InfraredCameraHelper.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using Serenegiant.UVC;
  6. using UnityEngine.UI;
  7. namespace InfraredManager
  8. {
  9. public class InfraredCameraHelper
  10. {
  11. #region 单例
  12. private static InfraredCameraHelper _Instance;
  13. public static InfraredCameraHelper GetInstance()
  14. {
  15. if (_Instance == null) _Instance = new();
  16. return _Instance;
  17. }
  18. #endregion
  19. #region 创建销毁
  20. private GameObject _managerObject;
  21. private ScreenLocate _screenLocate;
  22. public static List<RawImage> InfraredCameraHelperRawImageList = new();
  23. public void Create()
  24. {
  25. if (_managerObject) return;
  26. string prefabName = "WebCameraView";
  27. var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
  28. UnityEngine.Object.DontDestroyOnLoad(o);
  29. o.name = prefabName;
  30. _screenLocate = o.GetComponent<ScreenLocate>();
  31. _screenLocate.InfraredCameraHelper = this;
  32. _managerObject = o;
  33. if (Application.platform == RuntimePlatform.Android) Application.targetFrameRate = 60;
  34. //for (int i = 0; i < InfraredCameraHelperRawImageList.Count; i++)
  35. //{
  36. // //添加目标
  37. // _screenLocate.mUVCDrawer.RenderTargets.Add(InfraredCameraHelperRawImageList[i].gameObject);
  38. //}
  39. //初始化UVCManager
  40. _screenLocate.mUVCManager.onStartUVCManager();
  41. }
  42. public void Dispose()
  43. {
  44. if (_managerObject) UnityEngine.Object.DestroyImmediate(_managerObject);
  45. if (_Instance == this) _Instance = null;
  46. }
  47. #endregion
  48. #region 画面接口
  49. public void onStartPreview()
  50. {
  51. Debug.Log("onStartPreview_screenLocate.mUVCCameraInfo.device:" + _screenLocate.mUVCCameraInfo.device);
  52. _screenLocate.mUVCManager.onStartPreview(_screenLocate.mUVCCameraInfo.device);
  53. }
  54. public void onStopPreview()
  55. {
  56. Debug.Log("onStopPreview_screenLocate.mUVCCameraInfo.device:" + _screenLocate.mUVCCameraInfo.device);
  57. _screenLocate.mUVCManager.onStopPreview(_screenLocate.mUVCCameraInfo.device);
  58. }
  59. /// <summary>
  60. /// 获取摄像机对象CameraInfo
  61. /// </summary>
  62. public UVCManager.CameraInfo GetUVCCameraInfo()
  63. {
  64. return _screenLocate.mUVCCameraInfo;
  65. }
  66. /// <summary>
  67. /// 获取相机画面贴图
  68. /// </summary>
  69. public Texture GetCameraTexture()
  70. {
  71. return _screenLocate.getUVCTexture; //_screenLocate.rawImage.texture;
  72. }
  73. /// <summary>
  74. /// 获取相机画面材质
  75. /// </summary>
  76. public Material GetCameraMaterial()
  77. {
  78. return null;//_screenLocate.rawImage.material;
  79. }
  80. /// <summary>
  81. /// 设置亮度(0~10)
  82. /// </summary>
  83. public void SetBrightness(float value)
  84. {
  85. _screenLocate.rawImage.material.SetFloat("_Brightness", value);
  86. }
  87. /// <summary>
  88. /// 获取亮度(0~10)
  89. /// </summary>
  90. public float GetBrightness()
  91. {
  92. return _screenLocate.rawImage.material.GetFloat("_Brightness");
  93. }
  94. /// <summary>
  95. /// 设置饱和度(0~10)
  96. /// </summary>
  97. public void SetSaturation(float value)
  98. {
  99. _screenLocate.rawImage.material.SetFloat("_Saturation", value);
  100. }
  101. /// <summary>
  102. /// 获取饱和度(0~10)
  103. /// </summary>
  104. public float GetSaturation()
  105. {
  106. return _screenLocate.rawImage.material.GetFloat("_Saturation");
  107. }
  108. /// <summary>
  109. /// 设置对比度(0~10)
  110. /// </summary>
  111. public void SetContrast(float value)
  112. {
  113. _screenLocate.rawImage.material.SetFloat("_Contrast", value);
  114. }
  115. /// <summary>
  116. /// 获取对比度(0~10)
  117. /// </summary>
  118. public float GetContrast()
  119. {
  120. return _screenLocate.rawImage.material.GetFloat("_Contrast");
  121. }
  122. /// <summary>
  123. /// 设置相机画面分辨率
  124. /// </summary>
  125. public void SetCameraResolution(int width, int height)
  126. {
  127. _screenLocate.mUVCManager.DefaultWidth = width;
  128. _screenLocate.mUVCManager.DefaultHeight = height;
  129. _screenLocate.mUVCDrawer.DefaultWidth = width;
  130. _screenLocate.mUVCDrawer.DefaultHeight = height;
  131. Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolution,width:" + width + " ,height:" + height);
  132. }
  133. /// <summary>
  134. /// 设置相机画面分辨率
  135. /// </summary>
  136. public void SetCameraResolutionNew(int width, int height)
  137. {
  138. Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolutionNew,width:" + width + " ,height:" + height);
  139. _screenLocate.Resize(width, height);
  140. }
  141. /// <summary>
  142. /// 获取相机画面分辨率
  143. /// </summary>
  144. public Vector2 GetCameraResolution()
  145. {
  146. return new Vector2(
  147. _screenLocate.mUVCDrawer.DefaultWidth,
  148. _screenLocate.mUVCDrawer.DefaultHeight
  149. );
  150. }
  151. #endregion
  152. #region 操作接口
  153. /// <summary>
  154. /// 单点模式开关
  155. /// </summary>
  156. public void SetSinglePoint(bool value)
  157. {
  158. _screenLocate.bSinglePoint = value;
  159. }
  160. /// <summary>
  161. /// 是否为单点模式
  162. /// </summary>
  163. public bool IsSinglePoint()
  164. {
  165. return _screenLocate.bSinglePoint;
  166. }
  167. /// <summary>
  168. /// 设置抖动过滤值
  169. /// </summary>
  170. public void SetShakeFilterValue(float value)
  171. {
  172. _screenLocate.filterDis = value;
  173. }
  174. /// <summary>
  175. /// 获取抖动过滤值
  176. /// </summary>
  177. public float GetShakeFilterValue()
  178. {
  179. return _screenLocate.filterDis;
  180. }
  181. /// <summary>
  182. /// 设置亮度过滤阈值
  183. /// </summary>
  184. public void SetInfraredLocateBrightnessThreshold(float value)
  185. {
  186. _screenLocate.SetInfraredLocateBrightnessThreshold(value);
  187. }
  188. /// <summary>
  189. /// 是否已经定位
  190. /// </summary>
  191. public bool IsScreenLoateOK()
  192. {
  193. return _screenLocate.IsScreenLoateOK();
  194. }
  195. /// <summary>
  196. /// 是否正在手动定位
  197. /// </summary>
  198. public bool IsScreenLocateManualDoing()
  199. {
  200. return _screenLocate.IsScreenLocateManualDoing();
  201. }
  202. /// <summary>
  203. /// 进入手动定位
  204. /// </summary>
  205. /// <returns>相机画面截图</returns>
  206. public Texture2D EnterScreenLocateManual()
  207. {
  208. return _screenLocate.EnterScreenLocateManual();
  209. }
  210. /// <summary>
  211. /// 退出/完成手动定位
  212. /// </summary>
  213. /// <param name="points">定位点(左下、右下、右上、左上)</param>
  214. public void QuitScreenLocateManual(List<Vector2> points)
  215. {
  216. _screenLocate.QuitScreenLocateManual(points);
  217. }
  218. /// <summary>
  219. /// 初始化一次本地的记录点
  220. /// </summary>
  221. public void InitScreenLocateManual() {
  222. //获取本地记录的点
  223. if (ScreenLocate.GetScreenLocateVectorList())
  224. {
  225. Debug.Log("[初始化本地坐标]:"+ _screenLocate.PrintVector2List(ScreenLocate.quadUnityVectorList));
  226. //使用算法顺序点来设置屏幕四边形,定位点(左下,右下,左上,右上)
  227. _screenLocate.QuadUnityVectorListToScreenQuad(ScreenLocate.quadUnityVectorList);
  228. _screenLocate.SyncInfraredDemo();
  229. }
  230. }
  231. /// <summary>
  232. /// 进入自动定位
  233. /// </summary>
  234. public void EnterScreenLocateManualAuto()
  235. {
  236. _screenLocate.EnterScreenLocateManualAuto();
  237. }
  238. /// <summary>
  239. /// 修改 Capture ,建议值30
  240. /// </summary>
  241. public void SetCapture(int value)
  242. {
  243. _screenLocate.SetCapture(value);
  244. }
  245. /// <summary>
  246. /// 修改delay,建议值30
  247. /// </summary>
  248. public void SetDelay(int value)
  249. {
  250. _screenLocate.SetDelay(value);
  251. }
  252. #endregion
  253. #region 监听事件
  254. /// <summary>
  255. /// UVC 相机准备事件
  256. /// </summary>
  257. public OnUVCIsReadyEvent OnUVCIsReady;
  258. public delegate void OnUVCIsReadyEvent(UVCManager.CameraInfo camera);
  259. public void InvokeOnUVCIsReady(UVCManager.CameraInfo camera)
  260. {
  261. try
  262. {
  263. OnUVCIsReady?.Invoke(camera);
  264. }
  265. catch (Exception e)
  266. {
  267. Debug.LogError(e);
  268. }
  269. }
  270. /// <summary>
  271. /// 单点更新事件
  272. /// </summary>
  273. public OnPositionUpdateEvent OnPositionUpdate;
  274. public delegate void OnPositionUpdateEvent(Vector2 position);
  275. public void InvokeOnPositionUpdate(Vector2 position)
  276. {
  277. try
  278. {
  279. OnPositionUpdate?.Invoke(position);
  280. }
  281. catch (Exception e)
  282. {
  283. Debug.LogError(e);
  284. }
  285. }
  286. /// <summary>
  287. /// 双点更新事件
  288. /// </summary>
  289. public OnPositionUpdate2Event OnPositionUpdate2;
  290. public delegate void OnPositionUpdate2Event(Vector2 position, int index);
  291. public void InvokeOnPositionUpdate2(Vector2 position, int index)
  292. {
  293. try
  294. {
  295. OnPositionUpdate2?.Invoke(position, index);
  296. }
  297. catch (Exception e)
  298. {
  299. Debug.LogError(e);
  300. }
  301. }
  302. #endregion
  303. }
  304. }