HomeView.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. using System;
  7. using Newtonsoft.Json;
  8. using Newtonsoft.Json.Linq;
  9. /* 主界面 */
  10. public class HomeView : JCUnityLib.ViewBase
  11. {
  12. [SerializeField] Image myAvatarSprite;
  13. [SerializeField] Text nickNameText;
  14. [SerializeField] GameObject[] genders;
  15. [SerializeField] GameObject btnConnectBow;
  16. [SerializeField] Text gameVersion;
  17. [SerializeField] GameObject friendBarTipTop;
  18. [SerializeField] GameObject friendBarTipBottom;
  19. public static HomeView ins;
  20. void Awake() {
  21. gameVersion.text = "V" + Application.version;
  22. gameVersion.gameObject.SetActive(false); //隐藏版本号
  23. if (CommonConfig.needToExamine) {
  24. transform.Find("LeftPanel/Item (1)").gameObject.SetActive(false);
  25. transform.Find("RightPanel/Item/Text").GetComponent<TextAutoLanguage>().SetText(1234562);
  26. transform.Find("RightPanel/Item (1)/Text").GetComponent<TextAutoLanguage>().SetText(1234563);
  27. transform.Find("RightPanel/Item (3)").gameObject.SetActive(false);
  28. }
  29. }
  30. void Start()
  31. {
  32. ins = this;
  33. transform.SetSiblingIndex(0); //放在ui最底层
  34. BluetoothHolder.Init();
  35. AudioMgr.Init();
  36. TopBarView.NeedShowIt(this);
  37. if (ShootCheck.ins) ShootCheck.ins.AdjustNormalOrHightMode();
  38. if (LoginMgr.myUserInfo.id > 0 || (CommonConfig.StandaloneMode && UserPlayer.ins != null && UserPlayer.ins.hasGetUserInfo)) {
  39. RenderNameOrGender();
  40. RenderMyAvatarSprite();
  41. RenderDeviceNames();
  42. }
  43. if (CommonConfig.StandaloneMode)
  44. {
  45. transform.Find("FriendBar").gameObject.SetActive(false);
  46. transform.Find("RightPanel/Line (1)").gameObject.SetActive(false);
  47. transform.Find("RightPanel/Item (1)").gameObject.SetActive(false);
  48. }
  49. else StartCoroutine(RefreshFriendBar());
  50. }
  51. void OnDestroy()
  52. {
  53. if (ins == this) ins = null;
  54. TopBarView.DontNeedShowIt(this);
  55. }
  56. void Update() {
  57. UpdateCheckRenderFriendTip();
  58. UpdateBtnForConnect();
  59. }
  60. BluetoothStatusEnum bowStatus;
  61. void UpdateBtnForConnect() {
  62. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  63. bowStatus = BluetoothAim.ins.status;
  64. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  65. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  66. btnConnectBow.GetComponentInChildren<Text>().color = color;
  67. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  68. }
  69. }
  70. public static bool ShowProminentBeforeConnectBLE(Action onAgree = null)
  71. {
  72. if (CommonConfig.StandaloneMode) return false;
  73. if (SceneManager.GetActiveScene().name.Equals("HeartRateBand")) return false;
  74. if (PlayerPrefs.GetInt("Location-Prominent", 0) == 0) {
  75. ModalView m = ModalView.Show();
  76. string pName = Application.productName;
  77. m.textKey = "Model_Location-Prominent";
  78. m.onAgreeTextKey = "common_next";
  79. m.onRejectTextKey = "common_cancel";
  80. m.textFormatArgs = new object[] {pName};
  81. m.onAgree = () => {
  82. PlayerPrefs.SetInt("Location-Prominent", 1);
  83. try {
  84. onAgree?.Invoke();
  85. } catch (System.Exception e) {
  86. Debug.LogError(e.Message + "\n" + e.StackTrace);
  87. }
  88. };
  89. return true;
  90. }
  91. return false;
  92. }
  93. public void OnClick_ConnectBLE() {
  94. if (ShowProminentBeforeConnectBLE()) return;
  95. BluetoothAim.ins.DoConnect();
  96. }
  97. public void OnClick_ShowDeviceView() {
  98. AudioMgr.ins.PlayBtn();
  99. ViewMgr.Instance.ShowView<DeviceView>();
  100. }
  101. public void RenderNameOrGender() {
  102. nickNameText.text = LoginMgr.myUserInfo.nickname;
  103. genders[LoginMgr.myUserInfo.gender == 2 ? 1 : 0].SetActive(true);
  104. genders[LoginMgr.myUserInfo.gender == 2 ? 0 : 1].SetActive(false);
  105. LayoutRebuilder.ForceRebuildLayoutImmediate(nickNameText.transform.parent.GetComponent<RectTransform>());
  106. }
  107. public void RenderMyAvatarSprite() {
  108. RoleMgr.SetAvatarToImage(myAvatarSprite, LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl);
  109. }
  110. public void RenderDeviceNames()
  111. {
  112. try {
  113. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  114. // this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  115. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(200000);
  116. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  117. } catch (System.Exception) {}
  118. }
  119. public Action action_OnClickStartGame;
  120. public void GoTo(string target) {
  121. AudioMgr.ins.PlayBtn();
  122. switch (target)
  123. {
  124. case "开始游戏":
  125. #if !UNITY_EDITOR
  126. if ((CommonConfig.isReleaseVersion || CommonConfig.StandaloneMode) && !BluetoothStatus.IsAllConnected())
  127. {
  128. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  129. return;
  130. }
  131. #endif
  132. ViewMgr.Instance.ShowView<GameStartView>();
  133. action_OnClickStartGame?.Invoke();
  134. break;
  135. case "联机游戏":
  136. if (CommonConfig.isReleaseVersion && !BluetoothStatus.IsAllConnected()) {
  137. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  138. return;
  139. }
  140. GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  141. ViewMgr.Instance.ShowView<PKGameOptionView>();
  142. break;
  143. case "我的":
  144. ViewMgr.Instance.ShowView<MeView>();
  145. break;
  146. default:
  147. break;
  148. }
  149. }
  150. /* FriendBar */
  151. GameObject friendItemPrefab = null;
  152. Transform friendBarContent = null;
  153. IEnumerator RefreshFriendBar() {
  154. if (friendItemPrefab == null) {
  155. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  156. Destroy(friendItemPrefab.GetComponent<Image>());
  157. friendItemPrefab.SetActive(false);
  158. }
  159. if (friendBarContent == null) {
  160. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  161. }
  162. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  163. yield return null;
  164. }
  165. Action<JArray> cb = RenderFriendList;
  166. UserPlayer.ins.call("friendComp.getMyFriends", null, cb);
  167. }
  168. public void RenderFriendList(JArray list) {
  169. if (flag_SwapFriendAndRank != 0) return;
  170. for (int i = 1; i < friendBarContent.childCount; i++) {
  171. Destroy(friendBarContent.GetChild(i).gameObject);
  172. }
  173. if (list.Count > 0) {
  174. Color outColor;
  175. foreach (var itemInfo in list) {
  176. int friendID = itemInfo.Value<int>("friendID");
  177. int avatarID = itemInfo.Value<int>("avatarID");
  178. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  179. string nickname = itemInfo.Value<string>("nickname");
  180. bool online = itemInfo.Value<bool>("online");
  181. long offlineTime = itemInfo.Value<long>("offlineTime");
  182. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  183. o.SetActive(true);
  184. o.name = friendID.ToString();
  185. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  186. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  187. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  188. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  189. TimeUtil.SetOfflineTimeTextKey(offlineTime, online, timeTip);
  190. if (online) {
  191. ColorUtility.TryParseHtmlString("#12B525", out outColor);
  192. } else {
  193. ColorUtility.TryParseHtmlString("#A8B2BD", out outColor);
  194. }
  195. timeTip.GetComponent<Text>().color = outColor;
  196. }
  197. }
  198. }
  199. IEnumerator RefreshFriendRankBar() {
  200. if (friendItemPrefab == null) {
  201. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  202. Destroy(friendItemPrefab.GetComponent<Image>());
  203. friendItemPrefab.SetActive(false);
  204. }
  205. if (friendBarContent == null) {
  206. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  207. }
  208. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  209. yield return null;
  210. }
  211. Action<JArray> cb = RenderFriendRankList;
  212. UserPlayer.ins.call("rankComp.getFriendRankList", null, cb);
  213. }
  214. void RenderFriendRankList(JArray list) {
  215. if (flag_SwapFriendAndRank != 1) return;
  216. for (int i = 1; i < friendBarContent.childCount; i++) {
  217. Destroy(friendBarContent.GetChild(i).gameObject);
  218. }
  219. if (list.Count > 0) {
  220. foreach (var itemInfo in list) {
  221. int userID = itemInfo.Value<int>("id");
  222. int avatarID = itemInfo.Value<int>("avatarID");
  223. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  224. string nickname = itemInfo.Value<string>("nickname");
  225. bool online = itemInfo.Value<bool>("online");
  226. long offlineTime = itemInfo.Value<long>("offlineTime");
  227. int rankNum = itemInfo.Value<int>("rankNum");
  228. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  229. o.SetActive(true);
  230. o.name = userID.ToString();
  231. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  232. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  233. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  234. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  235. Action<Text> onApplyToNext = (t) => {
  236. if (TextAutoLanguage2.GetLanguage() == 0) {
  237. t.text = $"第{rankNum}名";
  238. } else {
  239. string str = rankNum.ToString();
  240. if (str.EndsWith("1")) t.text = $"{rankNum}st";
  241. else if (str.EndsWith("2")) t.text = $"{rankNum}nd";
  242. else if (str.EndsWith("3")) t.text = $"{rankNum}rd";
  243. else t.text = $"{rankNum}th";
  244. }
  245. Color outColor;
  246. if (rankNum == 1) ColorUtility.TryParseHtmlString("#F0E68C", out outColor);
  247. else if (rankNum == 2) ColorUtility.TryParseHtmlString("#E0FFFF", out outColor);
  248. else if (rankNum == 3) ColorUtility.TryParseHtmlString("#CD8162", out outColor);
  249. else ColorUtility.TryParseHtmlString("#EEE5DE", out outColor);
  250. t.color = outColor;
  251. };
  252. timeTip.onApplyToNext += onApplyToNext;
  253. }
  254. }
  255. }
  256. int flag_SwapFriendAndRank = 0;
  257. public void OnClick_SwapFriendAndRank() {
  258. AudioMgr.ins.PlayBtn();
  259. if (flag_SwapFriendAndRank == 0) {
  260. flag_SwapFriendAndRank = 1;
  261. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("rank_title");
  262. } else if (flag_SwapFriendAndRank == 1) {
  263. flag_SwapFriendAndRank = 0;
  264. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("friend_title");
  265. }
  266. RefreshFriendBarAccordingCurrentBar();
  267. }
  268. //根据栏目类型,调用对应的接口请求
  269. public void RefreshFriendBarAccordingCurrentBar()
  270. {
  271. if (flag_SwapFriendAndRank == 0)
  272. StartCoroutine(RefreshFriendBar());
  273. else if (flag_SwapFriendAndRank == 1)
  274. StartCoroutine(RefreshFriendRankBar());
  275. }
  276. public void OnClick_ShowDetail() {
  277. AudioMgr.ins.PlayBtn();
  278. if (flag_SwapFriendAndRank == 0) {
  279. ViewMgr.Instance.ShowView<FriendView>();
  280. } else if (flag_SwapFriendAndRank == 1) {
  281. ViewMgr.Instance.ShowView<RankView>();
  282. }
  283. }
  284. //检测是否需要提示有人加我好友
  285. bool _old_hasFriendRequest = false;
  286. int _old_flag_SwapFriendAndRank = 0;
  287. void UpdateCheckRenderFriendTip()
  288. {
  289. if (UserPlayer.ins == null) return;
  290. if (
  291. UserPlayer.ins.tempData.hasFriendRequest == _old_hasFriendRequest &&
  292. flag_SwapFriendAndRank == _old_flag_SwapFriendAndRank
  293. ) return;
  294. _old_hasFriendRequest = UserPlayer.ins.tempData.hasFriendRequest;
  295. _old_flag_SwapFriendAndRank = flag_SwapFriendAndRank;
  296. friendBarTipTop.SetActive(
  297. flag_SwapFriendAndRank == 1 &&
  298. UserPlayer.ins.tempData.hasFriendRequest);
  299. friendBarTipBottom.SetActive(
  300. flag_SwapFriendAndRank == 0 &&
  301. UserPlayer.ins.tempData.hasFriendRequest);
  302. }
  303. }