AimHandler.cs 5.0 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. /* 瞄准处理器 */
  5. public class AimHandler : MonoBehaviour
  6. {
  7. Transform m_controlObj {
  8. get {
  9. if (CameraToLook.ins) {
  10. return CameraToLook.ins.transform;
  11. }
  12. return null;
  13. }
  14. }
  15. public int DeviceType
  16. {
  17. get
  18. {
  19. if (m_axisHandler.GetType() == typeof(Axis9Handler)) return 9;
  20. if (m_axisHandler.GetType() == typeof(Axis663Handler)) return 663;
  21. return 0;
  22. }
  23. }
  24. private AxisBaseHandler m_axisHandler;
  25. //陀螺仪校准进度记录
  26. [NonSerialized] public int gyrCalibrateCompleteCount = 0;
  27. [NonSerialized] public int gyrCalibrateTotalCount = 2000;
  28. public static AimHandler ins;
  29. void Start()
  30. {
  31. ins = this;
  32. BluetoothDispatcher.aim = OnDataReceived;
  33. m_axisHandler = new Axis9NopackHandler(this);
  34. m_axisHandler.Init();
  35. // StartCoroutine(TestRecord());
  36. }
  37. // System.Collections.IEnumerator TestRecord() {
  38. // while (LoginMgr.myUserInfo.id == 0) yield return null;
  39. // UserComp.Instance.saveMac();
  40. // }
  41. [NonSerialized] public Quaternion newRotation = Quaternion.identity;
  42. [NonSerialized] public bool lerpForRotation = true;
  43. [NonSerialized] public float lerpTimeRate = 7;
  44. public void Update()
  45. {
  46. if (m_controlObj && !m_ban9AxisCalculate)
  47. {
  48. if (lerpForRotation)
  49. m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
  50. else
  51. m_controlObj.localRotation = newRotation;
  52. }
  53. if (IsMagCompleted())
  54. {
  55. if (!m_magCompleted)
  56. {
  57. StartCoroutine(SaveMag());
  58. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
  59. }
  60. m_magCompleted = true;
  61. } else {
  62. m_magCompleted = false;
  63. }
  64. }
  65. public void OnDataReceived(byte[] bytes)
  66. {
  67. // Debug.Log("瞄准模块数据长度" + bytes.Length);
  68. if (bytes.Length != 27 && bytes.Length != 39)
  69. {
  70. if (bytes.Length == 2) {
  71. if (bytes[0] == 0x66 && bytes[1] == 0x31) {
  72. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  73. //视角回正
  74. DoIdentity();
  75. //鼠标居中自然会居中
  76. } else {
  77. AutoResetView.DoIdentity();
  78. }
  79. } else if (bytes[0] == 0x66 && bytes[1] == 0x32) {
  80. if (SB_EventSystem.ins) {
  81. // if (SB_EventSystem.ins && !CommonConfig.SpecialVersion1) {
  82. //唤起/隐藏虚拟鼠标
  83. SB_EventSystem.ins.AwakenSimulateMouse();
  84. }
  85. } else if (bytes[1] == 10) {
  86. //显示电量
  87. DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
  88. }
  89. } else if (bytes[0] == 0x5b) {
  90. //红外射击检测
  91. ShootCheck.ins.ShootByInfrared(bytes);
  92. }
  93. return;
  94. }
  95. m_axisHandler.Update(bytes);
  96. if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
  97. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) SB_EventSystem.ins.MoveSimulateMouse(newRotation);
  98. }
  99. private bool m_magCompleted;
  100. public void CorrectMagCompleted(bool value) { m_magCompleted = value; }
  101. private bool m_ban9AxisCalculate = false;
  102. public void Ban9AxisCalculate(bool ban)
  103. {
  104. m_ban9AxisCalculate = ban;
  105. if (!ban)
  106. {
  107. SetMsOldDefault();
  108. if (m_controlObj) m_controlObj.localRotation = newRotation;
  109. }
  110. }
  111. public void SetMsOldDefault()
  112. {
  113. if (m_axisHandler.GetType() == typeof(Axis9NopackHandler))
  114. (m_axisHandler as Axis9NopackHandler).msOld = default;
  115. }
  116. public void DoIdentity()
  117. {
  118. m_axisHandler.DoIdentity();
  119. if (m_controlObj) m_controlObj.localRotation = newRotation;
  120. }
  121. public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
  122. public void CalibrateGyr(bool calibration) { m_axisHandler.CalibrateGyr(calibration); }
  123. public void InitGyr(string record) { m_axisHandler.InitGyr(record); }
  124. public void InitMag(string record) { m_axisHandler.InitMag(record); }
  125. public void ResetGyr() { m_axisHandler.ResetGyr(); }
  126. public void ResetMag() { m_axisHandler.ResetMag(); }
  127. public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
  128. public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
  129. public IEnumerator SaveGyr() { return m_axisHandler.SaveGyr(); }
  130. public IEnumerator SaveMag() { return m_axisHandler.SaveMag(); }
  131. public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
  132. }