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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ShopView : MonoBehaviour
- {
- [SerializeField] Sprite[] optionSprites;
- [SerializeField] GameObject options;
- void Start() {
- InitOptions();
- }
- void InitOptions() {
- for (int i = 0; i < this.options.transform.childCount; i++) {
- int index = i;
- Button button = this.options.transform.GetChild(i).gameObject.AddComponent<Button>();
- button.onClick.AddListener(delegate() {
- this.SelectOption(index);
- });
- }
- SelectOption(1);
- }
- void SelectOption(int index) {
- for (int i = 0; i < this.options.transform.childCount; i++) {
- this.options.transform.GetChild(i).GetComponent<Image>().sprite = this.optionSprites[0];
- }
- this.options.transform.GetChild(index).GetComponent<Image>().sprite = this.optionSprites[1];
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- }
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