YejiSyncData.cs 865 B

12345678910111213141516171819202122232425262728293031323334353637
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class YejiSyncData
  5. {
  6. public int id;
  7. public float rx;
  8. public float ry;
  9. public float rz;
  10. public float rw;
  11. public float px;
  12. public float py;
  13. public float pz;
  14. public int ms;
  15. public int ii;
  16. public int di;
  17. public float asp;
  18. public void SetData(Yeji yeji) {
  19. id = yeji.onlineHandler.uid;
  20. Quaternion r = yeji.transform.rotation;
  21. Vector3 p = yeji.transform.position;
  22. rx = r.x;
  23. ry = r.y;
  24. rz = r.z;
  25. rw = r.w;
  26. px = p.x;
  27. py = p.y;
  28. pz = p.z;
  29. ms = yeji.onlineHandler.mirrorState;
  30. ii = yeji.onlineHandler.injuredID;
  31. asp = yeji.onlineHandler.animatroSpeed;
  32. if (id == 0) {
  33. Debug.Log("UID未初始化");
  34. }
  35. }
  36. }