. - serializedVersion: 3
  117. time: 0
  118. value: 1
  119. inSlope: 0
  120. outSlope: 0
  121. tangentMode: 0
  122. weightedMode: 0
  123. inWeight: 0.33333334
  124. outWeight: 0.33333334
  125. - serializedVersion: 3
  126. time: 1
  127. value: 0
  128. inSlope: 0
  129. outSlope: 0
  130. tangentMode: 0
  131. weightedMode: 0
  132. inWeight: 0.33333334
  133. outWeight: 0.33333334
  134. m_PreInfinity: 2
  135. m_PostInfinity: 2
  136. m_RotationOrder: 4
  137. panLevelCustomCurve:
  138. serializedVersion: 2
  139. m_Curve:
  140. - serializedVersion: 3
  141. time: 0
  142. value: 0
  143. inSlope: 0
  144. outSlope: 0
  145. tangentMode: 0
  146. weightedMode: 0
  147. inWeight: 0.33333334
  148. outWeight: 0.33333334
  149. m_PreInfinity: 2
  150. m_PostInfinity: 2
  151. m_RotationOrder: 4
  152. spreadCustomCurve:
  153. serializedVersion: 2
  154. m_Curve:
  155. - serializedVersion: 3
  156. time: 0
  157. value: 0
  158. inSlope: 0
  159. outSlope: 0
  160. tangentMode: 0
  161. weightedMode: 0
  162. inWeight: 0.33333334
  163. outWeight: 0.33333334
  164. m_PreInfinity: 2
  165. m_PostInfinity: 2
  166. m_RotationOrder: 4
  167. reverbZoneMixCustomCurve:
  168. serializedVersion: 2
  169. m_Curve:
  170. - serializedVersion: 3
  171. time: 0
  172. value: 1
  173. inSlope: 0
  174. outSlope: 0
  175. tangentMode: 0
  176. weightedMode: 0
  177. inWeight: 0.33333334
  178. outWeight: 0.33333334
  179. m_PreInfinity: 2
  180. m_PostInfinity: 2
  181. m_RotationOrder: 4
  182. --- !u!114 &114003641057250310
  183. MonoBehaviour:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1121715669262862}
  189. m_Enabled: 1
  190. m_EditorHideFlags: 0
  191. m_Script: {fileID: 11500000, guid: 658ad7f6a3e264b169c87c9b6cf5b2fa, type: 3}
  192. m_Name:
  193. m_EditorClassIdentifier:
  194. directionFrom: {x: 0, y: 0, z: 0}
  195. gunName:
  196. AudioReferences: {fileID: 0}
  197. concreteSound: {fileID: 0}
  198. genericSound: {fileID: 0}
  199. mPicht: {x: 1, y: 1.5}
  200. missileHitObject: {fileID: 1349140921069022, guid: cc9eb4eb0d9ef4ec1931ea7c7ba578aa, type: 3}