AimHandler.cs 18 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine.UI;
  6. using Newtonsoft.Json;
  7. /* 瞄准处理器 */
  8. public class AimHandler : MonoBehaviour
  9. {
  10. Transform controlObj {
  11. get {
  12. if (CameraToLook.ins) {
  13. return CameraToLook.ins.transform;
  14. }
  15. return null;
  16. }
  17. }
  18. [SerializeField] Button SetIdentityButton;
  19. [SerializeField] Button MagCalibrationButton;
  20. [SerializeField] Button GyrCalibrationButton;
  21. [SerializeField] Text MagScaleText;
  22. [SerializeField] Text GyrScaleText;
  23. //椭圆对象
  24. [SerializeField] Ellipse ellipseScript;
  25. [SerializeField] GameObject AccObj;
  26. [SerializeField] GameObject MagObj;
  27. [SerializeField] GameObject AccMesh;
  28. [SerializeField] GameObject GryMesh;
  29. [SerializeField] GameObject MagMesh;
  30. [SerializeField] GameObject AMesh;
  31. [SerializeField] Transform DebugTexts;
  32. [SerializeField] Transform DrawImage;
  33. long TimeGap = default;
  34. Vector3 Acc = default;
  35. Vector3 Gyr = default;
  36. Vector3 Mag = default;
  37. o09Axis _9Axis = new o09Axis();
  38. Vector3 cMaxVector = new Vector3(0,0,0);
  39. Vector3 cMinVector = new Vector3(0, 0, 0);
  40. public o0MagneticCalibraterEllipsoidFitting MagCalibrater;
  41. o0GyrCalibrater GyrCalibrater;
  42. //陀螺仪校准进度记录
  43. [NonSerialized] public int gyrCalibrateCompleteCount = 0;
  44. [NonSerialized] public int gyrCalibrateTotalCount = 300;
  45. [NonSerialized] public long msOld = 0;
  46. public static AimHandler ins;
  47. void Start()
  48. {
  49. ins = this;
  50. BluetoothDispatcher.aim = OnDataReceived;
  51. //初始化
  52. _9Axis.LoadIdentity();
  53. _9Axis.AccMesh = AccMesh;
  54. _9Axis.GryMesh = GryMesh;
  55. _9Axis.MagMesh = MagMesh;
  56. for (var i = 0; i < 9; ++i)
  57. {
  58. _9Axis.Tester.Add(DrawImage.Find(i.ToString()).gameObject.AddComponent<o0UIRawImageTester>());
  59. }
  60. for (var i = 0; i < 15; ++i)
  61. {
  62. _9Axis.TextTester.Add(DebugTexts.transform.Find("Text" + i.ToString()).gameObject.GetComponent<Text>());
  63. }
  64. if (SetIdentityButton)
  65. {
  66. SetIdentityButton.onClick.AddListener(DoIdentity);
  67. }
  68. try
  69. {
  70. string magDataStr = PlayerPrefs.GetString("o0MagneticCalibrater");
  71. MagCalibrater = JsonConvert.DeserializeObject<o0MagneticCalibraterEllipsoidFitting>(magDataStr);
  72. }
  73. catch(Exception)
  74. {
  75. MagCalibrater = null;
  76. }
  77. if (MagCalibrater == null)
  78. {
  79. MagCalibrater = new o0MagneticCalibraterEllipsoidFitting();
  80. }
  81. if (MagCalibrationButton)
  82. {
  83. MagCalibrationButton.onClick.AddListener(delegate {
  84. CalibrateMag(!MagCalibrater.Calibration);
  85. });
  86. }
  87. try {
  88. string gyrDataStr = PlayerPrefs.GetString("o0GyrCalibrater");
  89. GyrCalibrater = JsonConvert.DeserializeObject<o0GyrCalibrater>(gyrDataStr);
  90. if (GyrCalibrater._Average != Vector3.zero) GyrScaleText.text = "已校准";
  91. } catch(Exception) {
  92. GyrCalibrater = null;
  93. }
  94. if (GyrCalibrater == null)
  95. {
  96. GyrCalibrater = new o0GyrCalibrater();
  97. }
  98. if (GyrCalibrationButton)
  99. {
  100. GyrCalibrationButton.onClick.AddListener(delegate() {
  101. CalibrateGyr(!GyrCalibrater.Calibration);
  102. });
  103. }
  104. }
  105. public void CalibrateGyr(bool calibration) {
  106. try {
  107. GyrCalibrater.Calibration = calibration;
  108. if (calibration)
  109. {
  110. GyrCalibrationButton.GetComponentInChildren<Text>().text = "停止陀螺仪校准";
  111. }
  112. else
  113. {
  114. GyrCalibrationButton.GetComponentInChildren<Text>().text = "开始陀螺仪校准";
  115. PlayerPrefs.SetString("o0GyrCalibrater", JsonConvert.SerializeObject(GyrCalibrater));
  116. }
  117. } catch (Exception e) { Debug.LogError(e.Message); }
  118. }
  119. [NonSerialized] public bool isCalibrateMagPerfect = false;
  120. public void CalibrateMag(bool calibration) {
  121. try {
  122. if (calibration)
  123. {
  124. PointCorrector.ins = new PointCorrector(this.ellipseScript, this.MagCalibrater);
  125. MagCalibrater.Calibration = calibration;
  126. MagCalibrationButton.GetComponentInChildren<Text>().text = "停止地磁计校准";
  127. this.cMaxVector = new Vector3(float.MinValue, float.MinValue, float.MinValue);
  128. this.cMinVector = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
  129. this.ellipseScript.ellipseTran.gameObject.SetActive(false);
  130. }
  131. else
  132. {
  133. PointCorrector.ins = null;
  134. List<Vector3> list = MagCalibrater.getRecords();
  135. //停止校准时候,看看数组值
  136. float maxDistance = 0f,ratio = 1f;
  137. Vector3 maxVector3 = new Vector3(0,0,0);
  138. List<Vector3> endRecords = new List<Vector3>();
  139. foreach (Vector3 i in list)
  140. {
  141. Vector3 v = i - MagCalibrater._Center;
  142. if (Math.Abs(v.magnitude) > maxDistance)
  143. {
  144. maxVector3 = v;
  145. maxDistance = Math.Abs(v.magnitude);
  146. if(Math.Abs(v.magnitude) < Math.Abs(MagCalibrater._Radius.magnitude))
  147. ratio = Math.Abs(v.magnitude) / Math.Abs(MagCalibrater._Radius.magnitude);
  148. else
  149. ratio = Math.Abs(MagCalibrater._Radius.magnitude) / Math.Abs(v.magnitude);
  150. }
  151. }
  152. Debug.LogWarning(maxDistance + " == " + Math.Abs(MagCalibrater._Radius.magnitude) + " == " + MagCalibrater._Radius + " = " + maxVector3);
  153. //如果比例效果不理想。可以设置为ratio=0.5f
  154. foreach (Vector3 i in list)
  155. {
  156. //- MagCalibrater._Center
  157. Vector3 v = i ;
  158. v *= ratio;
  159. if(endRecords.Count>3000)
  160. {
  161. endRecords.RemoveAt(0);
  162. }
  163. endRecords.Add(v);
  164. }
  165. this.ellipseScript.ClearAndUpdatePointArray();
  166. // this.ellipseScript.DrawPointCloud(endRecords);
  167. MagCalibrater.Calibration = calibration;
  168. this.ellipseScript.ellipseTran.gameObject.SetActive(true);
  169. //绘制椭圆形
  170. if (MagCalibrater._Radius != this.ellipseScript.ellipseTran.localScale)
  171. {
  172. this.ellipseScript.setEllipseLocalScaleAndCenter(MagCalibrater._Radius, MagCalibrater._Center * ratio);
  173. //设置绘制图像相机的对应位置
  174. this.ellipseScript.setCameraPos(MagCalibrater._Center * ratio);
  175. this.ellipseScript.setCameraSize(MagCalibrater._Radius);
  176. }
  177. MagCalibrationButton.GetComponentInChildren<Text>().text = "开始地磁计校准";
  178. PlayerPrefs.SetString("o0MagneticCalibrater", JsonConvert.SerializeObject(MagCalibrater));
  179. #region 看校准是否完美,求Records方差
  180. if (list == null || list.Count == 0) isCalibrateMagPerfect = false;
  181. else
  182. {
  183. double sumV = 0;
  184. double[] listArray = new double[list.Count];
  185. for (int i = 0; i < list.Count; i++)
  186. {
  187. listArray[i] = MagCalibrater.Update(list[i]).magnitude;
  188. sumV += listArray[i];
  189. }
  190. double avarageV = sumV / listArray.Length;
  191. double varianceV = 0;
  192. foreach (double vvv in listArray)
  193. {
  194. varianceV += Math.Pow(vvv - avarageV, 2);
  195. }
  196. varianceV /= listArray.Length;
  197. isCalibrateMagPerfect = varianceV < 0.001;
  198. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate-variance-equal") + varianceV);
  199. }
  200. #endregion
  201. }
  202. } catch (Exception e) { Debug.LogError(e.Message); }
  203. }
  204. //转换读取的数据,无符号->有符号
  205. float TwoByteToFloat(byte b1, byte b2)
  206. {
  207. ushort twoByte = (ushort) (b1 * 256 + b2);
  208. short shortNum = (short) twoByte;
  209. return (float) shortNum;
  210. }
  211. public void OnDataReceived(byte[] bytes)
  212. {
  213. // Debug.Log("瞄准模块数据长度" + bytes.Length);
  214. if (bytes.Length != 27)
  215. {
  216. if (bytes.Length == 2) {
  217. if (bytes[0] == 0x66 && bytes[1] == 0x31) {
  218. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  219. //鼠标居中
  220. SB_EventSystem.ins.MakeMouseToScreenCenter();
  221. //视角回正
  222. DoIdentity();
  223. } else {
  224. AutoResetView.DoIdentity();
  225. }
  226. } else if (bytes[0] == 0x66 && bytes[1] == 0x32) {
  227. if (SB_EventSystem.ins) {
  228. //唤起/隐藏虚拟鼠标
  229. SB_EventSystem.ins.AwakenSimulateMouse();
  230. }
  231. } else if (bytes[1] == 10) {
  232. //显示电量
  233. DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
  234. }
  235. } else if (bytes[0] == 0x5b) {
  236. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  237. //点击鼠标
  238. SB_EventSystem.ins.ClickMouse();
  239. } else {
  240. //红外射击检测
  241. ShootCheck.ins.ShootByInfrared(bytes);
  242. }
  243. }
  244. return;
  245. }
  246. if (DeviceBatteryView.ins) {
  247. DeviceBatteryView.ins.labelTemperature.text = (TwoByteToFloat(bytes[5], bytes[6]) / 100).ToString("#0.00") + "℃";
  248. }
  249. if (bytes[7] == 0 && bytes[8] == 0 && bytes[9] == 0 && bytes[10] == 0 && bytes[11] == 0 && bytes[12] == 0)
  250. return;
  251. if (bytes[19] == 0 && bytes[20] == 0 && bytes[21] == 0 && bytes[22] == 0 && bytes[23] == 0 && bytes[24] == 0)
  252. return;
  253. if (ban9AxisCalculate) //如果箭射出后禁止九轴计算,就缓存最新几帧九轴数据
  254. {
  255. if (cached9AxisFrames.Count < 11)
  256. {
  257. cached9AxisFrames.Enqueue(bytes);
  258. }
  259. else
  260. {
  261. cached9AxisFrames.Dequeue();
  262. cached9AxisFrames.Enqueue(bytes);
  263. }
  264. return;
  265. }
  266. float ax = TwoByteToFloat(bytes[7], bytes[8]);
  267. float ay = TwoByteToFloat(bytes[9], bytes[10]);
  268. float az = TwoByteToFloat(bytes[11], bytes[12]);
  269. float roll = TwoByteToFloat(bytes[13], bytes[14]);
  270. float pitch = TwoByteToFloat(bytes[15], bytes[16]);
  271. float yaw = TwoByteToFloat(bytes[17], bytes[18]);
  272. float x = TwoByteToFloat(bytes[19], bytes[20]);
  273. float y = TwoByteToFloat(bytes[21], bytes[22]);
  274. float z = TwoByteToFloat(bytes[23], bytes[24]);
  275. float mxr = TwoByteToFloat(bytes[20], bytes[19]);
  276. float myr = TwoByteToFloat(bytes[22], bytes[21]);
  277. float mzr = TwoByteToFloat(bytes[24], bytes[23]);
  278. if (CommonConfig.devicePlan == 0) {
  279. Acc = new Vector3(-az, ay, -ax) / 32768 * 16;
  280. Gyr = new Vector3(yaw, -pitch, roll) / 32768 * 2;
  281. Mag = new Vector3(-z, y, x) / 32768 * 256; //旧版
  282. } else if (CommonConfig.devicePlan == 1) {
  283. Acc = new Vector3(ax, ay, az) / 32768 * 16;
  284. Gyr = new Vector3(roll, pitch, yaw) / 32768 * 2;
  285. Mag = new Vector3(z, x, -y) / 32768 * 256;//第一个6+3硬件
  286. } else if (CommonConfig.devicePlan == 2) {
  287. Acc = new Vector3(-az, ax, -ay) / 32768 * 16;
  288. Gyr = new Vector3(-yaw, roll, -pitch) / 32768 * 2;
  289. Mag = new Vector3(mzr, mxr, -myr) / 32768 * 256;//第二个6+3硬件
  290. }
  291. AccObj.transform.GetChild(0).localPosition = Acc;
  292. Gyr = GyrCalibrater.Update(Gyr);
  293. if (GyrCalibrater.Calibration)
  294. {
  295. if (gyrCalibrateCompleteCount < gyrCalibrateTotalCount) {
  296. gyrCalibrateCompleteCount++;
  297. }
  298. }
  299. if (GyrScaleText && GyrCalibrater.Calibration)
  300. {
  301. GyrScaleText.text = "" + (_9Axis.getGyrOld() * 1000000).ToString();
  302. }
  303. if(Mag.x > -128 && Mag.y > -128 && Mag.z > -128 && Mag.x < 128 && Mag.y < 128 && Mag.z < 128)
  304. {
  305. //绘制地磁计点
  306. if (MagCalibrater.Calibration)
  307. {
  308. this.ellipseScript.AddAndUpdatePointArray(Mag);
  309. if (Mag.x > cMaxVector.x) cMaxVector.x = Mag.x;
  310. if (Mag.y > cMaxVector.y) cMaxVector.y = Mag.y;
  311. if (Mag.z > cMaxVector.z) cMaxVector.z = Mag.z;
  312. if (Mag.x < cMinVector.x) cMinVector.x = Mag.x;
  313. if (Mag.y < cMinVector.y) cMinVector.y = Mag.y;
  314. if (Mag.z < cMinVector.z) cMinVector.z = Mag.z;
  315. Vector3 centerPoint = (this.cMaxVector + this.cMinVector) / 2;
  316. //设置绘制图像相机的对应位置
  317. this.ellipseScript.setCameraPos(centerPoint);
  318. this.ellipseScript.setCameraSize(this.cMaxVector - this.cMinVector);
  319. PointCorrector.ins?.Update(centerPoint);
  320. }
  321. Mag = MagCalibrater.Update(Mag);
  322. if (MagScaleText)
  323. {
  324. MagScaleText.text = MagCalibrater._Radius.ToString();
  325. }
  326. }
  327. MagObj.transform.GetChild(0).localPosition = Mag;
  328. var ms = (((long)bytes[1]) *60 + bytes[2])*1000 + (long)TwoByteToFloat(bytes[3], bytes[4]);
  329. if(msOld == default)
  330. {
  331. msOld = ms;
  332. return;
  333. }
  334. TimeGap = ms - msOld;
  335. msOld = ms;
  336. GapMs = TimeGap;
  337. gyr0o = UnityVectorTo0o(Gyr);
  338. acc0o = UnityVectorTo0o(Acc);
  339. mag0o = UnityVectorTo0o(Mag);
  340. distanceToAxis.Update(gyr0o, acc0o, mag0o, GapMs);
  341. acc0o = distanceToAxis.AccCorrection(gyr0o, acc0o, GapMs);/**///轴心偏离矫正
  342. Acc = o0VectorToUnity(acc0o);
  343. var GyrOperator = new Quaternion();
  344. GyrOperator.eulerAngles = Gyr * TimeGap;
  345. GryMesh.transform.localRotation *= GyrOperator;
  346. AMesh.transform.localRotation = newRotation = _9Axis.update(Acc * 10, Gyr, Mag, TimeGap);
  347. if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
  348. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  349. SB_EventSystem.ins.MoveSimulateMouse(newRotation);
  350. }
  351. }
  352. o0.Bow.DistanceToAxis distanceToAxis = new o0.Bow.DistanceToAxis();
  353. double GapMs;
  354. o0.Geometry.Vector<double> gyr0o;
  355. o0.Geometry.Vector<double> acc0o;
  356. o0.Geometry.Vector<double> mag0o;
  357. o0.Geometry.Vector<double> UnityVectorTo0o(Vector3 src) {
  358. return new o0.Geometry.Vector<double>(double.Parse(src.x.ToString()), double.Parse(src.y.ToString()), double.Parse(src.z.ToString()));
  359. }
  360. Vector3 o0VectorToUnity(o0.Geometry.Vector<double> src) {
  361. return new Vector3(float.Parse(src.x.ToString()), float.Parse(src.y.ToString()), float.Parse(src.z.ToString()));
  362. }
  363. [NonSerialized] public bool lerpForRotation = true;
  364. [NonSerialized] public float lerpTimeRate = 7;
  365. public void Update()
  366. {
  367. if (controlObj && !ban9AxisCalculate)
  368. {
  369. if (lerpForRotation)
  370. {
  371. controlObj.localRotation = Quaternion.Lerp(controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
  372. }
  373. else
  374. {
  375. controlObj.localRotation = newRotation;
  376. }
  377. }
  378. }
  379. private bool ban9AxisCalculate = false;
  380. private Queue<byte[]> cached9AxisFrames = new Queue<byte[]>();
  381. public void Ban9AxisCalculate(bool ban) {
  382. ban9AxisCalculate = ban;
  383. if (!ban) {
  384. msOld = default;
  385. try
  386. {
  387. if (StatesBackDebug.ins) _9Axis.DeleteStatesFromTail(StatesBackDebug.ins.val);
  388. }
  389. catch (Exception) { }
  390. //恢复九轴计算时,把缓存的最新几帧计算了
  391. bool isFirstFrame = true;
  392. while (cached9AxisFrames.Count > 0)
  393. {
  394. try
  395. {
  396. OnDataReceived(cached9AxisFrames.Dequeue());
  397. //最初的一帧是用来顶掉msOld的,不会进state数组,因此不需要设置方差
  398. if (!isFirstFrame) {
  399. _9Axis.SetAccMagVariance(10000);
  400. }
  401. isFirstFrame = false;
  402. }
  403. catch (Exception) { }
  404. }
  405. //立马应用到控制物体中
  406. if (controlObj) controlObj.localRotation = newRotation;
  407. }
  408. }
  409. Quaternion newRotation = Quaternion.identity;
  410. public void DoIdentity()
  411. {
  412. _9Axis.SetIdentityAndSave();
  413. Quaternion qua = _9Axis.getLastState().Qua;
  414. newRotation = qua;
  415. if (controlObj) controlObj.localRotation = qua;
  416. }
  417. }