HomeView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. using System;
  7. using Newtonsoft.Json;
  8. using Newtonsoft.Json.Linq;
  9. /* 主界面 */
  10. public class HomeView : JCUnityLib.ViewBase
  11. {
  12. [SerializeField] Image myAvatarSprite;
  13. [SerializeField] Text nickNameText;
  14. [SerializeField] GameObject[] genders;
  15. [SerializeField] GameObject btnConnectBow;
  16. [SerializeField] Text gameVersion;
  17. [SerializeField] GameObject friendBarTipTop;
  18. [SerializeField] GameObject friendBarTipBottom;
  19. public static HomeView ins;
  20. void Awake() {
  21. gameVersion.text = "V" + Application.version;
  22. if (CommonConfig.needToExamine) {
  23. transform.Find("LeftPanel/Item (1)").gameObject.SetActive(false);
  24. transform.Find("RightPanel/Item/Text").GetComponent<TextAutoLanguage>().SetText(1234562);
  25. transform.Find("RightPanel/Item (1)/Text").GetComponent<TextAutoLanguage>().SetText(1234563);
  26. transform.Find("RightPanel/Item (3)").gameObject.SetActive(false);
  27. }
  28. }
  29. void Start()
  30. {
  31. ins = this;
  32. transform.SetSiblingIndex(0); //放在ui最底层
  33. BluetoothHolder.Init();
  34. AudioMgr.Init();
  35. TopBarView.NeedShowIt(this);
  36. if (ShootCheck.ins) ShootCheck.ins.AdjustNormalOrHightMode();
  37. if (LoginMgr.myUserInfo.id > 0) {
  38. RenderNameOrGender();
  39. RenderMyAvatarSprite();
  40. RenderDeviceNames();
  41. }
  42. StartCoroutine(RefreshFriendBar());
  43. }
  44. void OnDestroy()
  45. {
  46. if (ins == this) ins = null;
  47. TopBarView.DontNeedShowIt(this);
  48. }
  49. void Update() {
  50. UpdateCheckRenderFriendTip();
  51. UpdateBtnForConnect();
  52. }
  53. BluetoothStatusEnum bowStatus;
  54. void UpdateBtnForConnect() {
  55. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  56. bowStatus = BluetoothAim.ins.status;
  57. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  58. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  59. btnConnectBow.GetComponentInChildren<Text>().color = color;
  60. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  61. }
  62. }
  63. public static bool ShowProminentBeforeConnectBLE(Action onAgree = null)
  64. {
  65. if (SceneManager.GetActiveScene().name.Equals("HeartRateBand")) return false;
  66. if (PlayerPrefs.GetInt("Location-Prominent", 0) == 0) {
  67. ModalView m = ModalView.Show();
  68. string pName = Application.productName;
  69. m.textKey = "Model_Location-Prominent";
  70. m.onAgreeTextKey = "common_next";
  71. m.onRejectTextKey = "common_cancel";
  72. m.textFormatArgs = new object[] {pName};
  73. m.onAgree = () => {
  74. PlayerPrefs.SetInt("Location-Prominent", 1);
  75. try {
  76. onAgree?.Invoke();
  77. } catch (System.Exception e) {
  78. Debug.LogError(e.Message + "\n" + e.StackTrace);
  79. }
  80. };
  81. return true;
  82. }
  83. return false;
  84. }
  85. public void OnClick_ConnectBLE() {
  86. if (ShowProminentBeforeConnectBLE()) return;
  87. BluetoothAim.ins.DoConnect();
  88. }
  89. public void OnClick_ShowDeviceView() {
  90. AudioMgr.ins.PlayBtn();
  91. ViewMgr.Instance.ShowView<DeviceView>();
  92. }
  93. public void RenderNameOrGender() {
  94. nickNameText.text = LoginMgr.myUserInfo.nickname;
  95. genders[LoginMgr.myUserInfo.gender == 2 ? 1 : 0].SetActive(true);
  96. genders[LoginMgr.myUserInfo.gender == 2 ? 0 : 1].SetActive(false);
  97. LayoutRebuilder.ForceRebuildLayoutImmediate(nickNameText.transform.parent.GetComponent<RectTransform>());
  98. }
  99. public void RenderMyAvatarSprite() {
  100. RoleMgr.SetAvatarToImage(myAvatarSprite, LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl);
  101. }
  102. public void RenderDeviceNames()
  103. {
  104. try {
  105. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  106. // this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  107. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(200000);
  108. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  109. } catch (System.Exception) {}
  110. }
  111. public Action action_OnClickStartGame;
  112. public void GoTo(string target) {
  113. AudioMgr.ins.PlayBtn();
  114. switch (target)
  115. {
  116. case "开始游戏":
  117. if (CommonConfig.isReleaseVersion && !BluetoothStatus.IsAllConnected()) {
  118. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  119. return;
  120. }
  121. ViewMgr.Instance.ShowView<GameStartView>();
  122. action_OnClickStartGame?.Invoke();
  123. break;
  124. case "联机游戏":
  125. if (CommonConfig.isReleaseVersion && !BluetoothStatus.IsAllConnected()) {
  126. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  127. return;
  128. }
  129. GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  130. ViewMgr.Instance.ShowView<PKGameOptionView>();
  131. break;
  132. case "我的":
  133. ViewMgr.Instance.ShowView<MeView>();
  134. break;
  135. default:
  136. break;
  137. }
  138. }
  139. /* FriendBar */
  140. GameObject friendItemPrefab = null;
  141. Transform friendBarContent = null;
  142. IEnumerator RefreshFriendBar() {
  143. if (friendItemPrefab == null) {
  144. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  145. Destroy(friendItemPrefab.GetComponent<Image>());
  146. friendItemPrefab.SetActive(false);
  147. }
  148. if (friendBarContent == null) {
  149. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  150. }
  151. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  152. yield return null;
  153. }
  154. Action<JArray> cb = RenderFriendList;
  155. UserPlayer.ins.call("friendComp.getMyFriends", null, cb);
  156. }
  157. public void RenderFriendList(JArray list) {
  158. if (flag_SwapFriendAndRank != 0) return;
  159. for (int i = 1; i < friendBarContent.childCount; i++) {
  160. Destroy(friendBarContent.GetChild(i).gameObject);
  161. }
  162. if (list.Count > 0) {
  163. Color outColor;
  164. foreach (var itemInfo in list) {
  165. int friendID = itemInfo.Value<int>("friendID");
  166. int avatarID = itemInfo.Value<int>("avatarID");
  167. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  168. string nickname = itemInfo.Value<string>("nickname");
  169. bool online = itemInfo.Value<bool>("online");
  170. long offlineTime = itemInfo.Value<long>("offlineTime");
  171. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  172. o.SetActive(true);
  173. o.name = friendID.ToString();
  174. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  175. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  176. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  177. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  178. TimeUtil.SetOfflineTimeTextKey(offlineTime, online, timeTip);
  179. if (online) {
  180. ColorUtility.TryParseHtmlString("#12B525", out outColor);
  181. } else {
  182. ColorUtility.TryParseHtmlString("#A8B2BD", out outColor);
  183. }
  184. timeTip.GetComponent<Text>().color = outColor;
  185. }
  186. }
  187. }
  188. IEnumerator RefreshFriendRankBar() {
  189. if (friendItemPrefab == null) {
  190. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  191. Destroy(friendItemPrefab.GetComponent<Image>());
  192. friendItemPrefab.SetActive(false);
  193. }
  194. if (friendBarContent == null) {
  195. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  196. }
  197. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  198. yield return null;
  199. }
  200. Action<JArray> cb = RenderFriendRankList;
  201. UserPlayer.ins.call("rankComp.getFriendRankList", null, cb);
  202. }
  203. void RenderFriendRankList(JArray list) {
  204. if (flag_SwapFriendAndRank != 1) return;
  205. for (int i = 1; i < friendBarContent.childCount; i++) {
  206. Destroy(friendBarContent.GetChild(i).gameObject);
  207. }
  208. if (list.Count > 0) {
  209. foreach (var itemInfo in list) {
  210. int userID = itemInfo.Value<int>("id");
  211. int avatarID = itemInfo.Value<int>("avatarID");
  212. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  213. string nickname = itemInfo.Value<string>("nickname");
  214. bool online = itemInfo.Value<bool>("online");
  215. long offlineTime = itemInfo.Value<long>("offlineTime");
  216. int rankNum = itemInfo.Value<int>("rankNum");
  217. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  218. o.SetActive(true);
  219. o.name = userID.ToString();
  220. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  221. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  222. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  223. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  224. Action<Text> onApplyToNext = (t) => {
  225. if (TextAutoLanguage2.GetLanguage() == 0) {
  226. t.text = $"第{rankNum}名";
  227. } else {
  228. string str = rankNum.ToString();
  229. if (str.EndsWith("1")) t.text = $"{rankNum}st";
  230. else if (str.EndsWith("2")) t.text = $"{rankNum}nd";
  231. else if (str.EndsWith("3")) t.text = $"{rankNum}rd";
  232. else t.text = $"{rankNum}th";
  233. }
  234. Color outColor;
  235. if (rankNum == 1) ColorUtility.TryParseHtmlString("#F0E68C", out outColor);
  236. else if (rankNum == 2) ColorUtility.TryParseHtmlString("#E0FFFF", out outColor);
  237. else if (rankNum == 3) ColorUtility.TryParseHtmlString("#CD8162", out outColor);
  238. else ColorUtility.TryParseHtmlString("#EEE5DE", out outColor);
  239. t.color = outColor;
  240. };
  241. timeTip.onApplyToNext += onApplyToNext;
  242. }
  243. }
  244. }
  245. int flag_SwapFriendAndRank = 0;
  246. public void OnClick_SwapFriendAndRank() {
  247. AudioMgr.ins.PlayBtn();
  248. if (flag_SwapFriendAndRank == 0) {
  249. flag_SwapFriendAndRank = 1;
  250. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("rank_title");
  251. } else if (flag_SwapFriendAndRank == 1) {
  252. flag_SwapFriendAndRank = 0;
  253. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("friend_title");
  254. }
  255. RefreshFriendBarAccordingCurrentBar();
  256. }
  257. //根据栏目类型,调用对应的接口请求
  258. public void RefreshFriendBarAccordingCurrentBar()
  259. {
  260. if (flag_SwapFriendAndRank == 0)
  261. StartCoroutine(RefreshFriendBar());
  262. else if (flag_SwapFriendAndRank == 1)
  263. StartCoroutine(RefreshFriendRankBar());
  264. }
  265. public void OnClick_ShowDetail() {
  266. AudioMgr.ins.PlayBtn();
  267. if (flag_SwapFriendAndRank == 0) {
  268. ViewMgr.Instance.ShowView<FriendView>();
  269. } else if (flag_SwapFriendAndRank == 1) {
  270. ViewMgr.Instance.ShowView<RankView>();
  271. }
  272. }
  273. //检测是否需要提示有人加我好友
  274. bool _old_hasFriendRequest = false;
  275. int _old_flag_SwapFriendAndRank = 0;
  276. void UpdateCheckRenderFriendTip()
  277. {
  278. if (UserPlayer.ins == null) return;
  279. if (
  280. UserPlayer.ins.tempData.hasFriendRequest == _old_hasFriendRequest &&
  281. flag_SwapFriendAndRank == _old_flag_SwapFriendAndRank
  282. ) return;
  283. _old_hasFriendRequest = UserPlayer.ins.tempData.hasFriendRequest;
  284. _old_flag_SwapFriendAndRank = flag_SwapFriendAndRank;
  285. friendBarTipTop.SetActive(
  286. flag_SwapFriendAndRank == 1 &&
  287. UserPlayer.ins.tempData.hasFriendRequest);
  288. friendBarTipBottom.SetActive(
  289. flag_SwapFriendAndRank == 0 &&
  290. UserPlayer.ins.tempData.hasFriendRequest);
  291. }
  292. }