AgreementView.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Networking;
  6. /* 界面-用户协议和隐私政策 */
  7. public class AgreementView : MonoBehaviour
  8. {
  9. public void EnterUserAgreement() {
  10. GetTitleText().text = TextAutoLanguage2.GetTextByKey("agreement_user");
  11. StartCoroutine(GetUserAgreement());
  12. }
  13. public void EnterPrivacyAgreement() {
  14. GetTitleText().text = TextAutoLanguage2.GetTextByKey("agreement_privacy");
  15. StartCoroutine(GetPrivacyAgreement());
  16. }
  17. Text GetTitleText() {
  18. return transform.Find("Title").GetComponent<Text>();
  19. }
  20. Text GetContentText(string id = "") {
  21. return transform.Find("ScrollView/Viewport/Content" + id).GetComponent<Text>();
  22. }
  23. public void Back() {
  24. Destroy(gameObject);
  25. }
  26. //http
  27. IEnumerator GetUserAgreement() {
  28. string url = CommonConfig.businessServerURI + "/app/getUserAgreement" + GetLanguageParam();
  29. UnityWebRequest request = UnityWebRequest.Get(url);
  30. yield return request.SendWebRequest();
  31. if (request.result == UnityWebRequest.Result.Success) {
  32. GetContentText().text = "\n" + request.downloadHandler.text;
  33. }
  34. }
  35. IEnumerator GetPrivacyAgreement() {
  36. string url = CommonConfig.businessServerURI + "/app/getPrivacyAgreement" + GetLanguageParam();
  37. UnityWebRequest request = UnityWebRequest.Get(url);
  38. yield return request.SendWebRequest();
  39. if (request.result == UnityWebRequest.Result.Success) {
  40. GetContentText().text = "\n" + request.downloadHandler.text;
  41. }
  42. }
  43. string GetLanguageParam() {
  44. if (TextAutoLanguage2.GetLanguage() != LanguageEnum.Chinese) return "?language=en";
  45. return "";
  46. }
  47. }