LoginController.cs 7.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using Newtonsoft.Json;
  7. /* Http控制器-登录 */
  8. public class LoginController : JCUnityLib.Singleton<LoginController>
  9. {
  10. public IEnumerator LoginNormal(string username, string password, Action<RequestResult> callback) {
  11. string url = CommonConfig.gateServerURL + "/gameLogin/loginNormal";
  12. WWWForm form = new WWWForm();
  13. form.AddField("username", username);
  14. form.AddField("password", password);
  15. form.AddField("serverIndex", CommonConfig.serverIndex);
  16. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  17. yield return request.SendWebRequest();
  18. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  19. if (callback != null) callback(requestResult);
  20. }
  21. }
  22. public IEnumerator Register(string username, string password, Action<RequestResult> callback) {
  23. string url = CommonConfig.gateServerURL + "/gameLogin/register";
  24. WWWForm form = new WWWForm();
  25. form.AddField("username", username);
  26. form.AddField("password", password);
  27. form.AddField("serverIndex", CommonConfig.serverIndex);
  28. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  29. yield return request.SendWebRequest();
  30. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  31. if (callback != null) callback(requestResult);
  32. }
  33. }
  34. public IEnumerator Register2(string username, string password, string email, string phone, Action<RequestResult> callback) {
  35. string url = CommonConfig.gateServerURL + "/gameLogin/register2";
  36. WWWForm form = new WWWForm();
  37. form.AddField("username", username);
  38. form.AddField("password", password);
  39. form.AddField("email", email);
  40. form.AddField("phone", phone);
  41. form.AddField("serverIndex", CommonConfig.serverIndex);
  42. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  43. yield return request.SendWebRequest();
  44. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  45. if (callback != null) callback(requestResult);
  46. }
  47. }
  48. public IEnumerator CompleteUserInfo(
  49. string username, string password,
  50. string nickname, int gender, string birthday,
  51. string countryCode, string stateCode, string cityCode,
  52. Action<RequestResult> callback
  53. ) {
  54. string url = CommonConfig.gateServerURL + "/gameLogin/completeUserInfo";
  55. WWWForm form = new WWWForm();
  56. form.AddField("username", username);
  57. form.AddField("password", password);
  58. form.AddField("nickname", nickname);
  59. form.AddField("gender", gender);
  60. form.AddField("birthday", birthday);
  61. form.AddField("countryCode", countryCode);
  62. form.AddField("stateCode", stateCode);
  63. form.AddField("cityCode", cityCode);
  64. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  65. yield return request.SendWebRequest();
  66. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  67. if (callback != null) callback(requestResult);
  68. }
  69. }
  70. public IEnumerator LoginByPhone(string phone, Action<RequestResult> callback) {
  71. string url = CommonConfig.gateServerURL + "/gameLogin/loginByPhone";
  72. WWWForm form = new WWWForm();
  73. form.AddField("phone", phone);
  74. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  75. yield return request.SendWebRequest();
  76. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  77. if (callback != null) callback(requestResult);
  78. }
  79. }
  80. public IEnumerator LoginByToken(Action<RequestResult> callback) {
  81. string url = CommonConfig.gateServerURL + "/gameLogin/loginByToken";
  82. WWWForm form = new WWWForm();
  83. form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
  84. form.AddField("sceneName", UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
  85. form.AddField("serverIndex", CommonConfig.serverIndex);
  86. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  87. yield return request.SendWebRequest();
  88. RequestResult requestResult;
  89. if (request.result == UnityWebRequest.Result.Success)
  90. requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  91. else
  92. {
  93. requestResult = new RequestResult();
  94. Debug.LogError("LoginByToken Request Fail: " + request.result);
  95. }
  96. if (callback != null) callback(requestResult);
  97. }
  98. }
  99. public IEnumerator GetUserInfo(Action<RequestResult> callback)
  100. {
  101. string url = CommonConfig.gateServerURL + "/gameLogin/getUserInfo";
  102. WWWForm form = new WWWForm();
  103. form.AddField("token", PlayerPrefs.GetString(LoginMgr.LoginTokenKey));
  104. using (UnityWebRequest request = UnityWebRequest.Post(url, form))
  105. {
  106. yield return request.SendWebRequest();
  107. RequestResult requestResult;
  108. if (request.result == UnityWebRequest.Result.Success)
  109. requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  110. else
  111. {
  112. requestResult = new RequestResult();
  113. }
  114. if (callback != null) callback(requestResult);
  115. }
  116. }
  117. public IEnumerator ListUsernamesByEmail(string email, long timestamp, string sign, Action<RequestResult> callback) {
  118. string url = CommonConfig.gateServerURL + "/gameLogin/listUsernamesByEmail";
  119. WWWForm form = new WWWForm();
  120. form.AddField("email", email);
  121. form.AddField("timestamp", timestamp.ToString());
  122. form.AddField("sign", sign);
  123. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  124. yield return request.SendWebRequest();
  125. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  126. if (callback != null) callback(requestResult);
  127. }
  128. }
  129. public IEnumerator ListUsernamesByPhone(string phone, long timestamp, string sign, Action<RequestResult> callback) {
  130. string url = CommonConfig.gateServerURL + "/gameLogin/listUsernamesByPhone";
  131. WWWForm form = new WWWForm();
  132. form.AddField("phone", phone);
  133. form.AddField("timestamp", timestamp.ToString());
  134. form.AddField("sign", sign);
  135. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  136. yield return request.SendWebRequest();
  137. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  138. if (callback != null) callback(requestResult);
  139. }
  140. }
  141. public IEnumerator ResetPassword(string sign, long timestamp, string username, string password, Action<RequestResult> callback) {
  142. string url = CommonConfig.gateServerURL + "/gameLogin/resetPassword";
  143. WWWForm form = new WWWForm();
  144. form.AddField("sign", sign);
  145. form.AddField("timestamp", timestamp.ToString());
  146. form.AddField("username", username);
  147. form.AddField("password", password);
  148. using (UnityWebRequest request = UnityWebRequest.Post(url, form)) {
  149. yield return request.SendWebRequest();
  150. RequestResult requestResult = JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text);
  151. if (callback != null) callback(requestResult);
  152. }
  153. }
  154. }
  155. public class RequestResult {
  156. public int code = -9999;
  157. public object data;
  158. public string msg;
  159. }