DeviceCalibrateView.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. }
  27. void Awake() {
  28. try {
  29. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  30. } catch (System.Exception e) { Debug.LogError(e.Message); }
  31. }
  32. void Start()
  33. {
  34. BluetoothHolder.ins.ShowMagEllipse(this);
  35. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  36. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  37. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  38. magReset.GetComponent<Button>().onClick.AddListener(() => {
  39. ResetCalibrateMagTimeout();
  40. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  41. PlayerPrefs.DeleteKey("new_mag_record");
  42. });
  43. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  44. guideIndex--;
  45. RefreshPage();
  46. });
  47. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  48. guideIndex++;
  49. RefreshPage();
  50. });
  51. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  52. Destroy(this.gameObject);
  53. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  54. GameMgr.ins.FinishDeviceCalibrateGuide();
  55. }
  56. });
  57. if (guide) { //看看哪项没校准,就引导校准
  58. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  59. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  60. guideList.Add(DeviceCalibrateItem.Gyr);
  61. }
  62. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  63. guideList.Add(DeviceCalibrateItem.Mag);
  64. }
  65. deviceCalibrateItemForGuide = guideList.ToArray();
  66. if (deviceCalibrateItemForGuide.Length == 0) {
  67. guideIndex = -1;
  68. btnFinish.GetComponent<Button>().onClick.Invoke();
  69. return;
  70. }
  71. }
  72. RefreshPage();
  73. }
  74. void OnDestroy()
  75. {
  76. try {
  77. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  78. } catch (System.Exception e) { Debug.LogError(e.Message); }
  79. BluetoothHolder.ins.HideMagEllipse(this);
  80. // if (gyrCalibrating) {
  81. // AimHandler.ins.CalibrateGyr(false);
  82. // }
  83. // if (magCalibrating) {
  84. // AimHandler.ins.CalibrateMag(false);
  85. // }
  86. }
  87. bool canUpdateGyrCalibrateProgress = false;
  88. float calibrateMagStartTime = 0; //地磁校准开始时刻
  89. bool calibrateMagTimeoutTipShowed = false; //地磁校准超时后,是否已提示
  90. void Update()
  91. {
  92. if (canUpdateGyrCalibrateProgress) {
  93. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  94. progressGyrCalibrate.text = progress + "%";
  95. if (progress >= 100) {
  96. FinishGyrCalibrate();
  97. }
  98. }
  99. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  100. if (!AimHandler.ins.MagCalibrater.Complete) {
  101. tipMag1.SetActive(true);
  102. tipMag2.SetActive(false);
  103. magReset.SetActive(true);
  104. if ( //地磁校准超时提示
  105. !calibrateMagTimeoutTipShowed &&
  106. Time.realtimeSinceStartup - calibrateMagStartTime > 20
  107. ) {
  108. calibrateMagTimeoutTipShowed = true;
  109. PopupMgr.ins.ShowTipTop("存在磁场干扰,请远离电子设备后点击重新校准!");
  110. }
  111. } else {
  112. tipMag1.SetActive(false);
  113. tipMag2.SetActive(true);
  114. magReset.SetActive(true);
  115. }
  116. }
  117. }
  118. [SerializeField] GameObject tipMag1;
  119. [SerializeField] GameObject tipMag2;
  120. [SerializeField] GameObject magReset;
  121. void RefreshPage() {
  122. if (guide) {
  123. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  124. if (deviceCalibrateItemForGuide.Length == 1) {
  125. btnBack.gameObject.SetActive(false);
  126. btnNext.gameObject.SetActive(false);
  127. btnFinish.gameObject.SetActive(true);
  128. } else {
  129. if (guideIndex == 0) {
  130. btnBack.gameObject.SetActive(false);
  131. btnNext.gameObject.SetActive(true);
  132. btnFinish.gameObject.SetActive(false);
  133. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  134. btnBack.gameObject.SetActive(true);
  135. btnNext.gameObject.SetActive(false);
  136. btnFinish.gameObject.SetActive(true);
  137. } else {
  138. btnBack.gameObject.SetActive(true);
  139. btnNext.gameObject.SetActive(true);
  140. btnFinish.gameObject.SetActive(false);
  141. }
  142. }
  143. } else {
  144. btnBack.gameObject.SetActive(false);
  145. btnNext.gameObject.SetActive(false);
  146. btnFinish.gameObject.SetActive(true);
  147. }
  148. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  149. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  150. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  151. OnRefreshPage();
  152. }
  153. void OnRefreshPage() {
  154. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  155. ResetCalibrateMagTimeout();
  156. }
  157. }
  158. //重置地磁校准超时检测
  159. void ResetCalibrateMagTimeout() {
  160. calibrateMagStartTime = Time.realtimeSinceStartup;
  161. calibrateMagTimeoutTipShowed = false;
  162. }
  163. // ------ 陀螺仪校准 ------
  164. bool gyrCalibrating = false;
  165. void ClickGyrCalibrate()
  166. {
  167. //Logic
  168. gyrCalibrating = !gyrCalibrating;
  169. interactableAllSkipBtns(!gyrCalibrating);
  170. if (gyrCalibrating) {
  171. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  172. canUpdateGyrCalibrateProgress = true;
  173. } else {
  174. canUpdateGyrCalibrateProgress = false;
  175. }
  176. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  177. //UI
  178. Button btn = btnGyrCalibrate.GetComponent<Button>();
  179. if (gyrCalibrating) {
  180. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  181. btn.GetComponentInChildren<Text>().color = Color.red;
  182. } else {
  183. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  184. Color outColor;
  185. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  186. btn.GetComponentInChildren<Text>().color = outColor;
  187. }
  188. }
  189. void FinishGyrCalibrate()
  190. {
  191. //Logic
  192. gyrCalibrating = false;
  193. interactableAllSkipBtns(true);
  194. canUpdateGyrCalibrateProgress = false;
  195. AimHandler.ins.CalibrateGyr(false);
  196. //UI
  197. Button btn = btnGyrCalibrate.GetComponent<Button>();
  198. if (guide) {
  199. btn.enabled = false;
  200. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  201. btn.GetComponentInChildren<Text>().color = Color.gray;
  202. } else {
  203. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  204. Color outColor;
  205. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  206. btn.GetComponentInChildren<Text>().color = outColor;
  207. }
  208. }
  209. // ------ 地磁计校准 ------
  210. bool magCalibrating = false;
  211. void ClickMagCalibrate()
  212. {
  213. Button btn = btnMagCalibrate.GetComponent<Button>();
  214. magCalibrating = !magCalibrating;
  215. interactableAllSkipBtns(!magCalibrating);
  216. if (magCalibrating) {
  217. activeMagTipFail(false);
  218. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  219. btn.GetComponentInChildren<Text>().color = Color.red;
  220. AimHandler.ins.CalibrateMag(true);
  221. } else {
  222. AimHandler.ins.CalibrateMag(false);
  223. //检测校准完成时的圆是否理想
  224. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  225. //bool circleIsOk = true;
  226. // if (AimHandler.ins) {
  227. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  228. // if (radius.Equals(Vector3.zero)) {
  229. // circleIsOk = false;
  230. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  231. // circleIsOk = false;
  232. // } else if (
  233. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  234. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  235. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  236. // ) {
  237. // circleIsOk = false;
  238. // }
  239. // }
  240. //提示校准效果不理想
  241. if (!circleIsOk) activeMagTipFail(true);
  242. //调整校准按钮
  243. if (guide && circleIsOk) {
  244. //关闭按钮
  245. btn.enabled = false;
  246. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  247. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  248. btn.GetComponentInChildren<Text>().color = Color.gray;
  249. } else {
  250. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  251. Color outColor;
  252. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  253. btn.GetComponentInChildren<Text>().color = outColor;
  254. }
  255. }
  256. }
  257. private void activeMagTipFail(bool value) {
  258. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  259. if (tipFail_T.gameObject) {
  260. tipFail_T.gameObject.SetActive(value);
  261. }
  262. }
  263. // ------ 视角归位 ------
  264. void ClickIdentityCalibrate() {
  265. AimHandler.ins.DoIdentity();
  266. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  267. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  268. btn.GetComponentInChildren<Text>().color = Color.gray;
  269. btn.enabled = false;
  270. }
  271. //设置所有跳转按钮是否可交互
  272. private void interactableAllSkipBtns(bool value) {
  273. this.btnBack.interactable = value;
  274. this.btnNext.interactable = value;
  275. this.btnFinish.interactable = value;
  276. }
  277. }
  278. public enum DeviceCalibrateItem
  279. {
  280. Guide, Gyr, Mag, Identity
  281. }