PKMatchingView.cs 3.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. public class PKMatchingView : MonoBehaviour
  8. {
  9. [SerializeField] Sprite[] matchHeadBGList;
  10. float waitingTime = 0;
  11. SocketPlayer socketPlayer;
  12. void Awake()
  13. {
  14. }
  15. void Start()
  16. {
  17. Sprite avatar = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  18. string nickname = LoginMgr.myUserInfo.nickname;
  19. RenderPlayerInfo(1, avatar, nickname, true);
  20. RenderPlayerInfo(2, null, "", false);
  21. socketPlayer = new GameObject("SocketPlayer").AddComponent<SocketPlayer>();
  22. socketPlayer.onLoad_ = () => {
  23. socketPlayer.UploadPlayerInfo();
  24. socketPlayer.RandomMatchRoom();
  25. };
  26. socketPlayer.onMatchSuccess = () => {
  27. int otherIndex = (GlobalData.playerIndexInRoom + 1) % 2;
  28. MatchPlayerInfo info = GlobalData.matchPlayerInfos[otherIndex];
  29. (Sprite avatar, string nickname) = RoleMgr.GetRoleInfo(info.avatarID);
  30. nickname = LoginMgr.myUserInfo.nickname;
  31. RenderPlayerInfo(2, avatar, nickname, true);
  32. RenderTip("匹配成功,即将开始游戏!");
  33. HideBtnBack();
  34. PauseWaitingTime();
  35. socketPlayer.AgreeStartGame();
  36. };
  37. socketPlayer.onAgreeStartGame = () => {
  38. DontDestroyOnLoad(socketPlayer);
  39. if (GlobalData.matchRoomType == 0) {
  40. GameMgr.gameType = 9;
  41. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  42. }
  43. };
  44. }
  45. //通过此方法,不需要经过匹配页面进行匹配,可以直接在游戏场景匹配,方便测试
  46. public static void MoniMatchForTestInGameScene(Action onAgreeStartGame) {
  47. SocketPlayer socketPlayer = new GameObject("SocketPlayer").AddComponent<SocketPlayer>();
  48. socketPlayer.onLoad_ = () => {
  49. socketPlayer.UploadPlayerInfo();
  50. socketPlayer.RandomMatchRoom();
  51. };
  52. socketPlayer.onMatchSuccess = () => {
  53. int otherIndex = (GlobalData.playerIndexInRoom + 1) % 2;
  54. MatchPlayerInfo info = GlobalData.matchPlayerInfos[otherIndex];
  55. (Sprite avatar, string nickname) = RoleMgr.GetRoleInfo(info.avatarID);
  56. nickname = LoginMgr.myUserInfo.nickname;
  57. socketPlayer.AgreeStartGame();
  58. };
  59. socketPlayer.onAgreeStartGame = () => {
  60. DontDestroyOnLoad(socketPlayer);
  61. if (onAgreeStartGame != null) onAgreeStartGame();
  62. };
  63. }
  64. void Update() {
  65. if (waitingTime >= 0) {
  66. waitingTime += Time.deltaTime;
  67. this.transform.Find("BoxRight/TimeBG").GetComponentInChildren<Text>().text = TimeUtil.GetTimeStr(waitingTime, false);
  68. }
  69. }
  70. void PauseWaitingTime() {
  71. waitingTime = -1;
  72. }
  73. void RenderPlayerInfo(int playerID, Sprite avatar, string nickname, bool active) {
  74. this.transform.Find($"BoxRight/Player{playerID}/NameBox")
  75. .GetComponentInChildren<Text>().text = active ? nickname : "等待加入";
  76. Transform avatarT = this.transform.Find($"BoxRight/Player{playerID}/MatchHeadBG/Avatar");
  77. avatarT.gameObject.SetActive(active);
  78. avatarT.Find("Sprite").GetComponent<Image>().sprite = avatar;
  79. }
  80. void ChangeMatchHeadBG(int typeIndex) {
  81. Image img = this.transform.Find("BoxRight/Player2/MatchHeadBG").GetComponent<Image>();
  82. img.sprite = matchHeadBGList[typeIndex];
  83. img.GetComponent<Button>().enabled = typeIndex == 1;
  84. }
  85. void RenderTip(string content) {
  86. this.transform.Find("BoxRight/Tip").GetComponentInChildren<Text>().text = content;
  87. }
  88. void HideBtnBack() {
  89. this.transform.Find("Back").gameObject.SetActive(false);
  90. }
  91. public void Back() {
  92. AudioMgr.ins.PlayBtn();
  93. Destroy(this.gameObject);
  94. }
  95. }